Premiere Two-Player Introductory Game: Difference between revisions
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Latest revision as of 13:54, 23 September 2026
Premiere Two-Player Introductory Game is the 3rd expansion of Star Wars CCG. It is published by Decipher in 1995 and consists of 135 cards.
The Premiere Two-Player Introductory Set was a product that was made for the Star Wars Customizable Card Game. This set focused mainly on the events that occurred during Star Wars: Episode IV A New Hope. The two-player game was designed by Decipher and distributed by Parker Brothers.
The game was sold in a box and included two 60 card decks and six premium cards, including an alternative persona of both Luke Skywalker and Darth Vader, that are not found in any other expansion set. The box also included a rule booklet and one Premiere Unlimited expansion pack (although a Limited expansion pack was included in the first 50,000 games produced). This set was the first in a series of Star Wars CCG two-player games, the second being The Empire Strikes Back Introductory Two-Player Game. This set was released in February of 1996.
Premium cards: Luke; Run Luke, Run!; Death Star: Level 6 Core Shaft Corridor; Vader; Vader's Obsession; Death Star: Docking Control Room 327.
Sources
- Star Wars CCG: The Expansions at Decipher.com (archive, 4 May 1999)
- Star Wars CCG cardlists at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007)
- Premiere Two-Player Introductory Set at Wookieepedia
Card list
Light Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Luke | Character | PM | 1 | Must deploy on Tatooine, but may move elsewhere. May not be deployed if two or more of opponent's unique (•) characters on table. Your warriors at same site as Luke, or adjacent sites are forfeit +1. |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Run Luke, Run! | Interrupt | PM | 6 | At any time, move Luke as a regular move (using landspeed for free) to a battle just initiated at an adjacent site. Luke is power +2 during that battle, unless Vader is present or adjacent to the battle site. OR You may cancel Vader's Obsession. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Death Star: Level 6 Core Shaft Corridor | Location | PM | 0 | Light: If you control, Luke and Obi-Wan are power +2 on Death Star. Dark: If you control, opponent needs 2 ability to control each Death Star site. |
Dark Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Vader | Character | PM | 1 | Must deploy on Death Star, but may move elsewhere. May not be deployed if two or more of opponent's unique (•) characters on table. If in a losing battle, draw destiny. If destiny > 4, 'choke' (lose) one Imperial present (your choice). |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Vader's Obsession | Interrupt | PM | 6 | During your move phase, if Vader moves to Luke's site from an adjacent site, begin a duel between them. Each adds two destiny to power. Winner retrieves lost Force equal to the difference. Loser loses same amount of Force, plus the character. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Death Star: Docking Control Room 327 | Location | PM | 0 | Dark: If you control, may deploy a docking bay directly from your Reserve Deck. Reshuffle deck. Light: If you control, with a Rebel with ability > 2 present, Force drain +2 here. |