Atack-of-the-clones Destroyers on Tatooine 2.0
atack-of-the-clones Destroyers on Tatooine 2.0 is a Dark constructed list published on Game Players Network.
Deck info[edit]
- Player: atack-of-the-clones
- Published: 8 December 2001 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Reflections III
- Side: Dark
- Starting Card: No Money, No Parts, No Deal!
- Strategy: No Money, No Parts, No Deal!
- GEMP Importable deck: Download
Introduction[edit]
Why Not?
The published list has 59 cards.
Decklist[edit]
|
Objective Character
Weapon Location |
Effect
Interrupt
Epic Event |
Strategy[edit]
The First Thing you'll notice is that The Phantom Menace is a starting effect. It does meet the requirements, and is only placed in the used pile if Maul just LOST. Thus, since Maul hasn't been lost yet, you can start with it, and it allows you to not wait for it later. The objective is chosen for mainly it's flipped side. If you have more than 1 destroyer in your hand, you place it face down, and either you get to deploy it for free, or your opponent loses 2 force. Don't use your Watto's Junkyard Text right away, wait about 2 turns till you control Mos Espa with droids or maul, and have some backup at the Junkyard. Then you deploy Watto and flip. Maul and Aurra are there for mainly jedi defnese, along with TC-14. The coruscant Maul is best for this, becuase most Jedi are defense 6 with YCHF/ mob. Points, and EACH of his weapon destiny draws is +1 against Jedi. pretty easy to hit them now. Just in case your opponent is playing with the queen(which is likely), you can hunt her down and help yourself further. Daulty Dofine and Nute Gunray can be grabbed once you have Maul on table because of the Phantom Menace (odds are you will have Maul by your second turn, if lucky). Daulty allows you to grab a destroyer if they're drawn for destiny(if you're short in hand) and Gunray makes them all battle destiny 5 (WOW!). You Can Use Imperial Artillery to cause your opponent to lose more force. It is a great recycling 7. Use it in your control phase to cause one loss, and then when you hit someone with a weapon, play it again for another loss. They will coem back again since they're a used interupt. They're are also a couple good Hoth cards in this deck. oh, switch off cancels attempts to destroy your droids(this could even work with sorry about the mess). silence is golden doesn't allow your opponent to react where you have a droid(which should be everywhere). Finally, Self Destruct Mechanism could work as a used Houjix (nice, ain't it?).
simply put, larger strikes could work the best. your opponent will eventually run out of ways to cut down on battle damge, allowing you to blow them out of the water. You won't lose barely any force from drains (with where are those droidekas?), and if they alter, it will be too late in the game to make a difference. This deck purely relies on power, so make yoru opponent lose big and fast.
<Revision> I took out the Imperial Artillery after discovering it didn't work with pernament weapons. I also took out a maul stirkes since my deck doesn't rely heavily on it. Plus, self destruct mechanism wasn't as needed as the new ones I added. I added another Watto (thanks Darth Brooks...). Since I can only draw one once per game, this other one could be worth it. Next, more sites were added for more force and another drain. Droid workshop could help on deploy of destroyers, and the moisture farm adds one to the destiny draw of each of my destroyers. At that site, the unique ones and P-59 are +2, and P-60 is +3!!!! You could even take out jedi if you're lucky(you'd need a five for his draw, but like said earlier, you could get lucky). The two new theed palce interupts are nice. Both draw droids, so if you take my strategy earlier and flip, then place destroyers, you could make your opponent lose 2 force, then recycle back a five and take him back into hand (Whoa, track that recycled five, and you're taking out jedi at moisture farms with P-60, nice, ain't it). Sidious is there for more destiny for your Neimodians, and to take care of your dead jedi. Deploy him at SE Coruscant Docking Bay (Which can be gotten through IAR/SP) and you're set. Finally I switched YCHF/Mob. Points to just YCHF so it isn't canceled with defensive shield. Hmmm... all destroyers at moisture farm now stand a chance at jedi, and P-60 can ecimate them... they'll either stay away from there, or get their jedi placed out of play (Sidious is great!). Hope you like this revision.
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See also[edit]
Sources[edit]
- Destroyers on Tatooine 2.0 (Wayback, 20051102154456)
- GPN Star Wars Decks page 61 (Wayback, 20050430203312)