Brian Hunter Throne Room Mains done RIGHT aka No R3 on Y4

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Brian Hunter Throne Room Mains done RIGHT aka No R3 on Y4 is the Light constructed list Brian Hunter posted on DeckTech.[1]

Deck info

Decklist

Character

Starship

Location

Effect

Interrupt

Original post

Throne Room Mains done RIGHT aka No R3 on Y4

  • Author: Brian "HuntaWarya" Hunter
  • Published: November 7, 2001
  • Rating: 4.5
  • Description: Good ol' Mains. Nothin' beats Mains.

Strategy

Starting Setup

Start the Throne room, with HFTMF. Start Insurrection/Aim High. For your other two effects, choose any two out of YISYW/Staging Areas, Squad Assignments, and Don't Do That Again

Early Game

Put out some 2/0 sites. If you get an early "speak with the jedi council", you can use it to pull the council chamber. just make sure it is there first, by using insurrection to get your Home One docking bay. Same is true if you get an early slave quarters, check to see that Schmi is in reserve deck, go get her, and she can get 3PO, who will help you recycle high destiny cards you don't need, to get to your sites. Use the council chamber to pull yoda. If you don't expect much trouble on the ground, you can move him out to the Coruscant Docking bay. Revo any of the opponent's locations that are vulnerable.

Mid

Game/Late Game

Mid and Late game are basically the same for this deck. Continue using 3po/mirax to get the cards you need, and set up weapon/battle destiny draws. You can use Mindful of the Future to pull Kessel, and Squadron Assignments will make it extremely easy to set up in space. Or, if they were already in space, use your ships to attack instead. Make continual strikes on your opponent's ground forces, using Jedi's resilience and bacta tank to recur your EPPs. Play on the Edge a time or two to retrieve other key cards. Once all opposition has been destroyed, you can safely drain at your opponent's locations. Or, if you come up with a late game revo, you might end up draining at the throne room instead.

Card choices

Coruscant Db/Kessel - Gives yourself two battlegrounds to work at, in case your opponent isn't doing anything. You can satisfy battle order, and CHYBC, and drain for a decent amount.

Speak with the Jedi Council - Gets the Council Chamber, obviously. But can also be used to pull Plo Koon from the reserve deck.

Plo Koon - An absolute monster at the JCC. Forces redraws of either weapon or battle destiny, practically guaranteeing that your epps will never be hit by weapons, so their forfeit will cover any battle damage you incur on your suicide strikes. With him and Captain Han, you can actually force two redraws per turn in space, which is huge. He is also a jedi master, which means 7 ability for sense/alter, and an extra icon of force generation.

Sense/Alter - Just enough to keep your opponent on their toes. You can sense a key hidden weapons/imperial command, or alter that lateral damage. Then your opponent will be forced to consider burning a defensive shield to keep your SAC under control, only to find out that you weren't running much at all. But with 3PO and Mirax out, if they DON'T stop your sense/alter, a little goes a long way.

Honor of the Jedi

Could conceivably slow down direct damage from Black Sun, Visage, Watto, etc. until you have enough time to set up. Also prevents your opponent from draining at your 2/0 and 3/0 locations (even if No Escape is out)

Insight/Staging Areas - You've got the docking bay, might as well activate another force there. Can also pull Honor or Squadron Assignments. And since you don't have a sideboard, this is your best defense against a rogue 3720 to 1 or scanning crew.

Darklighter Spin/All Wings - Get around Guri. Nuff said.

The Grabber - Just plain versatile. Stop recurring Imperial Commands, Imperial barriers, None Shall Pass, All power to weapons, force field, or anything else your opponent might be doing that annoys you.

Don't Do That Again - Well, you can't use the sideboard card, but you can still use the original

Silly Questions

"What about TIEs/Big Blue?"

Those decks are pretty much history. The new light objective will have big unblockable drains that those decks just can't handle. Aim High from sideboard can slow down TIE swarm's retrieval, and the Grabber from sideboard can take care of Imperial Command or All Power to Weapons. For those reasons, space-oriented dark decks will see a serious decline, and every dark deck should be geared to fight on the ground, which obviously plays into the hands of this deck.

"What if you lose a Sac War?"

DS SAC is in trouble. WYS kills it outright, MWYHL makes it near-useless, and now any deck without SAC will have DODN/Wise Advice in the sideboard. The odds of running up against a DS SAC deck are slim to none. But even if you DO lose a SAC war, it only cost you a couple cards anyway.

"What about the new Dark objective?"

That is the deck this one is most specifically designed to kill. Enhanced mains on suicide runs is easily the best way to counter-act the Naboo dark jedi objective. If you ignore them, you get drained for a ton. If you go after them with non-jedi, you lose a character during each of their control phases. If you deploy the big monstrous "docking bay mains" and move them onto Naboo, the dark side will get a chance to lightsaber combat you before you can battle them. The best way is definitely just to drop epps straight on their head, and whack em with sabers. Your activation advantage will be extreme, especially with help from DDTA, revolution, and goo nee tay.

Well, that's about it. Enjoy. )

Original card list

As posted on DeckTech
Locations (10) Y4 Throne Room Home One docking bay Coruscant docking bay Kessel Home One War room Yoda's Hut Rendezvous Point Jedi Council Chamber Slave Quarters x2 Characters (19) EPP Luke x2 EPP Obi-Wan x2 EPP Qui-Gon x2 EPP Leia x2 Captain Han Solo x2 Mirax Terrik Phylo Gandish Corran Horn Dash Rendar Yoda, Senior Council Member Plo Koon Schmi Skywalker 3PO w/ Parts Showing Padme Naberrie Starships (3) Outrider Millennium Falcon x2 Interrupts (17) HFTMF Speak with the Jedi Council x2 A few maneuvers SATM/Blaster Proficiency Sense x2 Alter Darklighter Spin/AWRI On the Edge x2 Houjix/Out of Nowhere Jedi's Resilience x3 Punch It Mindful of the Future Effects (11) Insurrection/Aim High Bacta Tank YISYW/Staging Areas Honor of the Jedi Squadron Assignments Revolution x3 Don't do that again Goo nee tay A tragedy has occurred


See also

Sources

References

  1. ↑ Throne Room Mains done RIGHT aka No R3 on Y4, DeckTech (Brian "HuntaWarya" Hunter, 7 November 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.