Neck And Neck: Difference between revisions

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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Neck And Neck, Tatooine, U
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Neck And Neck, Tatooine, U
|strategy=By [mailto:ecolson@ix.netcom.com Eric Olson]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/tatooine/light/small/neckandneck.html</ref>
If you're podracing, you'll probably want to be packing a couple of these. This gives you the important ability to prevent your opponent
the first couple of turns, but Anakin can catch up quickly, and when you get close this can give you enough to pull away and make sure [[Sebulba]] will never catch you.
The alternative text can also be extremely useful in a close game. If you have [[Aim High]] out, you can guarantee your opponent won't be retrieving any Force. And even if [[Secret Plans (Dark){{!}}Secret Plans]] is out, you can plan accordingly. Four force retrieved will buy you an extra turn, giving you the chance to win what would otherwise be a lost cause.
|has_refs=1
}}
}}



Latest revision as of 19:13, 22 September 2026

Info
TitleNeck And Neck
SideLight
TypeInterruptLost Interrupt
SetTatooine
RarityU
UniquenessUnique
Destiny4
card_uid11_38
Versionprinted
PrintingsTatooine — this page

Neck And Neck is a Light Interrupt (Lost Interrupt) from Tatooine.

Card Text

If difference between opponent's and your highest race totals < 4, lose 1 Force. Opponent draws no race destiny next control phase. OR If both players have < 10 Life Force remaining, both players retrieve 4 Force.

Lore

When Anakin had finally caught up with Sebulba, he knew he needed to make some kind of a move to break away from the Dug and win the race.

Strategy

By Eric Olson[1]

If you're podracing, you'll probably want to be packing a couple of these. This gives you the important ability to prevent your opponent

the first couple of turns, but Anakin can catch up quickly, and when you get close this can give you enough to pull away and make sure Sebulba will never catch you.

The alternative text can also be extremely useful in a close game. If you have Aim High out, you can guarantee your opponent won't be retrieving any Force. And even if Secret Plans is out, you can plan accordingly. Four force retrieved will buy you an extra turn, giving you the chance to win what would otherwise be a lost cause.

See Also

Sources

References