Bounty hunter6 Training, Racing, Dueling, Blowup....ing
bounty hunter6 Training, Racing, Dueling, Blowup....ing is a Light constructed list published on Game Players Network.
Deck info
- Player: bounty hunter6
- Published: 13 January 2004 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS6
- Side: Light
- Starting Card: Mind What You Have Learned
- Starting Interrupt: Podrace Prep
- Strategy: Mind What You Have Learned
- GEMP Importable deck: Download (omits Son Of Skywalker (V) (Virtual Set 5), Yoda (V) (Virtual Set 5), Princess Leia (V) (Virtual Set 6), Redemption (V) (Virtual Set 6): not in GEMP)
Introduction
Mind What You Have Learned with a twist...
The published list has 61 cards.
Decklist
|
Objective Character
Device Weapon Starship Location |
Effect
Interrupt
Jedi Test
Epic Event Podracer |
Notes
- Qty 61 as published: the headers say Starships 3, Interrupts 12, Sites 6, but the list has 5 starships, 13 interrupts and 5 sites ('Dagobah Sites -' is a sub-header).
- Jedi Tests posted only as '1'–'6'; dested by number (Great Warrior, A Jedi's Strength, Domain Of Evil, Size Matters Not, It Is The Future You See, You Must Confront Vader), matching the strategy's description of each test.
- Original-era (V): Son Of Skywalker (V) and Yoda (V) (Virtual Set 5); Princess Leia (V) and Redemption (V) (Virtual Set 6).
- Anakin Skywalker (an Interrupt) is listed under Effects; dested as posted. Posted 'I’ve God a Bad Feeling about This' dested I've Got A Bad Feeling About This; 'R2 in Red 5' dested Artoo-Detoo In Red 5; Jungle/Swamp/Training Area/Yoda's Hut dested to the Dagobah sites.
Strategy
This deck can be great in the hands of a master…
Opponent’s Turn –
Pull I Did It! (Anakin’s Racer)
Turn One –
You can pull Luke, Yoda (deploy -2), Luke’s Saber (or Wise Advice but lets stick with the saber for now), Yoda’s Hope, and Luke’s Backpack all from the objective. You can pull Dagobah Training Area from Dagobah System. Dagobah Training Area can pull Test 1(see Jedi Test’s) and you’re all set this all deploys at Training Area for… 3 force. Try to get out Threepio and/or Traffic Control
Opponent’s Turn-
Pull Jedi Test #2
Pull Wise Advice (With Luke)
Racing destinies
Turn Two –
Test 1 requires destiny >12
Luke adds 6
Yoda adds 1
Yoda’s Hope adds 1
Luke Backpack adds 1
All Dagobah sites add 2 (or more)
You usually need to only draw a 1 or maybe a 2
Test One Complete
Use Luke and Training Area to grab test 3 and 4
Pull Jungle and deploy test 2 there, critical moment/ hopefully they didn’t save a force, see how stupid your opponent really is (if they have force) and deploy it to training area and watch them move it over. (if you need to move to it then move to it).
Deploy Wise Advice on table.
Opponent’s Turn-
Pull Test 5 and 6
Racing Destinies
Turn Three –
Ok, so if test 2 landed on Jungle then complete it you only need a 1 now. Deploy Test Three and it is auto complete and then deploy test 4. Pull more site if you need to.
Opponents Turn –
Race Destinies (you can remember that for the rest of the game... deploy I did it once complete and place Boonta Eve Podrace out of play to retrieve 4 and then retrieve one every control phase if you control a site and a system that are related, you should know how this card works)
Turn Four –
Complete Test 4, Deploy Test five and wait a turn while tracking if you want to (Luke has auto track)
Turn Five-
Complete Test 5 at the end of your turn and then give you R2 and Red 5 to the auto destiny test 5.
Rest of Game –
Look for Life Debt H,C, ATF beat downs (power 9, add a destiny get one for ability and add 2 for life debt = 4 destiny’s = 28 total destiny + 9 power = 37 power and opponent has to lose 28 from the site (amazing). Look for other beat down opportunities also.
Deactivate the Shield Generator – get all of the stuff for this using test 4, you should also draw some of it…makes opponent lose 8 and place hand in used pile and you retrieve 8
Anakin Skywalker – Cross Vader over, lure with test 6
Jedi Test –
1 Requires Destiny >12, All opponent’s force drain bonuses everywhere are ignored
2 Requires Destiny >13, Total ability of 6 or more is required for opponent to draw battle destiny
3 Auto Complete Subtract one from each of opponent’s destiny draws
4 Requires Destiny >15, then may use 2 force to take any card into hand from Reserve Deck, with this work on getting bunker, DTSG, and TSID
5 Draw Destiny then you may use it for every destiny draw for the rest of the game (ohh yea)
6 Duel Vader, then add one battle destiny in every battle
Thanks for the tips Cam...
See also
Sources
- Training, Racing, Dueling, Blowup....ing (Wayback, 20051102154456)
- GPN Star Wars Decks page 11 (Wayback, 20050430203312)