Neck And Neck: Difference between revisions
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| Title | Neck And Neck |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | Tatooine |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 4 |
| card_uid | 11_38 |
| Version | printed |
| Printings | Tatooine — this page |
Neck And Neck is a Light Interrupt (Lost Interrupt) from Tatooine.
Card Text
If difference between opponent's and your highest race totals < 4, lose 1 Force. Opponent draws no race destiny next control phase. OR If both players have < 10 Life Force remaining, both players retrieve 4 Force.
Lore
When Anakin had finally caught up with Sebulba, he knew he needed to make some kind of a move to break away from the Dug and win the race.
Strategy
If you're podracing, you'll probably want to be packing a couple of these. This gives you the important ability to prevent your opponent
the first couple of turns, but Anakin can catch up quickly, and when you get close this can give you enough to pull away and make sure Sebulba will never catch you.
The alternative text can also be extremely useful in a close game. If you have Aim High out, you can guarantee your opponent won't be retrieving any Force. And even if Secret Plans is out, you can plan accordingly. Four force retrieved will buy you an extra turn, giving you the chance to win what would otherwise be a lost cause.
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Neck And Neck, Tatooine, U
References