Bluecow Fight the Power

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bluecow Fight the Power is a Light constructed list published on Game Players Network.

Deck info

Introduction

This (classic) Light Side deck fights the power on everyone’s favorite planet: Anoat!!

The published list has 56 cards.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

No Defensive Shields listed.

Notes

  • Qty 56 as published: headers say Characters 15 and Interrupts 17, but the list has 14 characters and 14 interrupts.
  • '<>' site prefixes read as generic Special Edition sites: Forest, Spaceport Street, Spaceport Docking Bay, Spaceport City.
  • Strategy: start Spaceport Docking Bay with Anoat (the subjugated planet).

Strategy

This deck was built when I found Local Uprising/Liberation in my collection and I realized I had never used it in a deck before. I could’ve chosen any planet to be the subjugated planet, but Anoat’s dark side game text didn’t seem to give the opponent any advantage against this deck. Usually, I’ll put out the <> Spaceport Docking Bay with Anoat at the beginning so Corporal Marmor can do what he does best, and get a nifty deploy cost reduction on my star fighters. Han Solo’s battle destiny re-drawing lends a much needed hand to the wimpy operatives (don’t forget he’s a smuggler, too, which gives all of the operatives +1 power). I felt that Obi-Wan’s immunity to attrition <5 and his “weakling moving” ability could also bolster the forces on Anoat. If the opponent decides to go “Imperial Fleet” on you, Gold Squadron 1 with Han and Lando will hold it’s own, with help from the A-Wings and Independence.

If you have seen the other two decks I’ve posted, you probably noticed a horrifying lack of red cards. Bad times. This time around, however, I scoured my interrupts and effects, looking for useful stuff. The Nar Shaddaa Wind Chimes work wonders in this deck, helping to get the operatives into play, and letting you retrieve a load of force (up to ten!!). For the most part, the rest of the interrupts deal with reducing the loss of force. I felt the deck needed these cards because the operatives don’t do too well in smaller numbers without assistance. I’ve Got A Bad Feeling About This let’s you make some risky choices (without the risk!), while It Could Be Worse or The Time For Our Attack Has Come can soften the blow of an enemy attack or a “Don’t Underestimate Our Chances gone wrong”. Han’s Back and Return of a Jedi have their obvious uses, and Traffic Control lets you draw like a madman and keep only what you need.

The only huge problem I could think of with the deck concerns getting the fleet up and running. Traffic Control lets me not worry about bad draws, but without any big guns on my ships, this deck just has to live with large ships (star destroyers, super star destroyers, etc.).

Anywho, that’s the deck. It might work, and it might not. I haven’t even play tested it yet! If there’s any huge mistake or bad call in this deck, please let me know, I’ll really appreciate any suggestions.

See also

Sources


References