Control (Coruscant)
| Title | Control |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | Coruscant |
| Rarity | U |
| Uniqueness | Unrestricted |
| Destiny | 2 |
| card_uid | 12_57 |
| Version | printed |
| Printings | Coruscant — this page |
For the Dark Side card, see Control (Dark) (Coruscant).
Control is a Light Interrupt (Lost Interrupt) from Coruscant.
Card Text
Cancel Sense or Alter. (Immune to Sense.) OR Cancel an Immediate or Mobile Effect (even if just deployed), or Force drain.
Lore
Qui-Gon's sense of control assisted him in his final confrontation with Darth Maul. The ability to heal one's self in battle, mentally and physically, can be a huge advantage.
Rulings
- Can be played as a top-level action.[1]
- Can be played as a response to the attempted deployment of an Immediate or Mobile Effect, preventing any result.
- Can be played as a response to the completed deployment of an Immediate or Mobile Effect, after it has any automatic results.
Pulled by
Cancels
- Alter
- Alter & Collateral Damage
- Alter (EP1)
- Alter (V)
- Sense
- Sense & Uncertain Is The Future
- Sense (EP1)
- One Immediate Effect
- One Mobile Effect
- One Force drain
Counterpart
- Control (EP1)
Underlying card for
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Control, Coruscant, U
References