Bradley Augsburger Hidden Base is fun

From SWCCG Wiki
Jump to navigation Jump to search

Bradley Augsburger Hidden Base is fun is the Light constructed list Bradley Augsburger posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Starship

Location

Effect

Interrupt

The post also lists 3x Grabber, which matches no known card; it is shown as posted and counted in the published total.

Original post

Hidden Base is fun

  • Author: Bradley "BadBrad" Augsburger
  • Published: April 29, 2001
  • Rating: 4.0
  • Description: Just your everyday hidden base deck.

Strategy

UPDATE I have decided to remove Hoth and add a The Signal. I have also decided to remove an OOC and add a rebel fleet.

I think that most people out there know how to play a hidden base deck, but I will add a few personal strategy notes, if you care to read them.

Early Game

Turn one, pull a system, preferably Endor because the ds won't generate any force there. While your in there, look to see if General Calrissian is in there...if he is, pull him out too. I generally like to play defensively, so refrain from deploying as long as possible. The rebel fleet will help take care of early drains. Honor of the Jedi can be used as a starting, but only if you are deathly afraid of losing early force to visage. I generally like to pull systems in this order

Endor

Sullust

Chandrila

Kiffex

Kessel

Coruscant

When looking for systems early in the game, pay close attention to other cards in your reserve deck. If you see only one of the captain hans in in there, tunnel vision for the other. If you see your hidden base system is gone tunnel for that too. Im considering removing the squadron assignments for another contorl/tunnel vision. Please give me thoughts on this.

Midgame

I usually flip when I have the Super Falcon at coruscant, because of the increased deploy costs, and the outrider at Sullust. As of late, I have deploying an additional starfighter with the outrider. I do this because if they lat. damage outrider then I can't reduce their power. Hold as many starfighters as possible before you flip, because I hate having no ships in my hand when there is a beatdown possible. Also, be sure to get Yarna d al gargan down as fast as possible. Never overdeploy when you think that a possible beatdown could occur. Two starfighers and the falcon can give out at least 10 damage with good destiny draws, and as long as you are destroying their ships, there is no need to deploy several starfighters. It would be more beneficial to lay down one a-wing and one x-wing with the falcon against bossk in the bus and deal 10 damage, with starfighters remaining in hand to use to cancel drains with rebel fleet, than deploying them all at once an dealing 25 damage, with the possibility of ghhhk.

Endgame

If played right, all the endgame will be is a few characters at sites getting their force drains canceled by the objective, and you at 3 or 4 systems hitting them for 7 a turn. If it is a close game, take a few minutes to analyze the situation. Do the math in your head, and see if you can win the drain race. If you can, just sit there and let them come to you...if you can't win the drain race, spread out as thin as possible. Don't be afraid to leave an a-wing in front of the Conquest, chances are they won't have enough force left to deploy anything else, or they won't have any of their ships left. Remember, stopping a drain of 2 for just one turn can decide the outcome of a game. I would appreciate honest suggestions please. Thanks.

Original card list

As posted on DeckTech
Starting (7) Objective Hidden Base Strike Planning Menace Fades Squadron Assignments Heading for the Medical Frigate Rendezvous Point Chandrila (hidden base) Systems (7) Chandrila Kessel Sullust Endor Kiffex Hoth Coruscant Characters (14) Dash Rendar Chewbacca, Protector x2 General Calrissian Captain Han Solo x2 Obi-Wan w/ Lightsaber x2 Luke w/ Lightsaber x2 Leia w/ Blaster Rifle x2 Orrimaarko Tawass Khaa Starships (15) Gold Squadron Y-Wing x3 Red Squadron X-Wing x3 Green Squadron A-Wing x3 Red Leader in Red 1 Gold Leader in Gold 1 Tantive IV Gold Squadron 1 Outrider Spiral Effects (8) Grabber x3 Traffic Control Bacta Tank Do, Or Do Not/Wise Advice Honor Of The Jedi Yarna d al Gargan Interrupts (9) Out of Comission x2 Control/Tunnel Vision x3 Rebel Barrier x2 Fallen Portal x2


See also

Sources

References

  1. ↑ Hidden Base is fun, DeckTech (Bradley "BadBrad" Augsburger, 29 April 2001). Preservation copies: Stephen Skilton; GitHub Pages.