Andrew Wise The Iron Curtain v1 0

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Andrew Wise The Iron Curtain v1 0 is the Light constructed list Andrew Wise posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order


Original post

The Iron Curtain v1 0

  • Author: Andrew "4EvAWiZe" Wise
  • Published: October 9, 2000
  • Rating: 4.0
  • Description: Oola, and many others used to prevent the opponent from coming at you: Manipulator

Strategy

starting

hidden base

rendezvous pt

hoth

med frigate

strike planning

squad assignments

staging areas

basic strategy is to setup oola and crix at the hoth db and pull scouts and limit their hand size while gaining control of space. you deploy your systems as follows

first endor/hothdb, dagobah/yoda's hut, hoth, raltiir, and finally kessel. you might want to delay in the deploying of kessel until you are ready to flip, which shouldn't be till end game anyway.

now ill give some strategy against certain decktypes

vs. ties

your oola wont do much good, but go ahead and set her up anyway to take away their vader comign to the docking bay. try to hack away the emperor with your luke, otherwise let him set there and beat them up in space. hold your admiral's order until you get a fleet amassed in your hand. deploy them, deploy your AO (replacing their hopefully) and beat them down with massive power and immunity. look to get the all power to weapons with your visored vision, note you can do it twice to make it really sting. as long as you keep your AO out, and keep your retrieval going you should win this one.

vs. court

this is one game where your oola will hurt them, only thing to remember is to protect her with maybe the luke and crix. spread out in space and get your AO running asap to keep their bounty hunter ships weak. honor should help you against the early damage. your retrieval and large drains should easily beat them.

vs. ralops

as soon as you get enough force get cracken/blount to raltiir early and continue to deploy your systems as usual. hold raltiir and expect them to deploy to raltiir then land. if you get lucky and have a barrier, hold it and wait for their ship to come to raltiir. you have no projections in here as your retrieval should easily counteract their S&D and drains. oola will help a lot, easy game when played correctly.

this is the first version of this deck, any good comments will be greatly appreciated. thanks for reading.

Original card list

As posted on DeckTech
objective (1) hidden base.. Locations (10) Rendezvous point raltiir dagobah kessel endor hoth x2 hoth db yoda's hut Characters (16) Oola x4 General Crix ten numb lt blount colonel cracken d2 wedge gen calrissian nien numb hobbie epp luke capt han raltiir freighter captain x2 Effects (11) squad assignments strike planning honor OtE traffic control wise advice staging areas insurrection kessel run x3 Interrupts (9) Visored vision x3 the signal x2 Heading for med frigate barrier a few manuvers hyper escape Starships (10) red squad 1 tala 1 tala 2 yt-1300 transport x2 blue squad 5 gold squad 1 red squad 4 home one liberty Admiral's order (2) i'll take the leader x2 weapons (1) xwing cannons (se)


See also

Sources

References

  1. ↑ The Iron Curtain v1 0, DeckTech (Andrew "4EvAWiZe" Wise, 9 October 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.