A Few Maneuvers: Difference between revisions

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Scomp rulings; Decipher strategy if starred
Scomp sections; Decipher strategy; wiki-link card names
 
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* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: A Few Maneuvers, Premiere, C2
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: A Few Maneuvers, Premiere, C2
|strategy=''Decipher card strategy'' (starred on the Premiere Light card list). By Brian Kallenbach.
|strategy=By [mailto:briank@decipher.com Brian Kallenbach]<ref name="decipher-strategy">https://web.archive.org/web/20020612225158/http://www.decipher.com/starwars/cardlists/premiere/light/small/afewmaneuvers.html</ref>


The most important use of this card is one of the simplest in the game.
The most important use of this card is one of the simplest in the game. It is a destiny 6 and a widely usable Used Interrupt. This means that you may almost always play this interrupt, even if you don't need it, simply to get that 6 destiny back into your deck. It is also a helpful interrupt if your opponent plans on using [[Tractor Beam]] to snare one of your ships. [[A Few Maneuvers]] can through off that destiny draw, and can be played after your opponent targets you.
It is a destiny 6 and a widely usable Used Interrupt. This means that
you may almost always play this interrupt, even if you don't need it,
simply to get that 6 destiny back into your deck. It is also a helpful
interrupt if your opponent plans on using Tractor Beam to snare one
of your ships. A Few Maneuvers can through off that destiny draw, and
can be played after your opponent targets you.


Combos:
Combos:


A Few Maneuvers + Kessel Run -- A Few Maneuvers adds to the starship's
[[A Few Maneuvers]] + [[Kessel Run]] -- [[A Few Maneuvers]] adds to the starship's hyperspeed, increasing the speed with which you can make a [[Kessel Run]], especially when you're making a long distance run, say, from [[Kessel]] to [[Corellia]].
hyperspeed, increasing the speed with which you can make a Kessel Run,
|combos=* [[A Few Maneuvers]] + [[Kessel Run]] Increase your starship's hyperspeed to make a long-distance run (from [[Kessel]] to [[Corellia]] for example).<ref name="scomp">https://scomp.starwarsccg.org/?s=A%20Few%20Maneuvers</ref>
especially when you're making a long distance run, say, from Kessel
|canceled_by=* [[They're Coming In Too Fast!]]
to Corellia.
|counterpart=* [[Dark Maneuvers]]
 
|has_refs=1
Source: [https://web.archive.org/web/20020611184117/http://www.decipher.com/starwars/cardlists/premiere/light/small/afewmaneuvers.html A Few Maneuvers strategy] at Decipher.com (archive)
|rulings='''Combos'''
* A Few Maneuvers + Kessel Run Increase your starship's hyperspeed to make a long-distance run (from Kessel to Corellia for example).
 
''From [https://scomp.starwarsccg.org/?s=A%20Few%20Maneuvers Scomp Link Access] ([https://github.com/swccgpc/swccg-scomp swccg-scomp] / [https://github.com/swccgpc/swccg-card-json card JSON]). Players Committee card database, not Decipher printed text.''
}}
}}

Latest revision as of 07:22, 22 September 2026

Info
TitleA Few Maneuvers
SideLight
TypeInterruptUsed Interrupt
SetPremiere Limited
RarityC2
UniquenessUnrestricted
Destiny6
IconsInterrupt
card_uid1_70
Versionprinted
PrintingsPremiere Limited (1995, black border) — this page
Premiere Unlimited (1995/96, white border) — same art and text
Japanese Takara Premiere

A Few Maneuvers is a Light Interrupt (Used Interrupt) from Premiere Limited.

Card Text

Add 2 to hyperspeed and maneuver of any starfighter for the remainder of this turn. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.)

Lore

'...I know a few maneuvers. We'll lose them.' Boosted shields and fancy flying are necessary to escape Imperial weapon fire until hyperspace jump can be made.

Strategy

By Brian Kallenbach[1]

The most important use of this card is one of the simplest in the game. It is a destiny 6 and a widely usable Used Interrupt. This means that you may almost always play this interrupt, even if you don't need it, simply to get that 6 destiny back into your deck. It is also a helpful interrupt if your opponent plans on using Tractor Beam to snare one of your ships. A Few Maneuvers can through off that destiny draw, and can be played after your opponent targets you.

Combos:

A Few Maneuvers + Kessel Run -- A Few Maneuvers adds to the starship's hyperspeed, increasing the speed with which you can make a Kessel Run, especially when you're making a long distance run, say, from Kessel to Corellia.

Combos

Canceled by

Counterpart

See Also

Sources

References