Virtual Set 0
| Virtual Set 0 | |
|---|---|
| Game/Set | Star Wars CCG |
| Expansion | Virtual Set 0 |
| Publisher | Star Wars CCG Players Committee |
| Date | 24 September 2014 |
| Cards Total | 147 |
| Card Size | 63x88mm |
Virtual Set 0 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 24 September 2014. These are not Decipher cards.
Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.
Card list
Light Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Aayla Secura | Character | R | 1 | Power +1 for each opponent's character here. When with two of your aliens (or clones), adds one battle destiny. May not be targeted by weapons unless each of your other aliens and clones present are 'hit.' Immune to You are Beaten and attrition < 5. | |
| Aayla Secura (Holo AI) | Character | R | 1 | Power +1 for each opponent's character here. When with two of your aliens (or clones), adds one battle destiny. May not be targeted by weapons unless each of your other aliens and clones present are 'hit.' Immune to You are Beaten and attrition < 5. | |
| Anakin Skywalker, Padawan Learner | Character | C2 | 1 | Adds 3 to the power of anything he pilots. Deploys -2 aboard Azure Angel. Adds 2 to maneuver of anything he pilots. Players may initiate battles here for free. During battle, your battle destiny draws and Anakin's weapon destiny draws are +1. Immune to attrition < 4. | |
| Anakin Skywalker, Padawan Learner (AI) | Character | C2 | 1 | Adds 3 to the power of anything he pilots. Deploys -2 aboard Azure Angel. Adds 2 to maneuver of anything he pilots. Players may initiate battles here for free. During battle, your battle destiny draws and Anakin's weapon destiny draws are +1. Immune to attrition < 4. | |
| Captain Rex, 501st Legion | Character | C2 | 2 | Your clones deploy -1 here. While at an [Episode I] battleground site, adds one battle destiny. Permanent weapon is •Twin Blasters (may target a character for free; draw two destiny; target hit and forfeit -3 if total destiny -2 > defense value). | |
| Captain Rex, 501st Legion (AI) | Character | C2 | 2 | Your clones deploy -1 here. While at an [Episode I] battleground site, adds one battle destiny. Permanent weapon is •Twin Blasters (may target a character for free; draw two destiny; target hit and forfeit -3 if total destiny -2 > defense value). | |
| Captain Rex, 501st Legion (Holo AI) | Character | C2 | 2 | Your clones deploy -1 here. While at an [Episode I] battleground site, adds one battle destiny. Permanent weapon is •Twin Blasters (may target a character for free; draw two destiny; target hit and forfeit -3 if total destiny -2 > defense value). | |
| Captain Yutani With Blaster Cannon | Character | C1 | 3 | Artillery weapons here are 'powered.' Permanent weapon is Blaster Cannon (may target a character, creature, or vehicle at same or adjacent site for free; draw destiny; target 'hit,' and its forfeit = 0, if destiny +1 > defense value). | |
| Chewie (V) | Character | PM | 1 | Adds 3 to power of anything he pilots. While piloting Falcon, it is maneuver +2, Chewie draws one battle destiny if unable to otherwise, and your battle destiny draws (and total battle destiny) at same system may not be modified, canceled, or reset by opponent. | |
| Commander Cody | Character | C | 3 | Deploys -1 to same site as Obi-Wan. [Separatist] cards are power and defense value -1 here. When in battle at a site with Rex (or two of your clones), may cancel one just drawn battle destiny. | |
| Commander Cody (Holo AI) | Character | C | 3 | Deploys -1 to same site as Obi-Wan. [Separatist] cards are power and defense value -1 here. When in battle at a site with Rex (or two of your clones), may cancel one just drawn battle destiny. | |
| Commander Luke Skywalker (V) | Character | R1 | 1 | Adds 3 to power of anything he pilots. While piloting Rogue 1, it is maneuver +2 and Luke draws two battle destiny if unable to otherwise. During your control phase, may use 1 Force to take a speeder or a card with 'T-47' in game text into hand from Reserve Deck; reshuffle. Immune to attrition < 3. | |
| Commander Narra | Character | U | 3 | Adds 2 to the power of anything he pilots. Draws one battle destiny if unable to otherwise. Once per turn, if you just deployed a Rogue Squadron pilot to same or related site, may draw top card of Reserve Deck. Attrition against opponent is +1 here. | |
| Daughter Of Skywalker (V) | Character | R | 1 | While at an Endor site, adds one [Light Side] icon here. During battle, may target one opponent's character present. Draw destiny. If destiny > ability, target is power -2 and its game text is canceled. Your scouts here are immune to Sniper, You Are Beaten, and attrition < 4. | |
| Derek 'Hobbie' Klivian (V) | Character | U1 | 2 | Adds 2 to power of anything he pilots. While piloting Rogue 4 (or any X-wing), draws one battle destiny if unable to otherwise. Permanent weapon is Rogue Blaster (may target a character or creature for free; draw destiny; target hit and its forfeit = 0, if destiny + 1 > defense value). | |
| Dorme | Character | U | 4 | Once per turn, if Amidala at another location, may activate 1 Force. During your move phase, may target an opponent's Undercover spy here and draw two destiny. Choose one (take the other into hand). Target 'breaks cover' if destiny +1 > target's ability. | |
| General Airen Cracken | Character | R | 2 | Adds 2 to the power of anything he pilots. Opponent may not add destiny draws to power or attrition here. While all your ability here is provided by scouts and/or spies, adds one battle destiny and once during your turn may peek at top card of opponent's Force Pile. | |
| General Solo (V) | Character | R | 1 | Adds 3 to power of anything he pilots. During battle, may use 1 Force to take an Interrupt into hand from Reserve Deck (reshuffle), play it, then place that card out of play. Once per turn, may take a non-Interrupt card with 'door' in game text into hand from Reserve Deck; reshuffle. | |
| Han (V) | Character | PM | 1 | Adds 3 to power of anything he pilots. Force retrieval with Or Be Destroyed is immune to Secret Plans. While armed with a blaster, Han is defense value +2. While Or Be Destroyed on table, immune to attrition < Han's power. | |
| Harc Seff (V) | Character | U | 3 | Adds 2 to power of anything he pilots. For each of opponent's non-battleground locations on table, your Force generation is +1. Once per game, may take an Immediate Effect into hand from Reserve Deck; reshuffle. | |
| Leesub Sirln (V) | Character | R2 | 4 | Once during your control phase, may use 1 Force to name a card type. Reveal top card of opponent's Reserve Deck. If that card matches the named card type, it is lost. Otherwise, replace it or move it to opponent's Used Pile. Immune to attrition < 3. | |
| Leia (V) | Character | PM | 1 | While at opponent's Galactic Senate, Leia's game text may not be canceled and may lose 1 Force to place Leia and any character present out of play. During battle, may cancel game text of a leader of ability < 5 with Leia for remainder of turn. | |
| Lobot (V) | Character | R | 1 | Deploys free to Cloud City or a site with a scomp link. If a battle was just initiated at same site, may deploy an alien here (free if Lando) as 'react' from Reserve Deck; reshuffle. May deploy Cyborg Construct on Lobot from Reserve Deck; reshuffle. | |
| Luke Skywalker (V) | Character | R1 | 1 | Adds 3 to power of anything he pilots. If piloting lead starfighter, Attack Run total is +3. During your control phase, if piloting at a battleground, may take Darklighter Spin into hand from Reserve Deck; reshuffle or retrieve 1 Force. | |
| Luke Skywalker (V) (ALT) | Character | R1 | 1 | Adds 3 to power of anything he pilots. If piloting lead starfighter, Attack Run total is +3. During your control phase, if piloting at a battleground, may take Darklighter Spin into hand from Reserve Deck; reshuffle or retrieve 1 Force. | |
| Luke Skywalker, Rebel Scout (V) | Character | PM | 1 | Adds 2 to power of anything he pilots. If drawn for destiny, may take into hand to cancel and redraw that destiny. Power +1 for each Dark Jedi here. Luke's weapon destiny draws are +1. At same site, opponent must first use 1 Force to fire a weapon. Immune to attrition < 6. | |
| Master Qui-Gon (V) | Character | R | 1 | Deploys -1 to [Episode I] locations. If you just lost Force from an opponent's Effect, may take an [Episode I] Interrupt (except Control) into hand from Reserve Deck; reshuffle, or place a card from hand under Credits Will Do Fine. May not be Disarmed. Immune to You Are Beaten and attrition. | |
| Master Qui-Gon (V) (AI) | Character | R | 1 | Deploys -1 to [Episode I] locations. If you just lost Force from an opponent's Effect, may take an [Episode I] Interrupt (except Control) into hand from Reserve Deck; reshuffle, or place a card from hand under Credits Will Do Fine. May not be Disarmed. Immune to You Are Beaten and attrition. | |
| Obi-Wan Kenobi, Padawan Learner (V) | Character | R | 1 | Deploys -2 (and landspeed = 2) on Tatooine. If a card was just stacked on Credits Will Do Fine, may take a non-character card into hand from Reserve Deck; reshuffle. While at opponent's Watto's Junkyard, its Light Side game text is canceled. Immune to attrition < 4. | |
| Obi-Wan Kenobi, Padawan Learner (V) (AI) | Character | R | 1 | Deploys -2 (and landspeed = 2) on Tatooine. If a card was just stacked on Credits Will Do Fine, may take a non-character card into hand from Reserve Deck; reshuffle. While at opponent's Watto's Junkyard, its Light Side game text is canceled. Immune to attrition < 4. | |
| R-3PO (Ar-Threepio) (V) | Character | R2 | 3 | Destiny +1 when drawn for weapon or battle destiny. During your control phase, if with opponent's Undercover spy, opponent loses 2 Force (may not be reduced). If a spy here 'breaks cover' or is lost, may place R-3PO in Used Pile. | |
| The Mythrol / •The Mythrol | Character | C2 | 0 | The Mythrol's game text may not be canceled. If about to leave table, place out of play. Plays only during start of game by revealing from outside your deck to replace a just-deployed Jabba's Prize imprisoned in Security Tower. If not revealed, place this card under your Starting Effect. [Set 1] Despair targets The Mythrol instead of Jabba's Prize. Cancels Stunning Leader here. If just released, either flip this card or place it out of play. |
Device
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Luke's Bionic Hand | Device | R | 7 | Deploy on Luke. Luke's power and immunity to attrition are +2. Once per game, during battle, may exchange a card in hand with an Interrupt in Lost Pile. This device lost if Luke Disarmed. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| A Good Blaster At Your Side | Effect | U1 | 3 | Deploy on table. Non-lightsaber weapons carried by your non-Jedi characters may not be stolen. During your control phase, opponent loses 1 Force for each battleground site you control with a non-[Permanent Weapon] blaster present. Rebel Artillery is a Lost interrupt. (Immune to Alter.) | |
| Anger, Fear, Aggression (V) | Effect | C | 4 | Deploy on table with any number of Defensive Shields from outside your deck face-down under here. Four times per game, may play a card from here (as if from hand). Unless canceling your Interrupt, opponent may not play Uncertain Is The Future until the end of your first turn. | |
| Beldon's Eye (V) | Effect | R | 6 | Deploy on table. Your [Independent Starship] starships are defense value +2 at Bespin locations. Once per game, if Quiet Mining Colony on table, may simultaneously deploy a unique (•) [Independent Starship] starfighter and matching pilot (for -1 Force each) from your hand and/or Reserve Deck; reshuffle. (Immune to Alter.) | |
| Down With The Emperor! (V) | Effect | U | 6 | Deploy on table. All immunity to attrition is -3. You may not fire [Permanent Weapon] weapons. If opponent just lost a Dark Jedi or a battle, they lose 1 Force. During your draw phase, use 3 Force or place this Effect in Used Pile. (Immune to Alter.) | |
| For Luck (V) | Effect | PM | 4 | Deploy on table. Once during your control phase, if opponent occupies a non-battleground location, may peek at top two cards of your Reserve Deck and take one into hand. (Immune to Alter.) | |
| I Don't Like Sand | Effect | U | 4 | Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). (Immune to Alter.) | |
| I Don't Like Sand (ALT) | Effect | U | 4 | Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). (Immune to Alter.) | |
| I Must Be Allowed To Speak (V) | Effect | R | 4 | Deploy on table. Once per character, when you deploy Chewie, Lando, Leia, or Luke to a Tatooine site, may take any one card from Used Pile into hand; reshuffle. While Han is frozen, Rebels are immune to None Shall Pass. Once per game, may deploy a farm from Reserve Deck; reshuffle. (Immune to Alter.) | |
| I Must Be Allowed To Speak (V) (ALT) | Effect | R | 4 | Deploy on table. Once per character, when you deploy Chewie, Lando, Leia, or Luke to a Tatooine site, may take any one card from Used Pile into hand; reshuffle. While Han is frozen, Rebels are immune to None Shall Pass. Once per game, may deploy a farm from Reserve Deck; reshuffle. (Immune to Alter.) | |
| K'lor'slug (V) | Effect | R1 | 3 | Deploy on table. If your character, starship, or vehicle in battle is about to be lost before the damage segment, it is instead lost at end of battle (if forfeited, forfeit for 0). (Immune to Alter.) | |
| Maneuvering Flaps (V) | Effect | C | 4 | Deploy on table. During your deploy phase, may reveal an unpiloted combat vehicle from hand to take its matching pilot character (or vice versa) into hand from Reserve Deck and deploy both simultaneously; reshuffle. May not be suspended (Immune to Alter.) | |
| Mon Calamari Dockyards | Effect | C | 3 | Deploy on table. Star Cruisers (except Profundity) may deploy -2 (to a maximum of -3), ignore deployment restrictions in their game text, draw one battle destiny if not able to otherwise, and are immune to attrition < 4. (Immune to Alter.) | |
| Sai'torr Kal Fas (V) | Effect | C2 | 4 | Deploy on table. Once per turn, may deploy a matching weapon on your unique (•) character present at a site from Reserve Deck; reshuffle. (Immune to Alter.) | |
| Strikeforce (V) | Effect | C | 5 | Deploy on table. Once per game, if opponent just played an Interrupt, may stack it here. To play any new Interrupt of same name, players must first stack it here. May place this Effect in Lost Pile (place cards here in owners' Used Pile) to retrieve a starship. (Immune to Alter.) | |
| Wokling (V) | Effect | R | 2 | Unless Massassi Throne Room on table, deploy on table. Your personal Force generation = 2. Once per game, may use 3 Force to take an Effect that has no deploy cost and deploys on another card into hand from Reserve Deck; reshuffle. May place this Effect out of play to retrieve 1 Force. [Immune to Alter.] |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Alter (Coruscant) (V) | Interrupt | U1 | 4 | USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled (you lose no Force to There Is No Try). (Immune to opponent's Objective.) | |
| Alter (Premiere) (V) | Interrupt | U1 | 4 | USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled (you lose no Force to There Is No Try). (Immune to opponent's Objective.) | |
| Antilles Maneuver (V) | Interrupt | C | 5 | For remainder of turn, opponent must first use 1 Force to fire a weapon and opponent's starship weapon destiny draws are -1. OR During opponent's deploy phase, deploy a Rebel of ability < 3 (except an admiral) from Reserve Deck aboard your starship; reshuffle. | |
| Careful Planning (V) | Interrupt | C | 5 | If your starting location was a system, deploy from Reserve Deck a related site (must be a battleground if the system is a non-battleground or Endor) with < 3 [Light Side Force] icons and up to three Effects that are always [Immune to Alter]. Place this Interrupt in Lost Pile. | |
| Don't Tread On Me (V) | Interrupt | R | 5 | USED: Use 1 Force to deploy an Effect that deploys for free on table (or on your side of table) and is always Immune to Alter from Reserve Deck; reshuffle. STARTING: When drawing your starting hand, draw up to 12 cards instead of 8. Place this Interrupt in Reserve Deck. | |
| Found Someone You Have (V) | Interrupt | U | 3 | Find one of your missing characters. OR Retrieve the topmost character of your Lost Pile into hand. | |
| Impressive, Most Impressive (V) | Interrupt | R | 6 | Cancel All Too Easy, Imperial Barrier (targeting your Jedi), Stunning Leader (where your Jedi participating), or You Are Beaten (except when canceling Uncontrollable Fury). (Immune to Sense.) OR Once per game, if opponent just initiated a battle, you may take the first weapons segment action. | |
| Jedi Levitation (V) | Interrupt | R | 4 | USED: If you just drew a character for destiny, choose: Take that card into hand. OR Cancel and redraw that destiny. LOST: Once per game, use 4 Force to take a character into hand from Lost Pile. | |
| Put That Down (V) | Interrupt | C | 4 | If your character or starship is about to be captured or lost during the weapons segment of a battle, it is hit instead and may not be captured or lost until the damage segment. OR If opponent just played an Interrupt during battle, activate 2 Force. | |
| Starship Levitation (V) | Interrupt | U | 5 | USED: If you just drew a starship for destiny, take that starship into hand to cancel and redraw that destiny. LOST: Use 3 Force to retrieve a non-[Maintenance] starship into hand. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Coruscant: Night Club | Location | R2 | 0 | Light: Your characters here are defense value -1 and may not be excluded from battle. Dark: Your characters here are defense value -1 and may not be excluded from battle. | |
| Coruscant: Night Club (AI) | Location | R2 | 0 | Light: Your characters here are defense value -1 and may not be excluded from battle. Dark: Your characters here are defense value -1 and may not be excluded from battle. | |
| Nar Shaddaa | Location | C | 0 | Light: Force drain +1 here. Once per game, if your control, may take Han's Toolkit into hand from Reserve Deck; reshuffle. Dark: Starships piloted by bounty hunters are power +1 here. All starships may move between here and Nal Hutta as a react. | |
| Nar Shaddaa (AI) | Location | C | 0 | Light: Force drain +1 here. Once per game, if your control, may take Han's Toolkit into hand from Reserve Deck; reshuffle. Dark: Starships piloted by bounty hunters are power +1 here. All starships may move between here and Nal Hutta as a react. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Acclamator-Class Assault Ship | Starship | C2 | 2 | May add 4 pilots, 4 passengers, and 4 vehicles. Adds 1 to attrition against opponent here for each piloted [Republic] starship present here. Permanent pilot provides ability of 2. Concussion Missiles may deploy aboard. | |
| Booster In Pulsar Skate | Starship | PM | 2 | May add 1 pilot and 6 passengers. Permanent pilot is •Booster, who provides ability of 3. Once per game, may deploy Mirax here from Reserve Deck; reshuffle. Immune to Lateral Damage and attrition < 5. | |
| Bravo Fighter (V) | Starship | R | 3 | Permanent pilot provides ability of 4. May add one astromech. During battle, may target a starship with no character piloting. Draw destiny. If destiny > defense value, target hit. Immune to attrition < 3. | |
| Gold Leader In Gold 1 (V) | Starship | PM | 2 | May add 1 pilot or passenger. Permanent pilot is •Dutch, who provides ability of 2. Opponent may not 'react' to here and must first use 1 Force to draw a card for battle destiny here. | |
| Madakor In Radiant VII | Starship | R | 2 | May add 1 pilot and 2 passengers. Permanent pilot is •Madakor, who provides ability of 2. Opponent's starships may not 'cloak' (or reset your total battle destiny) here. Immune to attrition < 4. | |
| Overseer | Starship | PM | 3 | May add Harc as a pilot. During battle, adds one destiny to total power. If a Dark Jedi or Sith was just deployed to a related site, may deploy a related location from Reserve Deck; reshuffle. Immune to attrition < 4 (< 6 at Bespin). | |
| Red 1 (V) | Starship | U1 | 2 | May add Red Leader as pilot. X-wings are immune to Tallon Roll. Once per turn, may use 1 Force to take a unique (•) Red Squadron X-wing (except Red 5) into hand from Reserve Deck; reshuffle. Immune to attrition < 5. | |
| Red 8 (V) | Starship | U | 2 | May deploy as a 'react'. Permanent pilot provides ability of 2. When deployed (except as a 'react'), may play a Defensive Shield from under your Starting Effect (as if from hand). | |
| Wedge In Red Squadron 1 | Starship | R | 2 | Permanent pilot is •Wedge, who provides ability of 3. During a battle with opponent's [Independent Starship] starship, may add one destiny to total power or attrition. Immune to Come With Me, Tallon Roll, and attrition < 4. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Blaster Rifle (V) | Weapon | C1 | 3 | Deploy on your Republic warrior; warrior is power +1. May target a character, creature, or vehicle for free. Draw destiny; add 1 if targeting a character, 2 if a vehicle. Target hit, and may not be used to satisfy attrition, if total destiny > defense value. | |
| Han's Heavy Blaster Pistol (V) | Weapon | R2 | 2 | Deploy on Han. Battles may not be canceled at same site. Greedo's game text is canceled here. May target a character. Draw destiny. Target hit, and its forfeit = 0, if destiny +2 > defense value. Once per game, if on Han, may fire during your control phase. |
Dark Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| 4-LOM With Concussion Rifle (V) | Character | PM | 3 | Permanent weapon is •4-LOM's Concussion Rifle (may target a character for free; target is power -1 until end of turn). Once per turn, may place a card from hand on bottom of Used Pile to draw top card from Reserve Deck. | |
| 4-LOM With Concussion Rifle (V) (AI) | Character | PM | 3 | Permanent weapon is •4-LOM's Concussion Rifle (may target a character for free; target is power -1 until end of turn). Once per turn, may place a card from hand on bottom of Used Pile to draw top card from Reserve Deck. | |
| 5D6-RA-7 (Fivedesix) (V) | Character | R1 | 2 | Adds 2 to the power of anything he pilots. Power +1 while with your leader. If at a Scomp link when opponent draws a destiny of: 1-3, you may activate 1 Force; 4-6, you may draw top card of your Reserve Deck; 0 or 7 you may retrieve 1 Force. | |
| Admiral Motti (V) | Character | R2 | 1 | Adds 2 to power of anything he pilots. Chiraneau may not modify your Force drains. Kuat Drive Yards is [Immune to Alter]. Unless your Senate on table, unique (•) Star Destroyers are power +2 and immunity to attrition +1. Once per game, may deploy non-[Set 0] Kuat Drive Yards from Reserve Deck; reshuffle. | |
| Arica (V) | Character | PM | 1 | Power +1 on Tatooine. Once per game, during your move phase, may relocate Arica to Luke's location. During your control phase, if present at a battleground (and Luke is not), may retrieve 1 Force. Immune to Undercover and attrition < 4. | |
| Bossk (V) | Character | R | 1 | Adds 2 to power of anything he pilots. While at same site as a smuggler, power +3. While with opponent's smuggler or Wookiee, opponent may not draw more than one battle destiny here. Immune to attrition < number of opponent's smugglers on table. | |
| Count Dooku | Character | C | 1 | Deploys -1 if Sidious (or Insidious Prisoner) on table. Power +1 for each Jedi here. May be targeted by Force Lightning. Once per game, if opponent just initiated battle here, may take Force Lightning or Force Push into hand from Reserve Deck; reshuffle. Immune to attrition < 6 (< 8 if with a Jedi). | |
| Count Dooku (AI) | Character | C | 1 | Deploys -1 if Sidious (or Insidious Prisoner) on table. Power +1 for each Jedi here. May be targeted by Force Lightning. Once per game, if opponent just initiated battle here, may take Force Lightning or Force Push into hand from Reserve Deck; reshuffle. Immune to attrition < 6 (< 8 if with a Jedi). | |
| Darth Vader (V) | Character | R1 | 1 | Adds 3 to power of anything he pilots. While aboard a starship, it is immune to attrition < 5. During battle at same system (twice if with your Black Squadron pilot), may cumulatively subtract 2 from a just drawn destiny. Immune to attrition < 5. | |
| Dengar With Blaster Carbine (V) | Character | PM | 2 | While opponent's [Reflections 2] objective on table, adds one battle destiny. Permanent weapon is •Dengar's Blaster Carbine (twice per battle, may target a character or vehicle for free; draw destiny; target 'hit,' and its forfeit = 0, if destiny +1 > defense value). | |
| DRK-1 (Dark Eye Probe Droid) | Character | R | 3 | Nabrun Leids may not transport to or from here. During your move phase, may use 2 Force to relocate a Dark Jedi (with any captives they are escorting), your Mara, or an Inquisitor from here to same site as a Dark Jedi or Jedi; place this droid in Used Pile. | |
| Droideka | Character | C | 2 | Permanent weapon is Twin Blaster Cannons (may target a character or vehicle; draw destiny; add 2 if targeting a vehicle; if total destiny > defense value, target hit and you may activate 1 Force). While with another [Presence] droid at a site, adds one battle destiny. | |
| Droideka (AI) | Character | C | 2 | Permanent weapon is Twin Blaster Cannons (may target a character or vehicle; draw destiny; add 2 if targeting a vehicle; if total destiny > defense value, target hit and you may activate 1 Force). While with another [Presence] droid at a site, adds one battle destiny. | |
| DS-61-5 | Character | U | 2 | Adds 2 to power of anything he pilots, 3 when piloting Black 5. While piloting Black 5, it is maneuver +1 and he draws one battle destiny if not able to otherwise. If at opponent's system, instead of Force draining here, may take any one card into hand from Force Pile; reshuffle. | |
| DS-61-5 (AI) | Character | U | 2 | Adds 2 to power of anything he pilots, 3 when piloting Black 5. While piloting Black 5, it is maneuver +1 and he draws one battle destiny if not able to otherwise. If at opponent's system, instead of Force draining here, may take any one card into hand from Force Pile; reshuffle. | |
| General Veers (V) | Character | R1 | 1 | Adds 3 to power of anything he pilots. While piloting an AT-AT, draws two battle destiny if unable to otherwise. While piloting a combat vehicle at a site where you have no other characters, its immunity to attrition is +2. | |
| Grand Moff Tarkin (V) | Character | R1 | 1 | Adds 2 to power of anything he pilots. Destiny +2 when drawn for destiny. Draws one battle destiny if unable to otherwise (if with Vader or an Imperial leader, may add one instead). During battle, if you just drew a destiny < number of Imperials here, may cancel and redraw that destiny. | |
| IG-88 (V) | Character | R | 1 | Adds 2 to power of anything he pilots. May use two weapons. Once per turn, if escorting a captive, may take any one card from Force Pile into hand; reshuffle. May lose 1 Force to cancel a just drawn weapon destiny targeting IG-88. Immune to attrition < 5. | |
| Jabba The Hutt (V) | Character | R | 1 | During battle, may use 1 Force to double the power of a non-[Maintenance] alien present with Jabba. While at Audience Chamber, may deploy Scum And Villainy from Reserve Deck (reshuffle) and immune to attrition < 4. Once per game, may retrieve Salacious Crumb. (OH-HO-HO!) | |
| Maarek Stele, The Emperor's Reach | Character | R | 1 | Adds 3 to power of anything he pilots. Once per game, may take a TIE Defender into hand from Reserve Deck; reshuffle. While piloting, opponent may not cancel or substitute battle destiny draws here. While piloting an Imperial starfighter, it is maneuver +2 and he draws one battle destiny if unable to otherwise. | |
| Maarek Stele, The Emperor's Reach (ALT) | Character | R | 1 | Adds 3 to power of anything he pilots. Once per game, may take a TIE Defender into hand from Reserve Deck; reshuffle. While piloting, opponent may not cancel or substitute battle destiny draws here. While piloting an Imperial starfighter, it is maneuver +2 and he draws one battle destiny if unable to otherwise. | |
| Mara Jade With Lightsaber | Character | PM | 1 | While Luke or Emperor on table, power +1 and she moves for free. Permanent weapon is •Mara Jade's Lightsaber (may target a character or creature for free; draw two destiny; target hit, and its forfeit = 0, if total destiny > defense value). | |
| Ponda Baba (V) | Character | U1 | 3 | Adds 2 to power of anything he pilots. At same site, non-Jedi Luke may not swing a lightsaber at aliens (or return aliens to hand using his game text). During battle, if with a smuggler, may add one destiny to attrition or make that smuggler forfeit = 0. | |
| Probot | Character | C2 | 2 | Draws one battle destiny if not able to otherwise. Power +2 if with opponent's smuggler or Wookiee. During your move phase, may use 1 Force to 'break cover' of opponent's Undercover spy at same site. Immune to attrition < 3. | |
| Probot (ALT) | Character | C2 | 2 | Draws one battle destiny if not able to otherwise. Power +2 if with opponent's smuggler or Wookiee. During your move phase, may use 1 Force to 'break cover' of opponent's Undercover spy at same site. Immune to attrition < 3. | |
| R'tic H'weei | Character | U | 3 | Once per game, may take Jawa Blaster or a card with 'sandcrawler' in title or game text into hand from Reserve Deck; reshuffle. During opponent's turn, if present at a Tatooine battleground and there is more than 1 Force in opponent's Force Pile, you may use 1 Force in opponent's Force Pile. | |
| Vigo (V) | Character | PM | 3 | Deploys -1 to Coruscant. While present with Xizor, forfeit +2 and opponent's spies may not deploy to same non-battleground site. Once per game, may use 1 Force to deploy a non-war room battleground planet site (or system) not already on table from Reserve Deck; reshuffle. | |
| Ysanne Isard | Character | C2 | 3 | Power +3 while defending a battle with a spy. While with a non-frozen captive, attrition against opponent everywhere is +2. During your move phase, may use 1 Force to 'break cover' of an Undercover spy here. Immune to attrition < 3. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| A Day Long Remembered (V) | Effect | U | 6 | Deploy on table. All immunity to attrition is -3. You may not fire [Permanent Weapon] weapons. If opponent just lost a Jedi or a battle, they lose 1 Force. During your draw phase, lose 1 Force or place this Effect in Used Pile. (Immune to Alter.) | |
| Aratech Corporation (V) | Effect | R | 4 | Deploy on table. AT-STs and speeder bikes are power and forfeit +1. During your deploy phase, may reveal an AT-ST or Speeder Bike from hand to take a unique (•) [Endor] Imperial pilot of ability < 3 (or vice versa) into hand from Reserve Deck, and deploy both simultaneously; reshuffle. (Immune to Alter.) | |
| Blaster Rack (V) | Effect | U1 | 3 | Deploy on table. Once per turn, may deploy a matching weapon on your unique (•) character present at a site from Reserve Deck; reshuffle. (Immune to Alter.) | |
| Coarse And Rough And Irritating | Effect | U2 | 4 | Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). (Immune to Alter.) | |
| Coarse And Rough And Irritating (ALT) | Effect | U2 | 4 | Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). (Immune to Alter.) | |
| Combat Response (V) | Effect | C | 5 | Deploy on table. Tallon Roll is canceled. Once per turn, may reveal an unpiloted starfighter from hand to take its matching pilot character into hand from Reserve Deck (or vice versa) and deploy both simultaneously; reshuffle. Your unique (•) TIEs (except Scythe Squadron TIEs) at systems may use 1 Force to relocate (as a regular move) to a system within 3 parsecs. (Immune to Alter.) | |
| Establish Control (V) | Effect | U | 4 | Deploy on table. Your Force generation is +1 at docking bays you occupy. Your docking bays controlled by opponent are battlegrounds. Once per game, may deploy Corulag or Fondor from Reserve Deck; reshuffle. If Mobilization Points on table, this Effect lost. (Immune to Alter.) | |
| Image Of The Dark Lord (V) | Effect | R2 | 6 | Deploy on a planet site. Opponent's Force drains are -1 here (-2 if Vader controls an adjacent site). | |
| Imperial Decree (V) | Effect | U | 4 | Deploy on table. Whenever you lose Force (except from Force drains, battle damage, or your card), may reduce loss (to a minimum of 1) by the number of battlegrounds you occupy. During battle, may place this Effect out of play to draw one battle destiny if unable to otherwise. [Immune to Alter.] | |
| Imperial Decree (V) (AI) | Effect | U | 4 | Deploy on table. Whenever you lose Force (except from Force drains, battle damage, or your card), may reduce loss (to a minimum of 1) by the number of battlegrounds you occupy. During battle, may place this Effect out of play to draw one battle destiny if unable to otherwise. [Immune to Alter.] | |
| Knowledge And Defense (V) | Effect | C | 4 | Deploy on table with up to any number of Defensive Shields from outside your deck face-down under here. Four times per game, may play a Defensive Shield from here (as if from hand). Unless canceling your Interrupt, opponent may not play Recoil In Fear until the end of your first turn. | |
| Kuat Drive Yards (V) | Effect | R | 3 | Deploy on table. Unique (•) Imperial-class Star Destroyers draw one battle destiny if not able to otherwise and are immune to attrition < 4. During your deploy phase, may use 2 Force to deploy a battleground system from Reserve Deck; reshuffle. We're In Attack Position Now is canceled. (Immune to Alter.) | |
| Something Special Planned For Them (V) | Effect | C | 5 | Deploy on table. Once per game, if opponent just played an Interrupt, may stack it here. To play any new Interrupt of same name, players must first stack it here. May place this Effect in Lost Pile (place cards here in owners' Used Pile) to retrieve a starship. (Immune to Alter.) | |
| Tarkin Doctrine | Effect | R2 | 4 | Deploy on Death Star. During your control phase, for each battleground system controlled by your Star Destroyer within 2 parsecs of Death Star, opponent loses 1 Force. Canceled if opponent controls this system. | |
| You'll Be Dead! | Effect | R1 | 3 | Deploy on table. Non-lightsaber weapons carried by your non-Dark Jedi characters may not be stolen. During your control phase, opponent loses 1 Force for each battleground site you control with a non-[Permanent Weapon] blaster present. Imperial Artillery is a Lost interrupt. (Immune to Alter.) |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Alter (Coruscant) (V) | Interrupt | U1 | 4 | USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled (you lose no Force to Do, Or Do Not). (Immune to opponent's Objective.) | |
| Alter (Premiere) (V) | Interrupt | U1 | 4 | USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled (you lose no Force to Do, Or Do Not). (Immune to opponent's Objective.) | |
| Close Call (V) | Interrupt | C | 2 | USED: During battle, cancel and redraw a just drawn destiny. LOST: A just drawn battle or weapon destiny is -3. | |
| Combat Readiness (V) | Interrupt | C | 5 | If your starting location was a system, deploy from Reserve Deck a related site (must be a battleground if the system is a non-battleground or Endor) with < 3 [Dark Side Force] and up to three Effects that are always [Immune to Alter]. Place this Interrupt in Lost Pile. | |
| Defensive Fire (V) | Interrupt | C | 3 | If opponent just initiated battle, you may immediately fire a non-lightsaber, non-[Permanent Weapon] weapon present (for free and each weapon destiny is +2). That weapon may fire again this battle. | |
| Force Field (V) | Interrupt | R | 4 | USED: Cancel an attempt to use a character weapon to target your character of ability > 4. LOST: Use 2 Force to cancel an attempt to use a [Permanent Weapon] weapon to target your character. | |
| Force Push (V) | Interrupt | PM | 5 | Once per game, choose: During battle, use 2 Force to target your Dark Jedi present with an opponent's character of equal or lesser ability. Both targets are excluded from battle. OR Exchange two cards from hand with any one card from Force Pile; reshuffle. | |
| I Can't Shake Him! (V) | Interrupt | C | 5 | For remainder of turn, opponent must first use 1 Force to fire a weapon and opponent's starship weapon destiny draws are -1. OR During opponent's deploy phase, deploy an Imperial of ability < 3 (except an admiral) aboard your starship from Reserve Deck; reshuffle. | |
| Imbalance & •Kintan Strider | Interrupt | U | 4 | Cancel Blaster Proficiency. (Immune to Sense.) OR If opponent just retrieved Force, opponent must lose X Force, where X = one-half the number of cards retrieved (round down) to a minimum of 1. OR If opponent's character just lost, lose 1 Force to retrieve the topmost character of ability < 6 (except a [Maintenance] or [Permanent Weapon] card) in your Lost Pile into hand. | |
| Sith Fury (V) | Interrupt | C | 4 | USED: If you just drew a character for destiny, choose: Take that card into hand. OR Cancel and redraw that destiny. LOST: Once per game, use 4 Force to take a character into hand from Lost Pile. | |
| Sneak Attack (V) | Interrupt | C | 4 | USED: If opponent just initiated a battle, place a card from hand on top of Reserve Deck. LOST: Add one battle destiny where you have an AT-ST, scout, or lone Imperial of ability < 4. | |
| Surface Defense (V) | Interrupt | R | 5 | USED: Use 1 Force to deploy an Effect that deploys for free on table (or your side of table) and is always Immune to Alter from Reserve Deck; reshuffle. STARTING: When drawing your starting hand, draw up to 12 cards instead of 8. Place this Interrupt in Reserve Deck. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Cloud City: Security Tower (V) | Location | C | 0 | Dark: If Any Methods Necessary just played, may take Despair into hand from Reserve Deck; reshuffle. Aiiii! Aaa! Agggggggggg! is canceled. Light: If you control, may use 3 Force to release a captive here. Captive Pursuit is canceled. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Black 2 (V) | Starship | R1 | 2 | May add 1 pilot. During your deploy phase, may take one Pride Of The Empire into hand from Reserve Deck; reshuffle. During battle, All Wings Report In and Organized Attack are canceled. While DS-61-2 piloting, immune to attrition < 5. | |
| Black 5 | Starship | C | 3 | May add DS-61-5 as pilot. During battle, if about to be lost before the damage segment, is instead 'hit.' If targeted by Watch Your Back!, it is a Used Interrupt. Immune to Don't Get Cocky and attrition < 4. | |
| Blockade Support Ship | Starship | R | 2 | Unless Fondor on table, may deploy -3 as a 'react.' May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2. | |
| Boba Fett In Slave I (V) | Starship | PM | 1 | Permanent pilot is •Boba Fett, who provides ability of 3. Draws one battle destiny if not able to otherwise. Slave I's power may not be reduced by opponent. Immune to Eject! Eject! and attrition < 5. | |
| Bossk In Hound's Tooth (V) | Starship | R | 1 | Permanent pilot is •Bossk, who provides ability of 2. During battle with opponent's [Independent] starship (or Falcon), may add one destiny to total power or attrition. Immune to attrition < 4. | |
| Colonel Jendon In Onyx 1 | Starship | R | 2 | May deploy as a 'react.' Permanent pilot is •Jendon, who provides ability of 2. When deployed, may deploy a weapon on Onyx 1 from Reserve Deck; reshuffle. Adds one battle destiny if with Onyx 2. Immune to attrition < 4. | |
| Conquest (V) | Starship | R1 | 1 | May add 6 pilots, 8 passengers, 2 vehicles, and 4 TIEs. Permanent pilot provides ability of 2. During battle, may lose 1 Force to cancel a non-[Immune to Sense] Interrupt. | |
| Conquest (V) (AI) | Starship | R1 | 1 | May add 6 pilots, 8 passengers, 2 vehicles, and 4 TIEs. Permanent pilot provides ability of 2. During battle, may lose 1 Force to cancel a non-[Immune to Sense] Interrupt. | |
| Elis In Hinthra | Starship | PM | 2 | May add 1 pilot and 3 passengers. Permanent pilot is •Elis, who provides ability of 2. Once per game, may use 1 Force to deploy a smuggler aboard from Reserve Deck; reshuffle. Immune to attrition < 5. | |
| Hound's Tooth (V) | Starship | R | 2 | May add 1 alien pilot, 6 passengers, and 1 vehicle. Deploys (even using Combat Response) and moves like a starfighter. While Bossk piloting, adds one battle destiny and immune to attrition < 4. | |
| Onyx 2 (V) | Starship | U | 2 | May deploy as a 'react'. Permanent pilot provides ability of 2. When deployed (except as a 'react'), may play a Defensive Shield from under your Starting Effect (as if from hand). | |
| Stinger (V) | Starship | PM | 3 | May add 1 pilot. Guri deploys -3 aboard. While Guri piloting, during any control phase may draw top card of Reserve Deck (if Leia or Chewie on table, Force Pile instead) and immune to attrition < 5. | |
| Vader's Personal Shuttle (V) | Starship | R | 3 | May add 2 pilots and 4 passengers. Vader deploys -3 aboard. While Vader piloting at a battleground, maneuver +2 and you lose no Force to Uncontrollable Fury or You Must Confront Vader. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Blizzard 2 (V) | Vehicle | R2 | 2 | May add 1 pilot and 8 passengers. Permanent pilot provides ability of 2. During your control phase, may take one Trample or Walker Barrage into hand from Reserve Deck; reshuffle. Walker Barrage total is +2. Immune to attrition < 4. | |
| Blizzard Scout 1 (V) | Vehicle | R1 | 4 | May add 1 pilot or passenger. Permanent pilot provides ability of 2. May move as a 'react.' During battle, if with your piloted AT-AT, may cancel game text of an opponent's character present. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Blaster Rifle (V) | Weapon | C2 | 3 | Deploy on your Imperial warrior; warrior is power +1. May target a character, creature, or vehicle for free. Draw destiny; add 1 if targeting a character, 2 if a vehicle. Target hit, and may not be used to satisfy attrition, if total destiny > defense value. | |
| Dooku's Lightsaber | Weapon | U | 1 | Deploy on Dooku or a [Separatist] character of ability > 4. Adds 1 to this character's duel and lightsaber combat totals. May add 1 to Force drain where present. May target a character for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. | |
| Dooku's Lightsaber (AI) | Weapon | U | 1 | Deploy on Dooku or a [Separatist] character of ability > 4. Adds 1 to this character's duel and lightsaber combat totals. May add 1 to Force drain where present. May target a character for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. |
Sources
- Virtual Set 0 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org