Control (Dark) (Coruscant)
| Title | Control |
|---|---|
| Side | Dark |
| Type | Interrupt — Lost Interrupt |
| Set | Coruscant |
| Rarity | U |
| Uniqueness | Unrestricted |
| Destiny | 2 |
| card_uid | 12_146 |
| Version | printed |
| Printings | Coruscant — this page |
For the Light Side card, see Control (Coruscant).
Control is a Dark Interrupt (Lost Interrupt) from Coruscant.
Card Text
Cancel Sense or Alter. (Immune to Sense.) OR Cancel an Immediate or Mobile Effect (even if just deployed), or Force drain.
Lore
Maul channeled his rage within himself, thus drawing on the dark side of the Force in his confrontation with the Jedi.
Rulings
- Can be played as a top-level action.[1]
- Can be played as a response to the attempted deployment of an Immediate or Mobile Effect, preventing any result.
- Can be played as a response to the completed deployment of an Immediate or Mobile Effect, after it has any automatic results.
Pulled by
Cancels
- Alter
- Alter & Friendly Fire
- Alter (EP1)
- Alter (V)
- Sense
- Sense & Recoil In Fear
- Sense (EP1)
- One Immediate Effect
- One Mobile Effect
- One Force drain
Counterpart
- Control (EP1)
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Control, Coruscant, U
References