Brian Sykes Tatooine Mains & Smack AKA Race Killa

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Brian Sykes Tatooine Mains & Smack AKA Race Killa is the Dark constructed list Brian Sykes posted on DeckTech.[1]

Deck info

Decklist

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order


Original post

Tatooine Mains & Smack AKA Race Killa

  • Author: Brian "Armus" Sykes
  • Published: August 22, 2001
  • Rating: 4.5
  • Description: This is the best defense against podracing I have found, it uses high power mains and High Destinies to wipe your opponent out.

Strategy

{S} = Starting

ok, here is the Destiny Break Down

0-4

1-21

2-9

3-4

4-7

5-10

6-5

The strategy is simple Beat them up. If they are podracing the fact is you will lose the podrace. However, a 6 force loss is manageable, especially since it is very rare that they will be able to hold a steady drain on the ground. If theyre playing in Space Enter the Bureaucrats and Maul on the Chimaera (or BH ship for that matter) will keep them at bay. Meanwhile, use Gailid, your Lightsabers, Janus, and your PotFs to get mad drains on the ground. The Key to beating a podracer is to get either CHYBC or Secret Plans and hold on to them until your opponent wins the race, then deploy them the turn that they win to lock them out of their retrieval... it is a very rare occurence that your opponent will have 6 Force saved AND Occupy 2 Battlegrounds.

Ok, here are some specific Matchups

WYS

Racing or not, get to the Cantina early and Lock it down. Dont be afraid to deploy a presence there. Sure you wont get to activate for it, but with Some Power characters there you can easily drain for 5-6/turn. meanwhile beat up any Scrubs they have running around. Maul and Guri are your Heroes in this Matchup, they will own those Smugglers. Drop EtB on Kessel and watch them cry. You really dont even need to go to space, inless they leave themselves open somewhere.

RST

A well-Timed monnok is huge in this game, but that wont always happen. The best thing is to get Vader or Mara and sopmeone else down early to beat up on Crix at the Landing Site so they cant pull all of their scouts. Scouts die easily, choke them, slice them, blast them, fry them, just kill the darn things. This deck has done really well against RST, Boomrace or otherwise.

QMC

If you can get an early drop on them to stop the early flip go ahead. Otherwise, set up some drains in JP. And Wait until theyve deployed and hit their weakest site. Path? ok, just one more dude for you to slice up. Use Maul in Space to Wreck their Celebration, set up Tat Occupation and dont let them keep Menae Fades in effect. You can win this one.

HB

If theyre Flipping it can be tough, if its Mains you should win. If its flipping set up the JP mega-Drain early and keep the pressure on. Once they flip probe Sparingly with Zuckuss, Bossk, and the Chimaera. This is probably the toughest matchup, but smart play will still allow you to win. against HBX Maul in Space is Huge for probing.

EBO

Another tough one but winnable Again, use EtB and Maul in Space and drain like a Fiend in JP. use the Snipers to pick off any Undercover spies and the Alter if they arent using BOussh or TK-422. With EBOs minimal ground power you should be able to establish a drain of 12/turn plus Occupation if you can keep it running.

Profit

Autowin. Your starting Interrupt converts their palace and your first turn converts their AC. Start Mara and Dr.E/Ponda Baba. They activate 4-5/turn until they start deploying their own locations so you should be able to set up drains;/Occupation. Battle Order is doubly effective due to the small amount of force they get. There is no reason you should lose this one.

Mains

Dont be stupid and you should be ok... Hayes' Pile might be a little tough since they give you no force, but even with only 9/turn you should be able to get enough of a force built up that you can hold your own. Just play smart and dont leave yourself open to a beating.

Senators

Havent played this one yet, but if LS senators is popular in your area I'd recommend switching out the Alter for a Coruscant Alter and maybe adding a second. But even then it isnt bad... they cancel one drain a turn... ok, you scan still hit them for 5-6/turn. Add 2 to a force drain at a battleground? If it aint space they shouldnt even be draining. If it is, EtB will fix that. I dont have a great idea as to how to do this, but just stick to your gameplan and you should be ok

Note

I'd like to find room for Maul's Ship, but I dont know what to take out... any ideas?

This deck has gone undefeated in Columbus since Origins which is the last time it lost, and has yet to get under 20. Any suggestions are welcome.

Peace out,

-Brian

Original card list

As posted on DeckTech
Locations (4) Tatooine {S} Jabba's Palace {S} Audience Chamber Lower Passages Characters (19) Tat Maul x3 DVDLOTS x2 Lord Vader Palpy x2 Grand Admiral Thrawn x2 Janus Mara Dr.E/Ponda Baba Prince Xizor Guri Aurra Sing EJP Dengar ECC 4-LOM Gailid Ships (5) Chimaera x2 Zuckuss in Ship Bossk in Ship Fett in Ship Weapons (5) Maul's Stick x2 Vader's Stick x2 Mara's Stick Effects(9) Battle Order/First Strike CHYBC IAO/Secret Plans Tatooine Occuption PotF x2 YCHF Grabber Enter The Bureaucrats Admirals Orders (1) Fighter Cover Interrupts (17) Alter Combat Readiness {S} Elis Helrot Force Field Force Lightning I Have You Now x2 Masterful Move Monnok Shut Him Up... Sniper/Dark Strike x2 Twi'lek Advisor x2 Weapon Levitation x2 YAB


See also

Sources

References

  1. ↑ Tatooine Mains & Smack AKA Race Killa, DeckTech (Brian "Armus" Sykes, 22 August 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.