Bounty hunter6 shield generators on e-bay
bounty hunter6 shield generators on e-bay is a Light constructed list published on Game Players Network.
Deck info
- Player: bounty hunter6
- Published: 27 February 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS1
- Side: Light
- Starting Card: Endor: Rebel Landing Site (Forest)
- Strategy: Endor: Rebel Landing Site (Forest)
- GEMP Importable deck: Download (omits Sai'torr Kal Fas (V) (Virtual Set 1: Legacy): not in GEMP)
Introduction
This deck is great for a quick win...on the thrid or fourth turn you can make your oppenent lose 8 force and put their hand in used pile and you get to retrieve 8 force
The published list has 61 cards.
Decklist
Strategy
Things to remember all force generation is without oppenent's included
-First turn-
Activate 6+ force (+1 each endor site "The Shield Is Down")
Using strike planning pull General Crix Madine(deploy him) and using him pull beezer (deploy him) and using beezer pull portable scanner...and on your next control phase you can start pulling explosive charges...
Pull back door with "the shield is down" and deploy someone to protect beezer maybe search for deativate the shield generator for 2 force
-Second Turn-
Activate 9+ force (+1 each endor site...added back door)
Use 2 force to search for bunker.If you have deativate the shield generator deploy bunker deploy it and deploy all explosive charges, move guys over...try to get junkin at bunker (he adds 1 to each charge)
-Thrid Turn-
Activate 11-14+ force (+1 for each site...bunker was put down maybe hidden forest trail and maybe daughter of skywalker)
try to blow of shield generator...maybe in your starting hand you had explosive charge so you might blow up generator also remember to force drain (2 at back door 2 at bunker or 1 at other sites **not including sabers)
get another explosive charge if you didn't blow up shield generator and deploy more guys even if you lose a couple battles (you'll retrieve it)get chewie (Crix Madine)If objective is flipped retrieve scout of abilty less than 3 every turn for the rest of the game
-Fourth Turn-
activate 15+ probably
force drain, blow up shield generator
if you got two destinies of 0 or something search for another charge...search for ability <3 scout retrieve ability <3 scout (rest of game draw phase)
-Rest of Game-
Force drain from endor and battle when you can...
-Other-
Get out Goo Nee Tay and make em pay with that ... get out tala 1 and tala 2 and deploy close air support and get 2 destines for every battle on endor ... get convert landing and tydrium and totally beat them down at docking bays (can deploy unlimted scouts from reserve deck) ... rebel leadership helps out Ackbar and Solo and Crix Madine... This deck also has enough air to hold down at least endor if not one more site ... project of a skywalker and it could be worse and a vergence in the force help with stopping force drains... Sator kal fass helps pull matching weapons ... to be able to search for matching weapon,scouts are immune <4 and deploy a scout of abily less than 3 and retrieve a scout of a abilty less than 3 makes chewie invincible...and dont forget the best part it stuns your oppenent when he has to lose 8 for and put his hand in used pile and you get to retrieve 8 force...with that and drains and beatdowns they will die
thanks for your suggestions
See also
Sources
- shield generators on e-bay? (Wayback, 20051102154456)
- GPN Star Wars Decks page 35 (Wayback, 20050430203312)