A Few Maneuvers

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Info
TitleA Few Maneuvers
SideLight
TypeInterruptUsed Interrupt
SetPremiere Limited
RarityC2
UniquenessUnrestricted
Destiny6
IconsInterrupt
card_uid1_70
Versionprinted
PrintingsPremiere Limited (1995, black border) — this page
Premiere Unlimited (1995/96, white border) — same art and text
Japanese Takara Premiere

A Few Maneuvers is a Light Interrupt (Used Interrupt) from Premiere Limited.

Card Text

Add 2 to hyperspeed and maneuver of any starfighter for the remainder of this turn. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.)

Lore

'...I know a few maneuvers. We'll lose them.' Boosted shields and fancy flying are necessary to escape Imperial weapon fire until hyperspace jump can be made.

Strategy

By Brian Kallenbach[1]

The most important use of this card is one of the simplest in the game. It is a destiny 6 and a widely usable Used Interrupt. This means that you may almost always play this interrupt, even if you don't need it, simply to get that 6 destiny back into your deck. It is also a helpful interrupt if your opponent plans on using Tractor Beam to snare one of your ships. A Few Maneuvers can through off that destiny draw, and can be played after your opponent targets you.

Combos:

A Few Maneuvers + Kessel Run -- A Few Maneuvers adds to the starship's hyperspeed, increasing the speed with which you can make a Kessel Run, especially when you're making a long distance run, say, from Kessel to Corellia.

Combos

Canceled by

Counterpart

See Also

Sources

References