Watto's Chance Cube: Difference between revisions
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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | |sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Watto's Chance Cube, Tatooine, U | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Watto's Chance Cube, Tatooine, U | ||
|strategy=By [mailto:jbh@spam.dimensional.com Joe Helfrich]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/tatooine/dark/small/wattoschancecube.html</ref> | |||
[[Watto]] likes to bet big when he gambles. The problem with betting big is that you can lose big as easily as you can win big. | |||
If [[Watto]] is participating in a battle, play this destiny 5 used interrupt to draw destiny. If it's even, you win and get to add two battle destiny. If it's odd, though, you lose – no matter how many battle destiny you draw this battle, your total is reduced to 0. | |||
Why on [[Tatooine (Dark){{!}}Tatooine]] would you ever make such a gamble? Well, if [[Watto]]'s alone, or [[General Solo]]'s about to cancel your battle destiny, you have very little to lose, so a lucky draw can make all of the difference. Beware of cards like [[Rebel Leadership]] and [[Changing The Odds]], however. | |||
|rulings=* Zero is an even number.<ref name="scomp">https://scomp.starwarsccg.org/?s=Watto%27s%20Chance%20Cube</ref> | |rulings=* Zero is an even number.<ref name="scomp">https://scomp.starwarsccg.org/?s=Watto%27s%20Chance%20Cube</ref> | ||
* If the destiny is not a whole number (e.g. a card with destiny 0.5), it is neither even nor odd, so no result. | * If the destiny is not a whole number (e.g. a card with destiny 0.5), it is neither even nor odd, so no result. | ||
Revision as of 19:11, 22 September 2026
| Title | Watto's Chance Cube |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Tatooine |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 5 |
| card_uid | 11_90 |
| Version | printed |
| Printings | Tatooine — this page |
Watto's Chance Cube is a Dark Interrupt (Used Interrupt) from Tatooine.
Card Text
If Watto is in a battle at a site, draw destiny. If destiny is odd, your total battle destiny = 0 this battle. If destiny is even, add two battle destiny.
Lore
We'll let fate decide, huh?
Strategy
Watto likes to bet big when he gambles. The problem with betting big is that you can lose big as easily as you can win big.
If Watto is participating in a battle, play this destiny 5 used interrupt to draw destiny. If it's even, you win and get to add two battle destiny. If it's odd, though, you lose – no matter how many battle destiny you draw this battle, your total is reduced to 0.
Why on Tatooine would you ever make such a gamble? Well, if Watto's alone, or General Solo's about to cancel your battle destiny, you have very little to lose, so a lucky draw can make all of the difference. Beware of cards like Rebel Leadership and Changing The Odds, however.
Rulings
- Zero is an even number.[2]
- If the destiny is not a whole number (e.g. a card with destiny 0.5), it is neither even nor odd, so no result.
Pulled by
Also known as
- WCC
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Watto's Chance Cube, Tatooine, U
References