1999 Decipher World Championship Maarten Logghe DS

From SWCCG Wiki
Jump to navigation Jump to search

1999 Decipher World Championship Maarten Logghe DS is a Dark deck by Maarten Logghe, published on Trandosite.[1]

Deck info

Introduction

The published list has 61 cards.

Decklist

Character

Creature

Effect

Interrupt

Location

Objective

Starship

Vehicle

Weapon

Strategy

This was the deck used by Maarten Logghe in the 1999 World Championship Finals.

weaknesses : operatives (especially light Raltiir operatives) strenghts : against all other decks

The key in this deck is to go battle your opponent away as soon as your objective is flipped. If they get to Raltiir before you flip, don't panic. Be patient, avoid them, at one point you will be able to flip the objective. The only time this deck loses besides when playing to operatives, is when it doesn't get it's force activation going.

You can win from operatives, but it's very hard. You can nullify their drains with A Bright Center To The Universe and the -1 from the objective.

only 2 vaders in the deck. When you flip, get him for 2 force. If he get's battled away, use Evader to save him and get him for 2 force again.

start Oppressive Enforcement or Bad Feeling Have I. Bad feeling against beatdown, oppressive enforcement is great against SAC. The only alterable effect is Bad Feeling Have I. When they sense something, stack it and alter the sense. Your alters get back in your used pile due to oppressive enforcement, their senses get stacked. Near the end of the game, you should be able to alter stuff of them.

- against numbers. plop a scout walker with an AT-ST Pilot (destiny 3) at 3 sites. Flip, get Navy Trooper Vesden and deploy him to the docking bay and hide him in a walker. That effectively gives you a total destiny of 15 on table which could end up hurting the numbers player.

- against beatdown. Be careful. Start bad feeling have I, which makes their EPP's deploy +4 on Raltiiir. deploy walkers to Raltiir and flip. keep an alter ready for whatever nasty effects their playing ( mechanical failure, frozen assets, beggar, ..)

- against Hidden Base. Flip your objective, get Security Precautions, get ships and start probing their planets one by one. I've never lost to a HB deck.

- against MWVL. You're safe from the 2nd jedi test because of the AT-ST pilots. (they draw destiny if not able to otherwise) when they test all the way, it's necessary you invade dabobah. Get Kashyyyk (Dark) from reserve, Bossk In Hound's Tooth, Vader and whatever you feel like.

- against a mains deck that starts Obi's hut/toshi station or Yavin4 throne room/... you certainly need the Imperial Arrest Order quick to prevent them from nabruning over. In most cases imperial arrest order is a good card to deploy early. When you flipped the objective, you should be fine and start battling them.

keep in mind you can get any card from reserve for 2 force, so combo's are not that hard to set up, and you usually add +3 to your total battle destiny.

have fun, maarten

See also

Sources

References