Colonel Dyer: Difference between revisions
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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | |sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Character: Colonel Dyer, Endor, R | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Character: Colonel Dyer, Endor, R | ||
|strategy=By [mailto:jediknight@decipher.com Justin Pakes, Jedi Knight]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/endor/dark/small/coloneldyer.html</ref> | |||
As his picture suggests, this man runs the Bunker. He keeps [[Ominous Rumors]] in play, making him almost invaluable in a [[Endor Operations / Imperial Outpost{{!}}Endor Operations]] deck and allowing you to concentrate on only the [[Establish Secret Base]] effect, which at worst is only sent to your Used Pile. A handy Objective flipping safeguard. Remember that Dyer, being Power 3 Ability 3 is invaluable for [[Endor (Dark){{!}}Endor]] Booster draft. Simply add one Biker Scout for a destiny draw, and they can react to his location from next door also. It does make him susceptible to [[Goo Nee Tay]] though in a constructed environment. | |||
Combos: you were expecting something more complex? | |||
|combos=* [[Colonel Dyer]] + [[Endor Operations / Imperial Outpost{{!}}Endor Operations]] Objective<ref name="scomp">https://scomp.starwarsccg.org/?s=Colonel%20Dyer</ref> | |combos=* [[Colonel Dyer]] + [[Endor Operations / Imperial Outpost{{!}}Endor Operations]] Objective<ref name="scomp">https://scomp.starwarsccg.org/?s=Colonel%20Dyer</ref> | ||
* [[Colonel Dyer]] + [[Commander Igar]] + [[Scout Recon]] | * [[Colonel Dyer]] + [[Commander Igar]] + [[Scout Recon]] | ||
Revision as of 19:11, 22 September 2026
| Title | Colonel Dyer |
|---|---|
| Side | Dark |
| Type | Character — Imperial |
| Set | Endor |
| Rarity | R |
| Uniqueness | Unique |
| Destiny | 2 |
| Power | 3 |
| Ability | 3 |
| Deploy | 3 |
| Forfeit | 4 |
| Icons | Warrior |
| card_uid | 8_93 |
| Version | printed |
| Printings | Endor — this page |
Colonel Dyer is a Dark Character (Imperial) from Endor.
Card Text
While at Bunker of an Endor battleground site, prevents Ominous Rumors from being canceled. Your [Endor] troopers may move as a 'react' to same site.
Lore
Responsible for defense of control bunker. Leader. Worked closely with Moff Jerjerrod to plan the installation's defense. Instructed to hold troops in reserve.
Strategy
By Justin Pakes, Jedi Knight[1]
As his picture suggests, this man runs the Bunker. He keeps Ominous Rumors in play, making him almost invaluable in a Endor Operations deck and allowing you to concentrate on only the Establish Secret Base effect, which at worst is only sent to your Used Pile. A handy Objective flipping safeguard. Remember that Dyer, being Power 3 Ability 3 is invaluable for Endor Booster draft. Simply add one Biker Scout for a destiny draw, and they can react to his location from next door also. It does make him susceptible to Goo Nee Tay though in a constructed environment.
Combos: you were expecting something more complex?
Combos
- Colonel Dyer + Endor Operations Objective[2]
- Colonel Dyer + Commander Igar + Scout Recon
Pulled by
Characteristics
- Force-Attuned
- leader
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Character: Colonel Dyer, Endor, R
References