Brian Hodge Watto's Wascally Wampage

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Brian Hodge Watto's Wascally Wampage is the Dark constructed list Brian Hodge posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Admiral's Order

Defensive Shields

These cards were posted as Defensive Shields outside the 60. They do not count toward the 60.

Posted 'Defensive Shields (10)' outside the 60; all ten are named.

Original post

Watto's Wascally Wampage

  • Author: Brian "ultra_cookie" Hodge
  • Published: November 18, 2001
  • Rating: 4.5
  • Description: A Watto deck that focuses on just holding 3 sites, and using the bonuses from them.

Strategy

Note#1 The defensive shields you should start with are whatever you feel liek you need to, but try and atleast play Resistance as one of the 3.

Note#2 I also couldn't think of a 3rd Effect to start with, any ideas? Any would be appreciated. )

Anyways, this is how the deck flows...

You should start of by using YCHF&MP to pull Executor and trash it to pull Search And Destroy. Use IAO&SP to deploy Docking Bay 94. Then, deploy Watto from reserve deck to the junkyard, and anyone you get in your hand to Mos Espa. Most of the characters in this deck don't have bad deploy cost, so you should be able to get a good one to Mos Espa. The when you flip, brib the opponent to make them lose 2 force and then they will lose 1 force because of Search And Destroy. Don't worry about moving your characters to Watto because most of the time, players don't start offenses until about the 2nd turn. Next turn you should be able to have good back up for your characters, and Watto. To make this as simple to explain as possible, I will post the cards and a description on how they are usedin this deck...

First off, the awesome chain...

Admiral Piett- Use him to take Battle Deployment or Commander Merrejk into hand. (Whichever you don't have by then.)

Commander Merrejk- Use him to pull out Tatooine.

Battle Deployment- Use this to help against decks that swarm you with starfighters, and no capitals. Power -2 to each of their ships will easily slow them down. And also use it to deploy the Blizzard 4 from Reserve deck, and stop opponent from drawing anymore than 1 battle destiny. (Especially against those spooky WYS decks.)

Blizzard 4- No one should need a description on this bad boy Just deploy it, and use it to pull out Lord Vader for zip

Other card descriptions...

You Are Beaten- There are 3 people who have lightsabers in this deck, so if anyone comes to Tatooine, slow them down with this.

Maul Strikes- Use this to count for a lightsaber for whoever needs it at the time. Or use it to ski-daddle a pesty Jedi off of Tatooine by dueling him away.

Sim Aloo- Use his game text to peek at the top card of their deck, and then check to see if it's a destiny draw of 3 or more... Why? Read down...

Gardulla The Hutt- Use her to retrieve one force each of your turns, easily after you make sure the opponent has a high enough destiny on top of their deck

Jabba- Why the Special Edition Jabba, you ask? Well, with all the aliens in this deck, he makes them one less to deploy to same site, works great with...

Chall Bekan- Makes all the wonderful aliens in this deck one less to deploy to same or adjacent tatooine site. Put him with Jabba, and you get cheap aliens Usually no more than 2 force

How to run anything else...

Just run your 3 sites with the characters that are included. Going to Tatooine with the startships, if needed. Other than that, you should space out the 6 Imperials in this deck to get Overseeing It Personally running, and place the two Presence Of The Force on Mos Espa and Junkyard. Then, have Hutt Influence out. (Shouldn't be hard to keep it in effect.) Opponent will probably come after Watto in no time. You should have one of each of the Lightsaber wielders at each site, and be ready to play You Are Beaten. Then, play Projective Telepathy if they initiate a battle. (They might no thave any force left to keep the battle going) Other than certain descriptions, this deck is ran pretty basic. Just hold ground, and force drain. That's all If you have any ideas on how ot play this better, than let me know Thanks

Original card list

As posted on DeckTech
Starting Effect (1) Fear Is My Ally (Starting) Defensive Shields (10) Oppresive Enforcement There Is No Try Resistence Leave Them To Me Wipe Them Out, All Of Them You Cannot Hide Forever A Useless Gesture Do They Have A Code Clearance? You've Never Won A Race? We'll Let Fate-a Decide, Huh? Objective (1) No Money, No Parts No Deal/ You're A Slave? (Starting) Characters (29) Lord Vader Vader with Lightsaber Sim Aloo Janus Greejatus Admiral Piett Kir Kanos Colonel Davod Jon Commader Merrejk Emperor Palpatine Mara Jade, The Emperor's Hand Watto x4 Gardulla The Hutt Chall Bekan Jabba Televan Koreyy Sebulba Dr. Evazan & Ponda Baba Thok & Thug Boba Fett, Bounty Hunter Prince Xizor Snoova Mosep Darth Maul Darth Maul, Young Apprentice Guri Starships (5) Executor IG-88 in IG-2000 Zuckuss in Mist Hunter Dengar in Punishing One Bossk In Hound's Tooth Vehicles (1) Blizzard 4 Weapons (4) Maul's Double Bladed Lightsaber Mara Jade's Lightsaber Vader's Lightsaber Vibro-Ax Admiral's Order (1) Battle Deployment Effects (7) You Cannot Hide Forever & Mobilization Points (Starting) Imperial Arrest Order & Secret Plans (Starting) Overseeing It Personally Hutt Influence Search And Destroy Presence Of The Force x2 Interrupts (7) Prepared Defenses (Starting) Maul Strikes Projective Telepathy You Are Beaten x2 Twi'lek Advisor x2 Locations (4) Tatooine Tatooine Docking Bay 94 Tatooine Watto's Junkyard (Starting) Tatooine Mos Espa (Starting)


See also

Sources

References

  1. ↑ Watto's Wascally Wampage, DeckTech (Brian "ultra_cookie" Hodge, 18 November 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.