2001 Massachusetts State Championship Mike Gemme Ten Numb Superstar

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2001 Massachusetts State Championship Mike Gemme Ten Numb Superstar is the Light constructed list Mike Gemme posted on DeckTech after finishing Two losses at 2001 Massachusetts State Championship. The posted list left off two Run Luke, Run! and The Bith Shuffle & Desperate Reach; the author's strategy says they were in the deck, so they are added here.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Original post

Ten Numb Superstar

  • Author: michael "Deck" Gemme
  • Published: April 26, 2001
  • Rating: 4.5
  • Description: This is avatar's deck, with special modifications... its better now than it was then.

Strategy

Holy S. i f'd up big time and missed two run luke runs and the bith shuffle combo.. i dont know how that happened. those are in there.

This, like i said, is avatar's deck... but we felt it wasnt well equipped to TRULY handle space, that is.. until we centered space around THE MAN - ten numb...superstar.

First thing's first... get your sites out (obviously) and get Ten Numb to space. Once ten numb is in space, everything kind of comes together. First understand the meta in Kashyyyk... everyone and their skanky mother plays Hunt Down Admirals.. those that don't play Endor Ops Admirals... so we figure, anything that can take out the executor with guri is pretty hot.

Ability 7 is important in space usually, but if you can get an xwing with matching pilot to bespin, then you wont have to worry becuase you can either A. put the laser cannon on or B. use rapid fire, the god card of this deck (next to the man himself). Rapid fire lets you deploy a weapon from reserve or hand when a battle begins.. so you battle or they battle, with this card you get the weapon. Ten numb is a machine becuase he adds 4 to weapon destiny draws in his ship. That means with 2 intruder missiles and a tracked 6, you take down the executor. Ten Numb also takes out the chimera with a destiny of 3.. 1 if hes firing two.. he is broken. And with power pivot, you can make it immediately lost. If you only have one intruder missile, then play power pivot to reduce the executor's power to zero, then fire it anyways just to recycle it (you wont be needing it anymore). Power Pivot is a great card in this deck as well, as it can do many different things in space. If you haven't noticed yet, you can own any system in this deck with Elyk Rhue and Ten Numb... easy as pie... and then there is Capt han, falcon, melas, dash, outrider, wedge and his ship too... just in case you want to control another system or flip your objective.

Now for the ground.

Get one guy to each site, and start celebrating when you are beginning to lose force. You can only drain for 1 at each site, but most of the sites are drain 1 anyways so it doesnt hardly matter. the big thing in this deck is celebrating. If they drop some guys against you, just path away. If you leave one site open, you can use dodge and narrow escape with Order to engage to get them to lose some force, but that is like a thirdadary strategy...thirdadary?

Now that you have an ability four guy at three of your four sites, and the dark side controls the other site with say.... vader and evazan.. here is how you administer the beatdown. Path obi to the site with vader and evazan during your control phase, (dont forget to celebrate for each site obi occupied [yes this does work]). Sorry about the mess vader *because destiny is mad high in this deck* then drop melas and lando down with ben, battle, run luke run your luke there (always strategically place your luke), call your opponents momma and then beatdown evazan. All you really need to do is battle once in this game, you can battle more but it hardly matters, the rest is celebrating and draining. Mainly you want to set yourself up for an afore mentioned beatdown, and celebrate everything back. This deck is tough to beat, and only lost at MA states to hayes hunter (played by steebo baroni) and a dark side sac deck when i played it.

This deck is a machine and avatar is a genius. Don't rate this deck as a copy, me and steebo just wanted to post our state deck up here so people could see a great version of Alex Klammrodt's deck, one that can handle heavy space if its big in your area. Thanks alot

Once Tatooine comes out, two card slots will get to be opened by removing Tunnel Vision and BespinCloud city. Melas and tawss would be replaced by qui-gon and obi wan probably, depending on how popular duelling gets and how easy they are to kill and what not. This deck will get better after the new set is released, but i'm not sure how yet.

Deck and Steebo

Original card list

As posted on DeckTech
Quiet Mining Colony / It dont matter i've probably already won Starting (6+1) Bespin Cloud City Leia's Quarters Heading for the Frigate Menace Fades Battle Plan Squad Assignments Locations (4) Bespin Cloud City Cloud City West Gallery Cloud City Incinerator Cloud City CarbonChamber Characters (18) Luke w/ Saber x3 Obi Wan w/ Saber x2 Leia w/ Gun x2 Captain Han x2 Lando w/ Gun Dash Rendar Corran Horn Melas Tawss Khaa Elyk Rhue Wedge, Rogue Squadron Leader TEN NUMB X2 Starships (5) Millenium Falcon Outrider Red 7 Red Squadron 1 Blue 5 Interrupts (16) Power Pivot x2 Sorry about the Mess x2 Rapid Fire Path of Least Resistance x3 Dodge x2 Narrow Escape Out Of Commission / TransTerm x2 Rebel Barrier x2 Tunnel Vision Effects (3) Cloud City Celebration x2 Order To Engage Weapons (3) Intruder Missile x2 Xwing Laser Cannon Admiral's Order I'll Take the Leader


See also

Sources

References

  1. ↑ Ten Numb Superstar, DeckTech (michael "Deck" Gemme, 26 April 2001). Preservation copies: Stephen Skilton; GitHub Pages.