Alexandre Dufresne That Things Operational Again v2 0

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Alexandre Dufresne That Things Operational Again v2 0 is the Dark constructed list Alexandre Dufresne posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Epic Event

Original post

That Things Operational Again v2 0

  • Author: Alexandre "Lord Kenobi" Dufresne
  • Published: March 25, 2001
  • Rating: 4.0
  • Description: This is a new and improved DSII deck which includes the New effect that helps out this deck. (See stategy section for its text)

Strategy

Star either We Shall Double Our Efforts or Perimeter Patrol, usually just start Perimeter Patrol if your opponent uses a Endor Based deck, then he has to have the Endor Rebel Landing Site down, in order to avoid having to deploy to other Endor sites and then suffering a lose of 1 force per character.

Then later in the game once you have more cards with Ability out then just drop down Ability, Ability, Ability and he we suffer even worse, especially if he uses a There is Good In Him Deck that doesn't use the Rebel Landing Site. With that in mind, he has to deploy a card with Ability or lose 2 force and if his only option is to deploy it to Endor, he better have the Rebel Landing site or he will lose force for deploying them. Against decks like WYS that effect may not help you to much as he will deploy like mad to Tatooine, so then concentrate on getting out Come Here you big coward as then with cards like Harvest he will have to use force to retrieve force That also limits what he deploys as he will have to save force for when he retrieves.

For the other cards, if he doesn't start some sort of Endor deck, then just start the new Tatooine effect instead of Perimeter Patrol.

For the New card We Shall Double Our Efforts, here is the game text.

Deploy on Table, adds 1 to X on That Thing's Operational. At DSII Sectors, opponent's starfighters are maneuver –5. When opponent is attempting to “blow away” Death Star II, sbtract 2 from opponents total (Immune to Alter)

Why those specific Characters?

Moff Jerjerrod & Commander Merrjk pull your locations and the other 2 characters Arica and U- 3PO cancel 2 of the opponents drains by deploying to an opponents site.

Why no vader?

You don't need him and with Short Range Fighters, you will retrieve your lost force and be causing your opponent big force losses with your other cards.

Why only 1 That Things Operational?

Vs. Most decks Home One would be the only capital ship so you just blow that up. If he uses a Mon Cal deck, then just get it back with Short Range fighters and repeat the process again.

Most people know how to set the DSII up so I don't think I need to explain it to you.

Vs. There is Good In Him beat downs

Just start Perimeter Patrol and get out Ability, Ability, Ability as soon as possible as that will hurt your opponent as if he doesn't deploy a character he loses 2 force and if he does he will most likely have to deploy it to endor, which will cost him 1 force for each character.

VS. Watch Your Step

Just deploy Arica and U3PO to Tatooine to cancel 2 of your opponents drains there and get out your stuff like CHYBC, Sienar Fleet Systems etc.

For most of the other decks, just play it as you see fit and in the end you should emerge victorious

Original card list

As posted on DeckTech
Starting (8) Endor Operations/ Imperial Outpost Endor Endor Bunker Endor Landing Platform (Docking Bay) Operational As Planned Death Star II Moff Jerjerrod Perimeter Patrol Locations (11) Endor Endor Bunker Endor Docking Bay Death Star II Death Star II Docking Bay Death Star II Coolant Shaft Death Star II Capacitors Death Star II Reactor Core Wakeelmui Kessel Sullust Characters (4) Arica U- 3PO Commander Merrjk Moff Jerjerrod Starships (14) Dreadnaught x2 TIE Interceptor x10 The Emperors Shield The Emperors Sword Effects (14) Sienar Fleet Systems Perimeter Patrol Desperate Counter Oppressive Enforcement & There is No Try Lateral Damage Secret Plans Come Here You Big Coward Pride of The Empire Resistance Endor Shield Ability, Ability, Ability Mobilization Points Battle Order We Shall Double Our Efforts Interrupts (11) Operational as Planned Short Range Fighters x2 All Power To Weapons x3 Masterful Move Ghhhk x2 Twilek Advisor x2 Weapons (3) SFS L-s9.3 TIE Cannon x2 Superlaser Mark II Admirals Orders (1) Fighter Cover Epic Events (1) Operational as Planned Objectives (1) Endor Operations/ Imperial Outpost


See also

Sources

References

  1. ↑ That Things Operational Again v2 0, DeckTech (Alexandre "Lord Kenobi" Dufresne, 25 March 2001). Preservation copies: Stephen Skilton; GitHub Pages.