Andy Klema Wake Up

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Andy Klema Wake Up is the Light constructed list Andy Klema posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt


Original post

Wake Up

  • Author: Andy "RexBanner7" Klema
  • Published: December 20, 2000
  • Rating: 4.0
  • Description: Following my newfound tradition of naming decks after RATM songs, here is my run of the mill high destiny mains deck.

Strategy

Edit note #1 I forgot to mention this in the strategy, so here it is; the reason I don't use those destiny 6 floating interrupts is because they mess up any other tracking you might do, and if they get grabbed, then you have worthless cards floating around in your deck. I use interrupts like Shocking Information, Out of Commission, Free Ride, etc because they are useful cards besides the cycling 5, they don't mess up your tracking at all, and they are grabber bait so your opponent doesn't grab the Off/On the Edge cards, but since I only play with one of each, no dead cards are in my deck if it does get grabbed. Hope that explains it. I made a mistake on the decklist. EPP Obi x2 should be Ben Kenobi x2. Well, here's another failed attempt at a LS deck from me. Didn't do poorly in testing or the tournament it played in (5-1 record, 2-1 in the tourney), but I just don't like playing it. It's not my style. So here it is for you to disect and see if you can't help me a little. You should know how this deck works by now, so I won't go through that. Instead, I'll explain the card choices.

Balanced Attack Pulls Ackbar or Obi. Essential to setting up the Super Home One. Also a recylabel 4, which ain't too bad.

Order to Engage About the only way that this deck can beat TIEs to be quite honest. Their retrieval beats yours, but this card hurts when you park the Home One in front of some ships. Need to fit Aim High in here somewhere.

Ben Kenobi I play the Tatooine Docking Bay, so why not? Besides, he can weild the stick and is too useful with all the Tatooine based Scum decks kicking around.

Master Luke See the above comment about all those Scum decks. And I don't have any Jedi Lukes.

Why only 3 ships? Because that's really all you need. Super Falcon is too card intensive for my tastes, plus I need those two on the ground. And I have nothing against RoC/MAiH.

Why so few sites? Cause that's all you need as well. Easy activation, and they can all be pulled. Brilliant.

Why 2 Trans Term but no spies? Cause Ephant Mon is played more than HoloNet and Trans Terms don't get beatdown afterwards.

Well, hope you enjoyed. Remember, constructive comments only, I don't care what the stars are. Later all.

Original card list

As posted on DeckTech
Starting 6 MWYHL Dagobah Heading for the Medical Frigate Wise Advice Insurrection Staging Areas Locations 6 Cloud City DB Dagobah Yoda's Hut Home One DB Hoth DB Kessel Tatooine DB Starships 3 Home One Indpendence Spiral Characters 17 Admiral Ackbar Boussh First Officer Thaneespi EPP Han x2 Lando with Axe EPP Leia EPP Luke x2 Major Haash'n Master Luke Obi-Wan Kenobi EPP Obi x2 Orrimaarko Tawss Khaa Yoda Effects 6 Bacta Tank Honor of the Jedi I Hope She's All Right Order to Engage What're You Tryin' to Push On Us? x2 Interrupts 20 Balanced Attack Clash of Sabers Fallen Portal x2 Free Ride Gift of the Mentor Keep Your Eyes Open Off the Edge x2 On the Edge x2 Out of Commission Run Luke Run Shocking Information The Signal Trans. Term. x2 Tunnel Vision x2 Weapon Levitation Weapons 2 Obi-Wan's Lightsaber x2


See also

Sources

References

  1. ↑ Wake Up, DeckTech (Andy "RexBanner7" Klema, 20 December 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.