| Virtual Set 21
|
|
| Game/Set
|
Star Wars CCG
|
| Expansion
|
Virtual Set 21
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| Publisher
|
Star Wars CCG Players Committee
|
| Date
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18 June 2023
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| Cards Total
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74
|
| Card Size
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63x88mm
|
Virtual Set 21 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 18 June 2023. These are not Decipher cards.
Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.
Card list
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Admiral Yularen |
Character |
C1 |
1 |
Adds 3 to power of anything he pilots. While piloting a [Clone Army] capital starship, adds one battle destiny and its power may not be reduced by opponent. While with Anakin (or while piloting Resolute), opponent may not cancel or substitute battle destiny draws here.
|
 |
Anakin Skywalker, Junkyard Slave |
Character |
R |
6 |
Adds 2 to power of anything he pilots. Deploys only to Skywalker Hut or Watto's Junkyard. During battle, may cause a 'credit' to be lost to choose: if with Obi-Wan, add one destiny to total power; if with Qui-Gon, add one battle destiny; if with Shmi, add one destiny to attrition.
|
 |
Clone Pilot |
Character |
C2 |
3 |
Adds 2 to power and 1 to defense value of anything he pilots. While piloting a [Clone Army] starship or [Clone Army] vehicle, forfeit +1 and draws one battle destiny if unable to otherwise. If stacked face up on Cloning Cylinders, may turn him face down to cancel Lateral Damage.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Han's Medal |
Device |
U |
5 |
Deploy on Han or a Wookiee. Once per game, when deployed, may take any one card into hand from Force Pile; reshuffle. If on Chewie, may place this device in Used Pile to cancel a just drawn destiny targeting the ability or defense value of a Wookiee here.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
A Gift (V) |
Effect |
U |
4 |
If you just moved a droid to Audience Chamber, deploy on table. You may not cancel battles. Force loss from Or Be Destroyed may not be reduced and is limited to 3. While Han with your non-'hit' Chewie, Lando, or Luke, Han may not be targeted by weapons. [Immune to Control.]
|
 |
A Remote Planet (V) |
Effect |
PM |
5 |
If Credits Will Do Fine on table, deploy on Mos Espa. Opponent's first Force lost to a Force drain here is stacked on Credits Will Do Fine. If you just deployed Amidala, Jar Jar, or a Jedi here, may take Either Way, You Win into hand from Reserve Deck; reshuffle.
|
 |
At Peace (V) |
Effect |
R |
3 |
Deploy on Dagobah system. Your Force retrieval is canceled. Your [Dagobah] characters deploy -1 to Dagobah. Your training destiny draws are +1. Jedi Test #2 may not move. Jedi Test #4 searches your Reserve Deck for free. [Immune to Alter.]
|
 |
Battle Of Christophsis |
Effect |
U |
4 |
If a Christophsis location on table, deploy on table. Once per turn, if you just deployed a clone to Christophsis, may draw top card of Used Pile. Once per turn, if your clone in battle with a Jedi or Padawan, may lose 1 Force to add one destiny to total power. [Immune to Alter.]
|
 |
Battle Of Geonosis |
Effect |
U |
4 |
If a Geonosis location on table, deploy on table. Once per battle, may deploy or move a clone as a 'react' to same location as your Jedi or Padawan. While your clone in battle with a Jedi or Padawan, opponent's total battle destiny is -1 (-2 if Yoda in battle). [Immune to Alter.]
|
 |
Credits Will Do Fine (V) |
Effect |
C |
3 |
If your [Coruscant] objective on table, deploy on table. If you just initiated a Force drain (or won a battle) at Watto's Junkyard, opponent loses 1 Force (cannot be reduced) and stacks lost card here face down. Cards stacked here are `credits.' [Immune to Alter.]
|
 |
Galactic Republic Navy |
Effect |
R |
5 |
Deploy on table. Unique (•) [Clone Army] capital starships are deploy -1 and immunity to attrition +1. Once per turn, may reveal a [Clone Army] starship from hand to take an [Episode I] pilot character from Reserve Deck (or vice versa) and deploy both simultaneously; reshuffle. [Immune to Alter.]
|
 |
Grappling Hook (V) |
Effect |
C2 |
5 |
Deploy on table. Imperial Barrier is a Lost Interrupt. If no card stacked here, may stack one Interrupt just played here. To play any new Interrupt of the same name, player must first stack it here. Once per game, may shuffle any deck or pile. [Immune to Alter.]
|
 |
Grievous Will Run And Hide |
Effect |
C |
4 |
Deploy on a battleground. [Clone Army] Jedi deploy -1 here. If you just won a battle (or just Force drained here), relocate this card to your [Clone Army] objective. If opponent just won a battle, opponent may relocate this Effect to an [Episode I] battleground. [Immune to Alter.]
|
 |
I Can't Believe He's Gone (V) |
Effect |
C |
5 |
If Obi-Wan 'communing,' deploy on table. Once per battle involving a Rebel, may activate 1 Force or add 1 to a just drawn battle destiny. Once per game, may take Old Ben into hand from Reserve Deck (reshuffle) or retrieve Old Ben. [Immune to Alter.]
|
 |
Scanner Techs (V) |
Effect |
U1 |
5 |
Deploy on a location. At same battleground, opponent may not cancel or reduce your Force drains here. You initiate battles here for free. If you just initiated battle here, may draw top card of Reserve Deck. Total battle destiny and forfeit values may not be increased here.
|
 |
Security Control (V) |
Effect |
U |
4 |
If your [Episode I] objective on table, deploy on table. Your Republic characters of ability < 4 are forfeit +1. Game text of your clones may not be canceled. Once per turn, may deploy an [Episode I] weapon on your character present at a site from Reserve Deck; reshuffle. [Immune to Alter.]
|
 |
Strike Planning (V) |
Effect |
R |
5 |
If Rebel Strike Team on table, deploy on table. Unless opponent's [Endor] objective on table, opponent generates no Force at your Endor system. Twice per game, may take an [Endor] or [Death Star II] leader into hand from Reserve Deck; reshuffle. May deploy [Death Star II] Falcon to Endor system from Reserve Deck; reshuffle. [Immune to Alter.]
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
A Jedi's Fury |
Interrupt |
R |
5 |
If His Destiny on table, choose: Luke steals Luke's Lightsaber. (Immune to Weapon Of A Sith.) OR Cancel Dark Strike, Force Field, or You Are Beaten. OR Cancel the game text of a Dark Jedi with Luke for remainder of turn. OR Target a Jedi. Target is power +2 for remainder of turn.
|
 |
Anakin's Destiny |
Interrupt |
U |
4 |
LOST: Cancel an attempt to 'choke' (or target with Force Lightning) your character of ability > 4. STARTING: If He Is The Chosen One on table, deploy His Destiny and two Effects that deploy for free and are always immune to Alter. Place Interrupt in Lost Pile.
|
 |
Either Way, You Win (V) |
Interrupt |
U |
4 |
Each player may choose to play a Defensive Shield from under their Starting Effect or to exchange a card in hand with one of their race destinies. [Immune to Sense.] OR If a battle involving Qui-Gon was just initiated at a junkyard, weapons may not be fired this battle.
|
 |
Eventually You'll Lose (V) |
Interrupt |
U |
4 |
If Podrace Arena on table, take Skywalker Hut, Amidala, or Jar Jar into hand from Reserve Deck; reshuffle. OR During your control phase, if you have won a Podrace and [Tatooine] Anakin is present at a battleground site, opponent loses 1 Force for each [Dark Side] at that site.
|
 |
Generation One Armor Always Holds Up |
Interrupt |
U2 |
4 |
For remainder of turn, your clones are armor +2. OR Cancel You Are Beaten. OR If your clone in battle, cancel an attempt by opponent to target your character to be lost. [Immune to Sense.] OR If you just drew a clone for destiny, add 1 to that destiny.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Assembly Area |
Location |
C |
0 |
Light: During your move phase, a pair of [Clone Army] characters may move between here and a site you occupy. Dark: Deploys only to same planet as Clone Command Center. Your droids are power +1 here.
|
 |
Christophsis |
Location |
C1 |
0 |
Light: If you occupy with a [Clone Army] starship, opponent must use +1 Force to move or deploy a starship to here. Dark: If you control with a [Separatist] starship, opponent must use +1 Force to move or deploy a starship to here.
|
 |
Christophsis: Chaleydonia |
Location |
C |
0 |
Light: Your total power here is +1 for each of your piloted starships at Christophsis system. Dark: Force drain -1 here. Ventress is power +2 here.
|
 |
Clone Command Center |
Location |
U1 |
0 |
Light: Deploys only if a [Clone Army] objective on table. Once per turn, may deploy a Kamino site or [Clone Army] battleground from Reserve Deck; reshuffle. Dark:
|
 |
Geonosis |
Location |
U |
0 |
Light: Your [Clone Army] starships are power +1 here. Your starships at the nearest related asteroid sector may move here as a `react.' Dark: Unless your Fett (or [Separatist] starship) here or at a related asteroid sector, Force drain -1 here.
|
 |
Geonosis: Badlands Of N'g'zi |
Location |
PM |
0 |
Light: Your [Clone Army] characters and [Clone Army] vehicles are power +1 here. Dark: Your [Separatist] characters and [Separatist] vehicles are power +1 here.
|
 |
Supply Route |
Location |
C2 |
0 |
Light: Once during opponent's turn, if your clone here with a Jedi or Padawan, may activate 1 Force. Dark: Deploys only to same planet as Clone Command Center. Your vehicles are power +1 here.
|
 |
Tatooine: Mos Espa (V) |
Location |
C |
0 |
Light: If you occupy, may deploy [Tatooine] A Remote Planet here. Dark: While Mos Espa converted, your Force generation is +2 here.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Endurance |
Starship |
C2 |
2 |
May add 5 pilots, 5 passengers, 5 vehicles, and 5 starfighters. Permanent pilot provides ability of 2. Kilian, Mace, and clones deploy -1 aboard and shuttle from here for free. Immune to attrition < 3.
|
 |
Resolute |
Starship |
C |
2 |
May add 5 pilots, 5 passengers, 5 vehicles, and 5 starfighters. Permanent pilot provides ability of 2. While Anakin or Yularen piloting, immune to attrition < 5 and your [Clone Army] cards at related sites are power +1.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Qui-Gon Jinn's Lightsaber (V) |
Weapon |
R |
1 |
Deploy on Qui-Gon or [Episode I] Obi-Wan. May add 1 to Force drain where present. May target a character or creature. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. While at Watto's Junkyard, Undercover spies here are lost.
|
 |
Qui-Gon Jinn's Lightsaber (V) (AI) |
Weapon |
R |
1 |
Deploy on Qui-Gon or [Episode I] Obi-Wan. May add 1 to Force drain where present. May target a character or creature. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. While at Watto's Junkyard, Undercover spies here are lost.
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Hunt For The Droid General/He's A Coward |
Objective |
R |
0 |
Deploy a [Clone Army] battleground, Clone Command Center (to same planet), Cloning Cylinders, and Grievous Will Run And Hide. For remainder of game, you may not deploy non-[Episode I] cards with ability. [Reflections II] objectives target Anakin instead of Luke. Your Destiny is suspended. Jedi gain [Pilot] skill. Your [Episode I] sites are immune to No Escape. At end of opponent's turn, if you occupy more battlegrounds than opponent, opponent loses 1 Force. Flip this card if Grievous Will Run And Hide here unless Grievous alone at a battleground.
|
 |
Hunt For The Droid General/He's A Coward |
Objective |
R |
7 |
While this side up, your Force drains are +1 where you have a clone with a Jedi or Padawan. X = number of battlegrounds your [Clone Army] cards occupy. If you just initiated a battle: peek at the top card of your Reserve Deck or Used Pile (may take it into hand or place it on bottom of Reserve Deck), then if X > 1, retrieve a [Clone Army] card into hand, then if X > 2, your clone may make a regular move (using landspeed for free) to the battle location. Flip this card if Grievous Will Run And Hide at a battleground or Grievous alone at a battleground.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
His Destiny |
Epic Event |
R |
0 |
If He Is The Chosen One on table, deploy on table. Indeed You Are Powerful: Once per turn, if you just won a battle or duel, may peek at the top two cards of your Reserve Deck; take one into hand and shuffle your Reserve Deck. I Have To Face Him: Once per game, during your move phase, may relocate Luke to same battleground as Prophecy Of The Force. Father, Please!: Non-[Set 13] Anakin Skywalker does not cause Force loss and, once per game, you may lose 1 Force to play it from outside your deck as if from hand.
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Asajj Ventress |
Character |
U1 |
1 |
Deploys -1 if Dooku on table. Whenever a player loses a battle here, that player loses 1 Force. While armed, opponent's weapon destiny draws targeting Ventress are -1. Opponent may not cancel battles here. Immune to [Permanent Weapon] weapons and attrition < 4.
|
 |
Captain Mod Terrik |
Character |
C3 |
3 |
Power +1 if Stardust or Stolen Data Tapes on table. While with another trooper, attrition against opponent here is +1. During your move phase, when moving with a 'squad' of up to two other stormtroopers, they all move (using landspeed) for 1 Force.
|
 |
Commander Praji (V) |
Character |
U2 |
2 |
Adds 2 to power of anything he pilots. While aboard Devastator, adds 1 to armor and hyperspeed and, once during your deploy phase, your trooper at a related site may make a regular move using landspeed.
|
 |
Corporal Avarik (V) |
Character |
U |
3 |
Adds 3 to power of any speeder bike he pilots. While piloting a speeder bike, draws one battle destiny if unable to otherwise. Once per game, may take a speeder bike (or an Effect with 'speeder bike' in game text) into hand from Reserve Deck; reshuffle.
|
 |
Corporal Drazin (V) |
Character |
U |
3 |
Deploys -1 to Endor. Your Lando and your [Endor] leaders may not be targeted by weapons here. While at a Cloud City site, modifiers to Force drains here may not be canceled. Once per game, may take Blasted Droid into hand from Reserve Deck; reshuffle.
|
 |
Corporal Oberk (V) |
Character |
R |
3 |
Adds 2 to power of anything he pilots (3 if a speeder bike). When deployed, may deploy a battleground or speeder bike from Used Pile; reshuffle. When firing a Scout Blaster, adds 1 to his total weapon destiny (2 if targeting an alien).
|
 |
General Tagge (V) |
Character |
R2 |
1 |
Your non-[Maintenance] troopers have armor = 4. At same and adjacent sites where you have a non-pilot trooper, your total power is +3. Once per game, if with two troopers, may re-circulate.
|
 |
Lieutenant Dedra Meero |
Character |
C |
3 |
When deployed, may target an opponent's spy present to be power = 0 until end of turn. Once per turn, if an ISB agent on table, may place a card from hand on Used Pile; the next ISB agent you deploy this turn is deploy -1.
|
 |
Major Partagaz |
Character |
C |
3 |
When deployed, may shuffle any player's Reserve Deck, Lost Pile, or Used Pile. ISB agent leaders at same and related sites (or at all locations while Partagaz present at a Coruscant site) are power and defense value +1.
|
 |
Sergeant Tarl (V) |
Character |
U |
3 |
When deployed, power +2 for remainder of turn. During battle with two of your troopers (or two ISB agents), may target a Rebel present with Tarl; target is immune to attrition and target's game text is canceled.
|
 |
TD-4445 |
Character |
C2 |
3 |
Once per game, may reveal from hand to take a dewback into hand from outside your deck and deploy both simultaneously. Deploys -2 aboard a dewback. Your characters aboard dewbacks here may not be targeted by axes or lightsabers.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Deactivated Hyperdrive |
Effect |
R |
6 |
Deploy on table. [Reflections III] Falcon loses immunity to attrition. During opponent's draw phase, if you occupy a battleground site and opponent does not, may place in Used Pile (if Systems Will Slip Through Your Fingers or a 'liberated' system on table, opponent loses 3 Force).
|
 |
Hutt Influence (V) |
Effect |
PM |
4 |
Deploy on table. I Must Be Allowed To Speak may only target opponent's locations (even if converted). At Tatooine battlegrounds where you have an alien and a gambler, gangster, or Dug, Force drains may not be canceled or reduced by opponent. [Immune to Alter.]
|
 |
Hyperwave Scan (V) |
Effect |
U1 |
5 |
Deploy on a location. At same battleground, opponent may not cancel or reduce your Force drains here. You initiate battles here for free. If you just initiated battle here, may draw top card of Reserve Deck. Total battle destiny and forfeit values may not be increased here.
|
 |
Juri Juice (V) |
Effect |
R2 |
4 |
Deploy on table. May deploy Cantina from Reserve Deck; reshuffle. Your Cantina may not be converted. Once per turn, if you just deployed an alien to Cantina, may peek at the top two cards of your Reserve Deck; take one into hand and shuffle your Reserve Deck. Immune to Blue Milk. [Immune to Alter.]
|
 |
Power Of The Hutt (V) |
Effect |
PM |
4 |
Deploy on table. While Nal Hutta on table and your alien at Audience Chamber, [Reflections III] Leia's game text is canceled and, once during opponent's turn, may activate 1 Force. Once per turn, may deploy Hutt Influence, Bib, or a barge from Reserve Deck; reshuffle. [Immune to Alter.]
|
 |
Royal Escort (V) |
Effect |
C |
4 |
Deploy on table. Your scouts piloting speeder bikes are defense value = 5 and immune to Clash Of Sabers. Once per game, your speeder bike piloted by a scout may follow an opponent's character that just moved from same site. [Immune to Alter.]
|
 |
Send A Detachment Down (V) |
Effect |
R1 |
4 |
Deploy on table. While you occupy Tatooine system, your Force generation is +1 at Tatooine sites you occupy with a trooper and, during your deploy phase, may exchange a non-[Maintenance] Imperial trooper in hand with one in Reserve Deck; reshuffle. [Immune to Alter.]
|
 |
Tatooine Occupation (V) |
Effect |
R |
4 |
Deploy on table. During your control phase, if you occupy Tatooine system, opponent loses 1 Force for each Tatooine battleground site you occupy with a unique (•) trooper. While you have three troopers on Tatooine, immune to Alter and Endor Celebration.
|
 |
Tentacle (V) |
Effect |
C2 |
5 |
Deploy on table. Rebel Barrier is a Lost Interrupt. If no card stacked here, may stack one Interrupt just played here. To play any new Interrupt of the same name, player must first stack it here. Once per game, may shuffle any deck or pile. [Immune to Alter.]
|
 |
Vader's Malediction |
Effect |
U |
3 |
If Vader is your apprentice, deploy on table. Vader's game text may not be canceled. While Vader alone, armed with a [Death Star II] lightsaber, and present at a site, your Force drains there are +1. If you just drew Vader for destiny, may take him into hand. [Immune to Alter.]
|
 |
Well Guarded (V) |
Effect |
U |
6 |
Deploy on table. Your Gamorreans, Niktos, and Weequays are guards. Your guards are forfeit +1. Your alien leaders with your guard are defense value +1. During battle, may reduce a character's defense value by 1 for each of your guards present. [Immune to Alter.]
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Accelerate (V) |
Interrupt |
C |
6 |
For remainder of turn, your speeder bikes are power and forfeit +1. OR Subtract 2 from a just drawn destiny targeting the ability or defense value of a biker scout piloting a speeder bike.
|
 |
ComScan Detection (V) |
Interrupt |
C1 |
4 |
During your turn, target opponent's spy at a site you control; target is lost. (Immune to Droid Shutdown.) [Immune to Sense.] OR Cancel Dodge, I Think I Can Handle Myself, or a Force drain initiated by a lone Falcon. OR Target a starship weapon; it may not fire this turn.
|
 |
Dark Collaboration (V) |
Interrupt |
R1 |
5 |
Cancel Rebel Barrier. OR If your non-Ozzel ISB agent leader in battle, cancel It's A Trap! or opponent's 'react' away from that battle. OR If three non-Ozzel ISB agent leaders are in battle together, add two battle destiny.
|
 |
Shattered Hope (V) |
Interrupt |
U |
3 |
During battle, add one battle destiny.
|
 |
Vader's Obsession (V) |
Interrupt |
PM |
6 |
If Vader is your apprentice, choose: take The Works into hand from Reserve Deck; reshuffle. OR Cancel Uncontrollable Fury. (Immune to Run Luke, Run!) OR At start of your battle phase, move Vader (using landspeed) to a site you do not occupy.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Cloud City: Chasm Walkway (V) |
Location |
C |
0 |
Dark: If Vader's Malediction on table and Vader alone here, opponent's Interrupts are Lost Interrupts. Light: If you occupy, opponent's Chasm Walkway game text here is canceled. May not be converted.
|
 |
Jakku: Niima Marketplace |
Location |
C |
0 |
Dark: During your move phase, your [Episode VII] characters may move from here to a battleground site. Light: If Finn or Rey here, opponent's First Order characters may not move from here.
|
 |
Tatooine: Cantina (V) |
Location |
R2 |
0 |
Dark: Once per turn, may deploy Djas Puhr, Tonnika Sisters, or [Jabba's Palace] Wuher here from Reserve Deck; reshuffle. Light: Unless Obi-Wan here (or at Mos Eisley), you may not move to here during your control phase.
|
 |
Tatooine: Great Pit Of Carkoon (V) |
Location |
U |
0 |
Dark: If Jabba at Audience Chamber, [Set 4] Jabba's Sail Barge deploys -2 here. Light: Once per game, may deploy Boba Fett here from Reserve Deck (reshuffle) or Lost Pile.
|
 |
Tatooine: Imperial Landing Site |
Location |
R1 |
0 |
Dark: Once per turn, if your Imperial here, may deploy a [Hoth] device from Reserve Deck; reshuffle. Light: Once per turn, a player who controls this site may raise their converted related location to the top.
|
 |
Tatooine: Jawa Camp (V) |
Location |
C1 |
0 |
Dark: If your trooper here and no aliens on Tatooine, Force drain +1 at Jawa Camp. Light: Jawas deploy here for 1 Force from their owner only. Obi-Wan moves to here for free.
|
 |
Tatooine: Mos Eisley (V) |
Location |
C1 |
0 |
Dark: Imperial stormtroopers here are forfeit +1 (and power +1 if a sandtrooper). Light: Imperial stormtroopers here may not be targeted by Clash Of Sabers or blasters.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Colonel Jendon In Vader's Personal Shuttle |
Starship |
R |
3 |
Deploys -2 to Mustafar. May add 1 pilot and 3 passengers. Permanent pilot is •Jendon, who provides ability of 2. If Vader armed with a lightsaber weapon card at a battleground, Force drain +1 here.
|
 |
First Light |
Starship |
R1 |
2 |
May add 3 pilots and 6 passengers. Permanent pilot provides ability of 3. Deploys and moves like a starfighter. Your total battle destiny here is +1 for each gangster aboard. Immune to attrition < 5.
|
 |
Zuckuss And 4-LOM In Mist Hunter |
Starship |
R |
2 |
May add 1 pilot. Permanent pilots are •Zuckuss, who provides ability of 4, and •4-LOM. Players may not add power destinies or draw more than one battle destiny here. Immune to attrition < 5.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Asajj Ventress' Lightsabers |
Weapon |
C |
1 |
Deploy on a Sith. If present at opponent's site, may add 1 to Force drain here. May target a character (twice per battle if on Ventress). Draw two destiny. Subtract 2 from total if this weapon already fired this battle. Target hit, and its forfeit = 0, if total destiny > defense value.
|
Sources