Eject! Eject! (Original)
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Printed Decipher archive face. Default: Eject! Eject! (PC Errata). Bare: Eject! Eject!.
| Title | Eject! Eject! (Original) |
|---|---|
| Side | Light |
| Type | Effect |
| Set | A New Hope |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| card_uid | 2_32o |
| Version | printed (Decipher archive) |
| Printings | Printed Decipher face — this page (2_32o)Eject! Eject! (PC Errata) — PC AR 2023 Appendix A |
Eject! Eject! (Original) is a Light Effect from A New Hope.
Card Text
Use 1 Force to attempt to eliminate a starfighter's permanent pilot. Draw destiny. If destiny > 2, deploy on starfighter to remove permanent pilot. May now add 1 pilot. Must have pilot aboard to use power, maneuver or hyperspeed. (Immune to Alter.)
Lore
The Guiderhouser ejection seat has saved many pilots from their exploding starships. However, system malfunctions have sometimes caused spontaneous ejection.
Notes
- Decipher.com cardlists archive face (Wayback / 2004 backup). Game text from printed archive GIF.
- PC rewrite: Eject! Eject! (PC Errata). Side-by-side: Errata — PC Errata.
Rulings
- If this card removes a unique permanent pilot, that persona's uniqueness still applies (e.g. if played on Gold Leader In Gold 1, the character Dutch still cannot be deployed).[1]
- An unpiloted starship cannot use its game text (e.g. Zuckuss In Mist Hunter cannot use the total battle destiny reset text), but once the starship is piloted again, the starship's game text becomes usable again (except text that specifically says it comes from the removed permanent pilot).
Pulled by
Counterpart
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Effect: Eject! Eject!, A New Hope, C2