Admiral Ackbar (persona)

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Admiral Ackbar is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 5 card pages of the Admiral Ackbar persona fall under 2 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).

Cards

Admiral Ackbar

Image Card Set Type Stats Changes Game text
Admiral Ackbar Death Star II Character deploy 4, power 3, ability 3, forfeit 7, destiny 1 First card of this persona Deploys -2 to Home One. Adds 3 to power of any capital starship he pilots. Your capital starships deploy -1 to same system. Once per game, may take one Mon Calamari character or Admiral's Order into hand from Reserve Deck; reshuffle.
Admiral Ackbar (V) Virtual Set 14: Armed & Operational Character deploy 4, power 3, ability 3, forfeit 7, destiny 1 game text differs Adds 3 to power of anything he pilots. It’s a Trap! is destiny +2. Adds one battle destiny while piloting a Mon Calamari Star Cruiser. Once per game, may deploy a capital starship to a system (even as a ‘react’) from Reserve Deck; reshuffle.
Admiral Ackbar (V) Virtual Block 3 Character deploy 4, power 3, ability 3, forfeit 7, destiny 1 game text differs Adds 3 to power of anything he pilots. It's a Trap! is destiny +2. Adds one battle destiny while piloting a Mon Calamari Star Cruiser. Once per game, may deploy a capital starship to a system (even as a 'react') from Reserve Deck; reshuffle.
Admiral Ackbar (V) Virtual Set 3 Character deploy 4, power 3, ability 3, forfeit 7, destiny 1 game text differs Adds 3 to power of any capital starship he pilots. Deploys free aboard Home One. While piloting a Star Cruiser, adds one battle destiny. Where you have two Rebel capital starships, attrition against opponent is +2.

Fleet Admiral Gial Ackbar

Image Card Set Type Stats Changes Game text
Fleet Admiral Gial Ackbar Virtual Set 18 Character deploy 2, power 2, ability 3, forfeit 6, destiny 1 New title; deploy 4 → 2; power 3 → 2; forfeit 7 → 6; game text differs Your starships here are power +1. If opponent just initiated battle here with a [First Order] starship, may place Ackbar out of play to cancel that battle. Cancels Lateral Damage (or Overwhelmed) targeting a starship at same system.

See also

References

  1. ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive