2006 World Championship Day 3 Steven Lewis DS My Kind Of Scum

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2006 World Championship Day 3 Steven Lewis DS My Kind Of Scum was the Dark Side constructed list played by Steven Lewis at 2006 World Championship (Day 3); the list below is as posted on DeckTech by Steven "Sir Yoda" Lewis (2006-10-31).[1]

Deck info

Decklist

Objective

Character

Effect

Interrupt

Location

Starship

Weapon

Original post

MKOS - Lewis Style

  • Author: Steven "Sir Yoda" Lewis
  • Published: October 31, 2006
  • Rating: 4.95
  • Description: You add 4 to every battle destiny draw. Everything dies. You win. Just a basic Scum surprise for day 3. I figured Scum would be minimally teched for. I was right, but alas it didn't matter. :)

Strategy

*Replace Hutt Bounty for Ket Maliss vs space decks or non-interactive decks (like MWYHL or Speeders). It helps you get Greedo faster to cancel drains/battle destinies.

With Fearless And Inventive, Hutt Bouny V, and Den Of Thieves V you add +4 to every battle destiny draw. That’s right, if I draw two BD, I get +8, three BD is +12, etc. Therefore I use all kinds of different ways to add battle destiny draws (Oota Goota V, Superfett, Crossfire V, Mighty Jabba, 4LOM w/gun, Bossk in Tooth, IG w/gun, etc.).

This deck clears Mains like they’re made of confetti. The only problems that could potentially arise are Mace and Quiggy with their infinite immunity, but with the massive amount of power you will produce using these bonuses, they usually dump to cover battle damage anyway. In space, it’s the same story. You still get the massive adders. Plus you cancel their battle destiny draws with Greedo. It really is quite insurmountable, and a perfect gimmicky deck for day 3.

VS Profit

Seriously, you win. Start with Jabba and Chall (who pulls a Rodian into your starting hand). Use the Rodian to pull 4LOM or IG88 to keep Leia, RP from auto-flipping. The rest is just battles and beats. With nearly half your deck as characters, you should come out on top. If they try the Don’t Forget The Droids V trick, well that’s what the Senses are for.

VS Hidden Base (matching pilots or x-wings)

You have plenty of ships to fight with, and as stated your battle destinies are huge. I cleared about 6 X-wings in one battle vs Pistone’s HBX deck on day 3. Oh, and getting the matching pilots on the right ships is unimportant, just really good if it happens. So don’t come out whining about, “You don’t use Combat Response” or “You don’t even have a Short Range combo!” If you say that, you’re ignorant.

VS Hidden Base (cannons)

This is the toughest matchup, because it’s so hard to fight in space. Gela and cloaking Maul are your heroes. Wait for the flip to deploy and probe. If you get lucky and hit their HB early, you should win with drains and Search and Destroy. Otherwise, youre in for a tough game. I decided not to add too much tech for this matchup since it would greatly dilute the central theme. Keeping the rest of the deck weak against this only matchup and strong against everything else is the right decision.

VS Lightsaber Combat

This is one of the easiest wins. With the combat shield out, your aliens can swarm Naboo like locusts, and with the BD adders, their Jedi will just fall over and die. Not to mention your extreme retrieval thanks to Scum & Villainy. This is one of LSC’s hardest matchups.

VS Senate

Once again, the BD adders will make or break the game. For a very nasty trick as well, try dropping Ree Yees or Bane in the senate with Oota Goota V and draw two BD’s at +4 each to clear the senate!

VS TRM (or variant, like the goldenrod HAT)

Most TRM player’s expect this to be a favorable matchup. But few are ready for your strength in battle. Fortify carefully and don’t worry so much about coming down fast. Take your time to set up solid and TRM won’t be able to break your shell. It may turn out to be a slow game, but you should prevail in the end (if not simply for your shear number of characters).

VS WYS

You should be able to clear them off the system without too much headache with the massive attrition you should be dealing, and as most people know, once WYS loses the system, they lose the game. But in case you have unexpected difficulties with this, just focus your attention to holding the interior sites and keeping up a steady drain. In can be a tough matchup, but you have all the tools you need to win. If you are really worried about this, swap out the senses for Theyre Still Coming and/or a Jodo Kast or Guri.

VS Speeders

Just like WYS, knock them off the system and you should win. There will only be one system on the table (Hoth) so without anywhere to run (and canceling their BD draws), you should prevail pretty easily. Otherwise, it’s just a drain race.

VS WHAP

Oh, please. You win. Aliens with massive attrition at the Theed Throne Room = game over for WHAP. Oh, and you're canceling their battle destinies.

VS MBO

Basically, you’ll be playing against DDM here. And he hates aliens. ;)

This was my day 3 choice for 2006 Worlds, and a good one at that. I lost to Meeker's goldenrod HAT deck after top-decking the AC on the first drain (talk about bad luck!). It would have been a heck of a game if that horrible event would never have happened. Anyway, it's fun to play with tons of characters and lots of battles. My other choice was SYCFA but that's just so stinkin' boring! This is the first deck I've posted in about 5 years, so enjoy!

Steven "Mr 5th Place" Lewis

Original card list

As posted on DeckTech
Starting (8): Drop! V MKOS / FAI Tat: Jabbas Palace Tat: Desert Heart Twilek Advisor V Power of the Hutt Den Of Thieves V Hutt Bounty V* Places (2): JP: Audience Chamber JP: Lower Passages People (28): Jabba the Hutt V Mighty Jabba Bib Fortuna (JP) JQuille V Bane Malar V Ree Yees Ephant Mon Gela Yeens V Prince Xizor Chall Bekan Gailid Dr E & Ponda Baba Land Calrissian V Mara, TEH V Boba Fett, BH x2 Dengar w/gun Zuckuss V Snoova P59 4LOM w/gun IG88 w/gun Darth Maul (Tat) Greedo V x3 Rodian V x2 Things (5): Bossk in Tooth Maul’s Infiltrator Mist Hunter V Jabbas Cruiser V Vibro-Ax Some red (5): Ket Maliss V* Jabbas Influence V Scum And Villainy Crossfire V Search & Destroy Some more red (12): Sense x2 Oota Goota Solo Oota Goota Solo V Ghhhk combo None Shall Pass V x2 Imperial Barrier x2 Outflank V Elis Helrot We Must Accelerate Our Plans

See also

Sources

References