Let The Wookiee Win (Original)
Printed Decipher archive face. Default: Let The Wookiee Win (PC Errata). Bare: Let The Wookiee Win.
| Title | Let The Wookiee Win (Original) |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | A New Hope |
| Rarity | R1 |
| Uniqueness | Unique |
| Destiny | 5 |
| card_uid | 2_53o |
| Version | printed (Decipher archive) |
| Printings | Printed Decipher face — this page (2_53o)Let The Wookiee Win (PC Errata) — PC AR 2023 Appendix A |
Let The Wookiee Win (Original) is a Light Interrupt (Lost Interrupt) from A New Hope.
Card Text
During a "dejarik battle," add one battle destiny. OR If a Wookiee survived a battle you just lost, deploy on one opponent's character of ability < 5 present. Character is Disarmed (power -1 and may no longer carry weapons).
Lore
It's not wise to upset a Wookiee.' 'But sir, nobody worries about upsetting a droid.' 'That's cause a droid don't pull people's arms out of their sockets when they lose.
Notes
- Decipher.com cardlists archive face (Wayback / 2004 backup). Game text from printed archive GIF.
- PC rewrite: Let The Wookiee Win (PC Errata). Side-by-side: Errata — PC Errata.
Rulings
- This card only makes a character Disarmed while stacked on that character. If this card goes elsewhere (stacked on a grabber, or placed out of play) then the character is not Disarmed.[1]
- After being stacked on a character, this card is in a Supporting (not Active) state and thus may no longer be targeted by Sense, grabbers, etc.
Also known as
- LTWW
Underlying card for
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Let The Wookiee Win, A New Hope, R1