Andrew Carson Such Crappy WYS
Andrew Carson Such Crappy WYS is the Light constructed list Andrew Carson posted on DeckTech.[1]
Deck info
- Player: Andrew Carson
- Published: 23 January 2001 (DeckTech)
- Published title: Such Crappy WYS
- Format: Premiere - Reflections II
- Side: Light
- Starting Card: Watch Your Step
- Starting Interrupt: Heading For The Medical Frigate
- GEMP Importable deck: Download
- Strategy: Watch Your Step with Kessel Runs. Youdon't like Runs? Please don't reviewthis deck unfairly because of it.
Decklist
|
Objective Character
Weapon Starship
|
Location
Effect
Interrupt
Admiral's Order |
Original post
Such Crappy WYS
- Author: Andrew "JohnnyUnitas" Carson
- Published: January 23, 2001
- Rating: 4.5
- Description: Watch Your Step with Kessel Runs. Youdon't like Runs? Please don't reviewthis deck unfairly because of it.
Strategy
UPDATES Some people think this deck is meant to battle in space. This is not true You just drain and complete the Runs If you're caught in a battle just forfeit ships to satisfy. Also the Kessel Runs are staying in. They're an advantage over most decks like BHBM in the sense they can retrieve a lot and with my design they do work. The activation problems you see (which I assure you didn't exist in the first place) have been fixed below in my previous update. Also I've been told going from a docking bay to a system with a ship is free. Now I can get both the Outrider, Red 10 and Pulsar Skate free with a <>Docking Bay, and my YT-1300s and Millenium Falcon -1. If the above information is true please LMK if I haven't corrected it myself after looking it up.
Previous UPDATE Switch Ultimatum with Menace Fades Drop Retort for another OOC/TT. Also Secret Plans may seem like a problem but I assure you it is not. I havent had a problem with it yet, but just to be sure Ill switch Captive Pursuit for Staging Areas and start with it in place of Menace Fades. Talon and some scrubsll just have to free Han en route to the AC the old fashioned way. This should streamline the deck and fix some bugs you guysll find.
Now what you do with this deck is setup docking bay drains with Ill Take The Leader, while Kessel Running to makeup for any losses youll take from opponents drains and battles. Staging Areas sounds good in this deck but I get along great without it. The <> Docking Bays make my freighters deploy -2 so I deploy ships at them and move em up to the system, for a real reduction of 1. This is important since activation is usually low in decks like this. I find its sufficient with this reduction combined with the mostly low deploy characters of the deck.
Battle Plan gets bumped off the table by the extra Ill Take The Leader, Imp. Command is only really useful in space so its not a problem. Guri is a bit of a bug but if the opponent deploys her theyll likely be fighting with her so target her first. Dont worry about the Cantina too much. If its really getting bad use the Brawl to take out as many characters as possible then recapture it for your own drain use.
If you lose a ship itll either be retrieved or go to a docking bay with the AO. If your opponent beatdowns your lone character, Noble Sac. him if possible. Otherwise use that card as you see fit. The Kessel Runs in this deck always take 2 turns to complete and retrieve 10 force if using RFCS. Ive gotten 25-40 card wins with all the retrieval so Im keeping it in The objective flips fast so SAC is not a problem.
Against BHBM and Huntdown just take down Vader using whatever you have. Even 2 RFCs can take out Vader with minimal losses with the high destiny of this deck. Once it flips thisll be even easier. Scum can be handled with moderate success with the retrieval and space drains.
Reasons why cards are in this deck Red 10 This card adds one destiny to power, not one battle destiny, so its immune to Imp. Command and other such cards.
Insertion Planning RFCs and both Lukes are scouts so why not take advantage of this with a used 6 destiny interrupt that reduces the opponents battle destiny?
Hope you like this deck. Please tell me what to add/take out in your review.
Original card list
Starting (8)
WYS/TPCBALR
Tatooine
Cantina
Docking Bay 94
Heading For The Medical Frigate
Ultimatum (caps drains and inserts)
Squad. Assign.
Insurrection
Locations (5)
Docking Bay x2
Kessel
Ralltiir x2
Characters (18)
Luke, Scout
Luke, Jedi
Mirax Terrik
Chewie W/ Gun
Chewbacca, Protector
Lando W/ Gun
Han w/ Gun
Cap'n Han
Talon Karrde
Melas
Dash Rendar
Leebo
Theron Nett
RFC x5
Starships (7)
Outrider
Millennium Falcon
Pulsar Skate
Red 10 (This ship is true WYS Tech)
YT-1300 Transport x3
Weapons (1)
Luke's Lightsaber
Admiral's Orders (2)
I'll Take The Leader x2
Interrupts (16)
Corellian Retort (This card is Tech)
Out Of Commision/Transmission Terminated
Cantina Brawl
Slight Weapons Malfunction
Captive Pursuit (CCT is pop. in my area)
Effective Repairs
Noble Sac. x2
Fallen Portal x2
Out Of Nowhere x2
Insertion Planning x2 (RFCs are scouts)
Choke x2
Effects (3)
Kessel Run x3
|
See also
Sources
- Such Crappy WYS, decktech.net
- Such Crappy WYS, stephenskilton.com
- Such Crappy WYS (GitHub Pages)
- Such Crappy WYS (Wayback of decktech.net)
References
- ↑ Such Crappy WYS, DeckTech (Andrew "JohnnyUnitas" Carson, 23 January 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.