Bluecow --Classic--Imperial Docking Bay Control (v 2.0)
bluecow --Classic--Imperial Docking Bay Control (v 2.0) is a Dark constructed list published on Game Players Network.
Deck info[edit]
- Player: bluecow
- Published: 20 February 2004 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Death Star II
- Side: Dark
- Starting Card: Fondor
- Starting Interrupt: Prepared Defenses
- Strategy: Fondor
- GEMP Importable deck: Download
Introduction[edit]
This Classic-format dark side deck is my retooled and more focused version of Twisted Docking Bay Control.
Decklist[edit]
|
Character
Device
Starship
|
Location
Effect
Interrupt |
No Defensive Shields listed (Classic-format deck).
Notes[edit]
- Strategy: start Fondor and Prepared Defenses, pulling Mobilization Points, Imperial Arrest Order and Battle Order.
- Posted 'Battle Order' (under Effects) dested the Endor Effect, not the Reflections III shield.
- Lord Vader and Colonel Davod Jon (unique) posted x2; dested as posted.
Strategy[edit]
I guess you could call this deck “The More Focused Version”. Honestly, that Limited Resources vibe I was on interfered with the original deck I posted; this posting is what I wanted the deck to look like from the beginning. Quite a bit has stayed the same, but a ton has changed, too. I put much more thought into the docking bays themselves this time, making sure that I can force drain at them and that they would be tough to get to for the Rebels.
To start the game, I use Fondor and Prepared Defenses. I get Mobilization Points, Imperial Arrest Order, and Battle Order out with PD. Immediately, I take Executor into my hand and deploy it to Fondor as quickly as possible. Use Imperial Arrest Order’s ability to pull a docking bay every turn. This is very important in this deck, because Mobilization Points with docking bays help out with activation, and the whole deck needs docking bays to win. My first choice is still the Executor: Docking Bay so I can get my Navy Troopers onto the table cheaply and then move them via DB transit to wherever they need to be (for free).
Battle Order isn’t the easiest effect to put to good use, but if it’s early in the game and the opponent doesn’t occupy a battleground site, making them pay 3 force for a force drain in space and then canceling it with a cheap Accuser can really fluster the Rebels.
As for my other starships in the deck, Death Squadron’s immunity to attrition<4 and Executor’s immunity to attrition<12 help out a ton when it comes to space battles. The TIE Interceptors bring a little extra power to the space scene, especially against x-wings. They do have a deploy cost of 2, but with the unusual amount of activation coming from my docking bays, it’s not a problem at all.
My character selection is anything but diverse, but diversity isn’t what this deck’s all about. I usually deploy Vader at Executor’s docking bay and move him to wherever he’s needed. Quite simply it saves force. Colonel Davod Jon is outstanding at any of the planetary docking bays, adding destiny if there isn’t any already, bringing lots of power, and also bringing in a wee bit of immunity while he’s at it. The Navy Troopers are more powerful in this version than last. I use them the same; deploy at Executor: DB, and move ‘em elsewhere for free. This time, however, I’ve placed a much bigger focus upon being defensive with them as you’ll see later.
Now for the good stuff, the red! This is where the deck is much different than last time. My focus in this version has been to completely mess with the opponent’s mind. Ability, Ability, Ability coupled with Imperial Barrier is funny to watch. Forcing the opponent to play a card and not be able to use it always ruffles some feathers. My favorite little trick with this deck is You Overestimate Their Chances with Stunning Leader. When the opponent tries to attack you with some high-ability characters, slam down a YOTC and a Stunning Leader, leaving a very weak force on the opponent’s side. This works especially well when your Navy Troopers are in a defensive battle at a docking bay.
Trooper Assault has tons of uses in this deck since it's very trooper-heavy. The immunity to attrition is especially helpful, and if TA is used with YOTC, some huge damage can be suddenly sprung upon the opponent.
Comlinks have been put into the deck in place of the backpacks. The Comlinks add another means of surprise to the game with easy reacts. In that respect, YOTC also works well with the under appreciated device. Comlinks ability to stop force drains at adjacent sites also helps out a ton.
Reactor Terminal has been kept in the deck because there’s so much about this deck that needs a lot of drawing. Navy Troopers, TIEs, and the interrupts all can be “picked out” of the life force easily without causing you too much damage.
Finally, I’ll talk about my docking bay selection. Endor’s platform was an easy choice. My transit cost is bupkis, while the LS player has to pay an arm and a leg to come or go, so unless their deck centers around Endor they probably won’t do much there. The <>DB goes to Fondor, and I chose it because enemy pilots have a deployment drawback there. Executor’s DB is basically impenetrable, and it allows for cheap Navy Troopers. DBs 94 and 327 aren’t too special in this deck, but a DB is a DB in this deck. Tatooine and DS are just to get the space game going a little. Since they give more to the dark side than the light, they seemed like good system choices to me.
Well, that’s about it. The main idea with this deck is to control those docking bays and surprise the enemy with a bunch of reacts and funky interrupts to throw their battling way off. As always, this deck is CLASSIC and without virtual cards, so please keep that in mind when rating the deck. Thanks to all who have given me suggestions on the first deck, even if I didn’t use them. I’ll be happy to hear what you fellas think of this one.
-Jeff, the blue cow of Classic play
EDIT---
Thanks for the tips and the rate, Cam! I'll try out the TMNALTC trick for sure!
thanks, DL!
See also[edit]
Sources[edit]
- --Classic--Imperial Docking Bay Control (v 2.0) (Wayback, 20051102154456)
- GPN Star Wars Decks page 10 (Wayback, 20050430203312)