AdmiralThrawn36 Revamped EBO Deck Classic

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AdmiralThrawn36 Revamped EBO Deck Classic is a Light constructed list published on Game Players Network.

Deck info

  • Player: AdmiralThrawn36
  • Published: 18 May 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Light
  • Starting Card: Hoth: Echo Command Center (War Room)
  • Strategy: Hoth: Echo Command Center (War Room)
  • GEMP Importable deck: Download (omits Luke Skywalker (V) (Virtual Set 1: Legacy), Wokling (V) (Virtual Set 3), Luke's Back (V) (Virtual Set 2: Our Most Desperate Hour), Han's Back (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)

Introduction

Newly modified EBO deck streamlined for big destiny draws and huge drains with easily pull able sites. now with more ground power to root out that nasty ISB and other ground based decks

Decklist

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Strategy

I modified this deck quite a while ago but never posted it. If you want to see previous postings of this deck go to EBO deck- Draining+ Retrieval+ Speed= Win under my profile if you wish to see the changes.

General Strategy Using Wokling [v] pull A New Secret Base and start pulling Hoth Sites and Echo Base Operations. Throw down a couple of people to get EBO set up and start pulling the systems: Hoth, Sullust and Mon Calamari. Set up Millenium Falcon, Red 5 etc, and start draining like crazy. You should be able to drain for about 9 per turn by turn 5 or 6, with early drains of 3 or 4 by turn 3 or 4. There shouldn’t be any trouble controlling space between the Falcon and other ships, but just in case someone drops a ZiMH where I can’t handle it, I’ve added a Hyper Escape. I’ve added some decent ground to hold Hoth and hurt ground drains if necessary.

Card Selections

Tala 2/ Blount Make Hoth even harder to deploy to.

Medium Transports I’ve decided to keep the transports and retrieval mechanism- it has worked during play testing and makes this deck a little more unique.

A Few Maneuvers An easy to track card with decent game text at certain times. Mainly I use this for tracking where I can draw 2 or 3 of these for battle destiny.

Owen & Beru Lars Decent characters with high forfeit, draw battle destiny alone. Enough said.

Liberty I decided to keep this because of its ability to be forfeited to the used pile.

Match Ups

Hunt Down Well, Considering I’ve only got one Jedi in here and I don’t care about sense and alter, I should be able to just set up and drain space. Should be a fairly easy win in my opinion.

Scum Harder match-up but I should have no trouble dominating space early on. If I do, then I can slow their drains by deploying to Tatooine and messing with them a bit while I drain them to death in space.

Court Depending on their extent of Space, I could actually lose in space but they’ll have to come to Hoth if their trying to flip.

ISB I’ve had trouble with this decktype- which is why I added some extra ground. Drain where they can get at you and go from there

Imp Occupation [v] Set up as early as possible to get the drains going. Try to slow them down as much as you can while you keep draining them in space. Hopefully you can destroy them before they take you down on the ground on Hoth.

AOBS slow em up with corran horn and the others while draining in space. These are the main decks I see this going up against

+++++++++++++++++++++++++++++++++++++++++++++ modifications- added Kin Kian and Gray Squadron One for some added power and draining in space also added extra system- Tatooine

See also

Sources


References