TIE Sentry Ships (V) (Virtual Block 6)
(Redirected from Card:1261 50)
Players Committee / Virtual — not a Decipher card.
| Title | TIE Sentry Ships (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Or Lost |
| Set | Virtual Block 6 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 5 |
| Icons | Cloud City |
| GEMP ID | 1261_50 |
| Slip | 49 |
| Versions | Decipher — TIE Sentry Ships (5_158)Virtual Modern — TIE Sentry Ships (V) ( 201_36)Virtual Legacy — this page ( 1261_50) |
| Printed title strip | •TIE Sentry Ships (V) |
| Concept credit | Original concept by Michael Erisman, PC Volunteer Award 2008 |
For the Decipher card, see TIE Sentry Ships.
TIE Sentry Ships (V) is a Dark Interrupt (Used Or Lost) from Virtual Block 6.
Card Text
USED: If you just drew a unique (•) Imperial starship for destiny, take that starship into hand to cancel and redraw the destiny. LOST: Use 3 Force to retrieve a unique (•) Imperial starship into hand.
Lore
Several TIEs were assigned to patrol Cloud City prior to the Imperial occupation of Bespin. Their instructions were to herd any vessels attempting to escape toward the Executor.
Sources
- Virtual Block 6 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Dark: TIE Sentry Ships (V). Preserved copy: Internet Archive