Don't Tread On Me (V) (Virtual Set 0)
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Players Committee / Virtual — not a Decipher card.
| Title | Don't Tread On Me (V) |
|---|---|
| Side | Light |
| Type | Interrupt — Used or Starting Interrupt |
| Set | Virtual Set 0 |
| Rarity | R |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| card_uid | 200_51 |
| Version | virtual |
| Printings | Virtual Set 0 — this page |
For the Decipher card, see Don't Tread On Me.
Don't Tread On Me (V) is a Light Interrupt (Used or Starting Interrupt) from Virtual Set 0.
Card Text
USED: Use 1 Force to deploy an Effect that deploys for free on table (or on your side of table) and is always Immune to Alter from Reserve Deck; reshuffle. STARTING: When drawing your starting hand, draw up to 12 cards instead of 8. Place this Interrupt in Reserve Deck.
Lore
Han did not take kindly to Jabba's posturing.
Rulings
- Must draw at least 8 cards into opening hand.[1]
- May draw additional cards one at a time and review each one before deciding to draw again or not.
- Effect cannot have any deploy cost listed in its game text.
Pulls
- Any [Immune to Alter] effect that deploys for free on table (or your side of table)
Also known as
- 12 Card Hand
- 12 Card Start
- DTOMv
Counterpart
See Also
Sources
- Virtual Set 0 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org — Light: Don't Tread On Me (V)
- Scomp Link Access
References