Bastian Winkelhaus Asteroid Sanctuarys you wont Alter
Bastian Winkelhaus Asteroid Sanctuarys you wont Alter is the Light constructed list Bastian Winkelhaus posted on DeckTech. He wrote that he built it 'Going to the last tournament' (event not named) and chose not to play any mains on the Light Side.[1]
Deck info
- Player: Bastian Winkelhaus
- Published: 12 August 1999 (DeckTech)
- Published title: Asteroid Sanctuarys you wont Alter
- Format: Premiere - Endor
- Side: Light
- Starting Card: Mind What You Have Learned
- Starting Interrupt: The Signal
- Starting Effect: For Luck
- GEMP Importable deck: Download
- Strategy: MWYHL without any tests, asteroids, numbers,undercover spies. Not suited for the battle-orientated
Decklist
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Objective Character
Device
Starship
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Location
Effect
Interrupt
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Original post
Asteroid Sanctuarys you wont Alter
- Author: Bastian "Death Star" Winkelhaus
- Published: August 12, 1999
- Rating: 4.5
- Description: MWYHL without any tests, asteroids, numbers,undercover spies. Not suited for the battle-orientated
Strategy
Going to the last tournament I decided not to play any mains on light side. I expected a lot of Hunt down/duel decks and a whole lot of battle stuff. I dont say light side cant win against those decks but I prefered to make them have a lot of useless cards and not risk to go down in battles. Normal starting effect is For Luck to completely prevent Sense and Alter from canceling anything. If youre sure there is no SAC, start Rebel Fleet. Docking and repair facilities allows you to cancel a drain with rebel fleet every turn with only two x-wings. If your wing at the Big one exploded (or did he implode???) get him into hand and drop the other one from the Rebel Fleet to the Big one. At the time your opponent is smart enough to track a destiny that wont harm your fighter, it might allready be to late. Order to engage and numbers are in there as alternative methods of causing damage should the opponent use Come here you big coward, Bright center or get an ORS to Dagobah system. If there are any cards in the deck that you dont like you might consider these cards that I just didnt find the space for as replacement
- Bacta Tank Bubo, Trample, Sniper, Arnet, Those rebels wont escape, most decks have some way to kill your characters, with Bacta tank theyre back next turn. - Battle Plan Normally you drain exactly once every turn so this card is not harming you that much. But it could slow down an Operative deck. - Planet farthest Its not the first test and its hard to protect, but with Were doomed it cancels nearly all drains, no matter how many locations he got.
Original card list
Locations(11)
Dagobah
Big One x4
Asteroid Field x6
Characters(8)
R2-D2
Artoo
Momaw Nadon
Bothan Spy x2
Arcona x3
Starships(6)
X-wing x6
Interrupts(15)
The Signal x2 (1xSI)
A few maneuvers x2
Were doomed x2
Transmission terminated x2
Rebel Barrier x2
Houjix x2
Effective repairs
Yoda stew
Clash of sabers
Effects(18)
Asteroid Sanctuary x4
Undercover x4
Never tell me the odds x3
Rebel Fleet
For Luck (SE)
Docking and Repair Facilities
Traffic Control
A Gift
Order to engage
Do or do not
Device(1)
Landing Claw
Objective
Mind what you have learned/Save you it can
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See also
Sources
- Asteroid Sanctuarys you wont Alter, decktech.net
- Asteroid Sanctuarys you wont Alter, stephenskilton.com
- Asteroid Sanctuarys you wont Alter (GitHub Pages)
- Asteroid Sanctuarys you wont Alter (Wayback of decktech.net)
References
- ↑ Asteroid Sanctuarys you wont Alter, DeckTech (Bastian "Death Star" Winkelhaus, 12 August 1999). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.