Virtual Set 22: Difference between revisions
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V22-L-echobasetrooper.gif|200px|link=Echo Base Trooper (V | | [[File:V22-L-echobasetrooper.gif|200px|link=Echo Base Trooper (V)]] || [[Echo Base Trooper (V)]] || [[Character|Character]] || C3 || 3 || Power +1 on Hoth. Once per turn, may deploy a card with 'Echo' in title (except Echo Base Trooper or a location) from Reserve Deck; reshuffle. Once per turn, if on Hoth (or present with a Scomp link), may reveal the top card of each player's Reserve Deck. | ||
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| [[File:V22-L-generalpoedameron.gif|200px|link=General Poe Dameron | | [[File:V22-L-generalpoedameron.gif|200px|link=General Poe Dameron]] || [[General Poe Dameron]] || [[Character|Character]] || C || 1 || Adds 3 to power of anything he pilots. Draws one battle destiny if unable to otherwise. During battle, if opponent has a greater total number of characters and piloted starships here than you, may add one destiny to attrition. Immune to attrition < 3. | ||
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| [[File:V22-L-niennunbsullustansmuggler.gif|200px|link=Nien Nunb, Sullustan Smuggler | | [[File:V22-L-niennunbsullustansmuggler.gif|200px|link=Nien Nunb, Sullustan Smuggler]] || [[Nien Nunb, Sullustan Smuggler]] || [[Character|Character]] || R || 2 || Adds 2 to power of anything he pilots. While piloting a freighter, it is defense value +2 and opponent's immunity to attrition is limited to < 7 here (< 5 if Lando piloting here). | ||
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| [[File:V22-L-youngskywalker.gif|200px|link=Young Skywalker | | [[File:V22-L-youngskywalker.gif|200px|link=Young Skywalker]] || [[Young Skywalker]] || [[Character|Character]] || U || 6 || Adds 2 to power of anything he pilots. Deploys -3 to Endor. Power +2 while armed with Luke's Lightsaber. Once per game, may retrieve A Jedi's Focus or A Jedi's Fury into hand. Immune to attrition < 5 (< 6 while armed with Luke's Lightsaber). | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V22-L-reflection.gif|200px|link=Reflection (V | | [[File:V22-L-reflection.gif|200px|link=Reflection (V)]] || [[Reflection (V)]] || [[Effect|Effect]] || R || 3 || Deploy on Rebel leader Leia. She is defense value and immunity to attrition +1. While at a battleground, Force drain +1 here and, whenever you initiate a battle with a Rebel of ability < 5, retrieve 1 Force (2 if Leia and an Imperial participating). Lost if a Jedi 'communing.' [Immune to Alter]. | ||
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| [[File:V22-L-twilightisuponme.gif|200px|link=Twilight Is Upon Me (V | | [[File:V22-L-twilightisuponme.gif|200px|link=Twilight Is Upon Me (V)]] || [[Twilight Is Upon Me (V)]] || [[Effect|Effect]] || R || 5 || If His Destiny on table, deploy on table. Your personal Force generation = 2. Once per turn, may deploy a mobile docking bay from Reserve Deck; reshuffle. Your total power everywhere is +1 for each [Endor] or [Death Star II] battleground you occupy (limit +2). [Immune to Alter.] | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V22-L-attackpatterndelta.gif|200px|link=Attack Pattern Delta (V | | [[File:V22-L-attackpatterndelta.gif|200px|link=Attack Pattern Delta (V)]] || [[Attack Pattern Delta (V)]] || [[Interrupt|Interrupt]] || U1 || 3 || USED: Cancel Crash Landing or High-speed Tactics. LOST: Target a T-47. For remainder of turn, target is maneuver +1 and immune to attrition. OR If you occupy three Hoth battlegrounds with T-47s, cancel a non-[Immune to Sense] Interrupt just played. | ||
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| [[File:V22-L-imreadyforanything.gif|200px|link=I'm Ready For Anything | | [[File:V22-L-imreadyforanything.gif|200px|link=I'm Ready For Anything]] || [[I'm Ready For Anything]] || [[Interrupt|Interrupt]] || C2 || 5 || USED: For remainder of turn, each player may only fire one weapon at each Cantina or [Reflections II] site. OR If your Mara in battle, add 1 to a just drawn battle destiny (2 if at a [Reflections II] site). LOST: Deploy Mara and a lightsaber simultaneously from hand and/or Reserve Deck; reshuffle. | ||
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| [[File:V22-L-lonerogue.gif|200px|link=Lone Rogue (V | | [[File:V22-L-lonerogue.gif|200px|link=Lone Rogue (V)]] || [[Lone Rogue (V)]] || [[Interrupt|Interrupt]] || PM || 4 || LOST: If your [Hoth] objective on table, take Dack or Wes into hand from Reserve Deck; reshuffle. STARTING: If a [Hoth] objective on table, deploy Echo Base Garrison and two Effects that deploy for free and are always immune to Alter. Place Interrupt in Lost Pile. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V22-L-hothsnowtrench.gif|200px|link=Hoth: Snow Trench (2nd Marker) (V | | [[File:V22-L-hothsnowtrench.gif|200px|link=Hoth: Snow Trench (2nd Marker) (V)]] || [[Hoth: Snow Trench (2nd Marker) (V)]] || [[Location|Location]] || C2 || 0 || Light: Your artillery weapons deploy -2 here. Once per game, may deploy an artillery weapon here from Reserve Deck; reshuffle. Dark: Your deploy costs may not be modified here. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V22-L-theempireknowswerehere.gif|200px|link=The Empire Knows We're Here / Prepare For Ground Assault | | [[File:V22-L-theempireknowswerehere.gif|200px|link=The Empire Knows We're Here / Prepare For Ground Assault]] || [[The Empire Knows We're Here / Prepare For Ground Assault|The Empire Knows We're Here/Prepare For Ground Assault]] || [[Objective|Objective]] || U || 0 || Deploy Hoth and 1st Marker. For remainder of game, Hoth Energy Shield does not extend beyond 1st Marker. You may not deploy Ice Storm, [Special Edition] Leia, systems, or characters of ability > 4. Echo Base Garrison is immune to Alter. Once per turn, may deploy Echo Command Center or a marker site from Reserve Deck; reshuffle. While this side up, your Force drains are +1 at Hoth system. During your control phase, if you occupy two battleground marker sites, retrieve 1 Force. Flip this card if opponent occupies your Hoth location. | ||
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| [[File:V22-L-prepareforgroundassault.gif|200px|link=The Empire Knows We're Here / Prepare For Ground Assault | | [[File:V22-L-prepareforgroundassault.gif|200px|link=The Empire Knows We're Here / Prepare For Ground Assault]] || [[The Empire Knows We're Here / Prepare For Ground Assault|The Empire Knows We're Here/Prepare For Ground Assault]] || [[Objective|Objective]] || U || 7 || While this side up, cancels Hoth Sentry, Sunsdown, and the game text of your Admiral's Orders and unique (•) characters (except gunners, pilots, and troopers on table). Cards 'hit' by your artillery or vehicle weapons may not be used to satisfy attrition. If you just initiated battle, may peek at top X cards of your Used Pile, where X = number of Hoth battlegrounds you occupy; take one into hand and shuffle your Used Pile. Flip this card if opponent does not occupy your Hoth location. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V22-D-aplek.gif|200px|link=Ap'lek | | [[File:V22-D-aplek.gif|200px|link=Ap'lek]] || [[Ap'lek]] || [[Character|Character]] || F || 3 || Adds one battle destiny. If opponent initiates battle here, retrieve 1 Force and add its destiny number to Ap'lek's power, or power of Night Buzzard he is piloting. End of your turn: Use 1 Force to maintain OR Place out of play. | ||
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| [[File:V22-D-blackkrrsantan.gif|200px|link=Black Krrsantan | | [[File:V22-D-blackkrrsantan.gif|200px|link=Black Krrsantan]] || [[Black Krrsantan]] || [[Character|Character]] || U || 2 || Vibro-Ax deploys free on Krrsantan. Power +1 while defending a battle. If a battle was just initiated here, each player who has four or more characters present with Krrsantan must choose one to return to hand. | ||
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| [[File:V22-D-bobafettwithblasterrifle.gif|200px|link=Boba Fett With Blaster Rifle (V | | [[File:V22-D-bobafettwithblasterrifle.gif|200px|link=Boba Fett With Blaster Rifle (V)]] || [[Boba Fett With Blaster Rifle (V)]] || [[Character|Character]] || PM || 1 || Adds 2 to power of anything he pilots. Permanent weapon is •Boba Fett's Blaster Rifle (may target a character for free; draw destiny; if destiny > defense value, target captured; otherwise, if destiny +2 > defense value, target hit, is forfeit -3, and opponent loses 1 Force; may not be retargeted). | ||
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| [[File:V22-D-danzborin.gif|200px|link=Danz Borin (V | | [[File:V22-D-danzborin.gif|200px|link=Danz Borin (V)]] || [[Danz Borin (V)]] || [[Character|Character]] || U2 || 3 || Adds 3 to power of anything h pilots. While a passenger at Nal Hutta or Nar Shaddaa, your battle and weapon destiny draws (and Force drains) are +1 here. During your turn, opponent may use 3 Force to cancel Borin's game text until end of turn. | ||
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| [[File:V22-D-kylomasteroftheknightsofren.gif|200px|link=Kylo, Master Of The Knights Of Ren | | [[File:V22-D-kylomasteroftheknightsofren.gif|200px|link=Kylo, Master Of The Knights Of Ren]] || [[Kylo, Master Of The Knights Of Ren]] || [[Character|Character]] || U1 || 1 || Adds 3 to power of anything he pilots. While in battle alone: your total power here is +3, battle destiny draws may not be added and, if defending, once per game may take an Interrupt (except Ghhhk) into hand from Reserve Deck; reshuffle. Immune to attrition < 4 (< 5 if alone). | ||
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| [[File:V22-D-palpatinegalacticemperor.gif|200px|link=Palpatine, Galactic Emperor | | [[File:V22-D-palpatinegalacticemperor.gif|200px|link=Palpatine, Galactic Emperor]] || [[Palpatine, Galactic Emperor]] || [[Character|Character]] || C || 6 || Never deploys or moves (even if carried) to a site opponent occupies. Once per turn, may take The Empire's Back into hand from Reserve Deck; reshuffle. Opponent may not limit your Force generation at your mobile sites. Immune to attrition. | ||
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| [[File:V22-D-tonnikasisters.gif|200px|link=Tonnika Sisters (V | | [[File:V22-D-tonnikasisters.gif|200px|link=Tonnika Sisters (V)]] || [[Tonnika Sisters (V)]] || [[Character|Character]] || R1 || 2 || Assassins. Power and forfeit +2 at a cantina or night club. Twice during battle, may double your just drawn battle destiny of 2. Twice per game, if you have exactly two cards in hand, may draw two cards from Reserve Deck. Immune to Kiffex. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V22-D-holowanlaboratories.gif|200px|link=Holowan Laboratories | | [[File:V22-D-holowanlaboratories.gif|200px|link=Holowan Laboratories]] || [[Holowan Laboratories]] || [[Effect|Effect]] || C2 || 5 || Deploy on table. If your IG-88 or MagnaGuard was just lost, may place it here. Once per turn, may deploy a droid from here to same site as Insidious Prisoner as if from hand. While two MagnaGuards aboard Invisible Hand, Menace Fades is suspended. [Immune to Alter.] | ||
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| [[File:V22-D-vadersmachination.gif|200px|link=Vader's Machination | | [[File:V22-D-vadersmachination.gif|200px|link=Vader's Machination]] || [[Vader's Machination]] || [[Effect|Effect]] || R || 4 || If Vader's Malediction on table, deploy on table. Once per turn, may deploy a Mustafar location or a lightsaber from Reserve Deck; reshuffle. At start of opponent's control phase, Vader may relocate between [Cloud City] Chasm Walkway and opponent's battleground site as a regular move (for free). [Immune to Alter.] | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V22-D-afineadditiontomycollection.gif|200px|link=A Fine Addition To My Collection | | [[File:V22-D-afineadditiontomycollection.gif|200px|link=A Fine Addition To My Collection]] || [[A Fine Addition To My Collection]] || [[Interrupt|Interrupt]] || U || 5 || If Grievous just swung a lightsaber, add one battle destiny. OR Cancel an attempt to target Grievous with a lightsaber. OR Deploy any lightsaber from your Lost Pile on Grievous (he may use it until he is no longer carrying it). | ||
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| [[File:V22-D-forcepushpodracercollision.gif|200px|link=Force Push & •Podracer Collision | | [[File:V22-D-forcepushpodracercollision.gif|200px|link=Force Push & •Podracer Collision]] || [[Force Push & •Podracer Collision]] || [[Interrupt|Interrupt]] || U || 4 || USED: If you just verified opponent's Reserve Deck, search that Reserve Deck and place one Interrupt (except Houjix) found there out of play. LOST: Once per game, exchange two cards from hand with any one card from Force Pile; reshuffle. Immune to Too Close For Comfort. | ||
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| [[File:V22-D-walkergarrison.gif|200px|link=Walker Garrison (V | | [[File:V22-D-walkergarrison.gif|200px|link=Walker Garrison (V)]] || [[Walker Garrison (V)]] || [[Interrupt|Interrupt]] || PM || 4 || If your [Hoth] objective on table, choose: take [Premium] Veers or a [Premium] AT-AT into hand from Reserve Deck; reshuffle. OR Cancel a Force drain at a site if your AT-AT occupies a related battleground site. OR Retrieve an AT-AT Cannon. | ||
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| [[File:V22-D-yourpowersareweakoldman.gif|200px|link=Your Powers Are Weak, Old Man (V | | [[File:V22-D-yourpowersareweakoldman.gif|200px|link=Your Powers Are Weak, Old Man (V)]] || [[Your Powers Are Weak, Old Man (V)]] || [[Interrupt|Interrupt]] || R1 || 5 || USED: During battle, cancel game text of an opponent's hut or Jedi survivor. LOST: Cancel Clash Of Sabers (targeting your character of ability > 3) or Old Ben. OR Target a Jedi. Target is power -2 for remainder of turn. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V22-D-hothmainpowergenerators.gif|200px|link=Hoth: Main Power Generators (1st Marker) ( | | [[File:V22-D-hothmainpowergenerators.gif|200px|link=Hoth: Main Power Generators (1st Marker) (Dark)]] || [[Hoth: Main Power Generators (1st Marker) (Dark)|Hoth: Main Power Generators (1st Marker)]] || [[Location|Location]] || C2 || 0 || Dark: If 'blown away,' Light Side loses 5 Force. Light: 'Hoth Energy Shield Rules' in effect. Your artillery weapons on Hoth are powered. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V22-D-nightbuzzard.gif|200px|link=Night Buzzard | | [[File:V22-D-nightbuzzard.gif|200px|link=Night Buzzard]] || [[Night Buzzard]] || [[Starship|Starship]] || C || 2 || May add 1 pilot and 3 passengers. Permanent pilot is •Kuruk, who provides ability of 3. Kylo and Knights of Ren deploy -1 to same and related locations. Immune to attrition < 4. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V22-D-atatcannon.gif|200px|link=AT-AT Cannon (V | | [[File:V22-D-atatcannon.gif|200px|link=AT-AT Cannon (V)]] || [[AT-AT Cannon (V)]] || [[Weapon|Weapon]] || U1 || 3 || Deploy on your non-[Maintenance] AT-AT. May target a character or vehicle at same or adjacent site using 2 Force. Draw destiny. Add 1 if targeting a vehicle. Target hit if total destiny +1 > defense value. When fired by Target The Main Generator, adds 1 to total. Immune to Sabotage. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V22-D-theshieldwillbedowninmoments.gif|200px|link=The Shield Will Be Down In Moments / Imperial Troops Have Entered The Base! | | [[File:V22-D-theshieldwillbedowninmoments.gif|200px|link=The Shield Will Be Down In Moments / Imperial Troops Have Entered The Base!]] || [[The Shield Will Be Down In Moments / Imperial Troops Have Entered The Base!|The Shield Will Be Down In Moments/Imperial Troops Have Entered The Base!]] || [[Objective|Objective]] || R || 0 || Deploy 5th Marker, [Set 17] 4th Marker, 1st Marker, and [Set 9] Prepare For A Surface Attack. For remainder of game, you may not deploy Rebel Base Occupation, Sunsdown, or Dark Jedi (except Vader). AT-AT cannons may not fire during your control phase. Echo Base Sensors is canceled. While this side up, once per turn, may deploy a Hoth location from Reserve Deck; reshuffle. Opponent loses no more than 1 Force to You May Start Your Landing. Flip this card if Main Power Generators 'blown away.' | ||
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| [[File:V22-D-imperialtroopshaveenteredthebase.gif|200px|link=The Shield Will Be Down In Moments / Imperial Troops Have Entered The Base! | | [[File:V22-D-imperialtroopshaveenteredthebase.gif|200px|link=The Shield Will Be Down In Moments / Imperial Troops Have Entered The Base!]] || [[The Shield Will Be Down In Moments / Imperial Troops Have Entered The Base!|The Shield Will Be Down In Moments/Imperial Troops Have Entered The Base!]] || [[Objective|Objective]] || R || 7 || While this side up, attrition against opponent is +1 for each Imperial leader in battle. Rebel Leadership and We're Doomed are Lost Interrupts. Once per turn, may deploy a snowtrooper from Reserve Deck; reshuffle. Once during your control phase, may choose: retrieve bottom card of Lost Pile into hand or peek at the top X cards from opponent's Reserve Deck, where X = number of Hoth locations you control; replace in any order. Place out of play if you do not occupy a Hoth site with an AT-AT, Imperial leader, or snowtrooper. | ||
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| [[File:V22-D-theshieldwillbedowninmoments_ai.gif|200px|link=The Shield Will Be Down In Moments / Imperial Troops Have Entered The Base! (AI | | [[File:V22-D-theshieldwillbedowninmoments_ai.gif|200px|link=The Shield Will Be Down In Moments / Imperial Troops Have Entered The Base! (AI)]] || [[The Shield Will Be Down In Moments / Imperial Troops Have Entered The Base! (AI)|The Shield Will Be Down In Moments/Imperial Troops Have Entered The Base! (AI)]] || [[Objective|Objective]] || R || 0 || Deploy 5th Marker, [Set 17] 4th Marker, 1st Marker, and [Set 9] Prepare For A Surface Attack. For remainder of game, you may not deploy Rebel Base Occupation, Sunsdown, or Dark Jedi (except Vader). AT-AT cannons may not fire during your control phase. Echo Base Sensors is canceled. While this side up, once per turn, may deploy a Hoth location from Reserve Deck; reshuffle. Opponent loses no more than 1 Force to You May Start Your Landing. Flip this card if Main Power Generators 'blown away.' Imperial Troops Have Entered The Base!: While this side up, attrition against opponent is +1 for each Imperial leader in battle. Rebel Leadership and We're Doomed are Lost Interrupts. Once per turn, may deploy a snowtrooper from Reserve Deck; reshuffle. Once during your control phase, may choose: retrieve bottom card of Lost Pile into hand or peek at the top X cards from opponent's Reserve Deck, where X = number of Hoth locations you control; replace in any order. Place out of play if you do not occupy a Hoth site with an AT-AT, Imperial leader, or snowtrooper. | ||
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| [[File:V22-D-imperialtroopshaveenteredthebase_ai.gif|200px|link=The Shield Will Be Down In Moments / Imperial Troops Have Entered The Base! (AI | | [[File:V22-D-imperialtroopshaveenteredthebase_ai.gif|200px|link=The Shield Will Be Down In Moments / Imperial Troops Have Entered The Base! (AI)]] || [[The Shield Will Be Down In Moments / Imperial Troops Have Entered The Base! (AI)|The Shield Will Be Down In Moments/Imperial Troops Have Entered The Base! (AI)]] || [[Objective|Objective]] || R || 7 || The Shield Will Be Down In Moments: Deploy 5th Marker, [Set 17] 4th Marker, 1st Marker, and [Set 9] Prepare For A Surface Attack. For remainder of game, you may not deploy Rebel Base Occupation, Sunsdown, or Dark Jedi (except Vader). AT-AT cannons may not fire during your control phase. Echo Base Sensors is canceled. While this side up, once per turn, may deploy a Hoth location from Reserve Deck; reshuffle. Opponent loses no more than 1 Force to You May Start Your Landing. Flip this card if Main Power Generators 'blown away.' Imperial Troops Have Entered The Base!: While this side up, attrition against opponent is +1 for each Imperial leader in battle. Rebel Leadership and We're Doomed are Lost Interrupts. Once per turn, may deploy a snowtrooper from Reserve Deck; reshuffle. Once during your control phase, may choose: retrieve bottom card of Lost Pile into hand or peek at the top X cards from opponent's Reserve Deck, where X = number of Hoth locations you control; replace in any order. Place out of play if you do not occupy a Hoth site with an AT-AT, Imperial leader, or snowtrooper. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V22-D-targetthemaingenerator.gif|200px|link=Target The Main Generator (V | | [[File:V22-D-targetthemaingenerator.gif|200px|link=Target The Main Generator (V)]] || [[Target The Main Generator (V)]] || [[Epic Event|Epic Event]] || R2 || 0 || Deploy on Ice Plains. Once per turn, a player who controls this site may have this card follow their vehicle moving from here to an adjacent marker site. At the start of your deploy phase, if at 3rd Marker or lower, your AT-AT Cannon here may fire (if within range of Main Power Generators) as follows: Draw destiny. Add 1 for each marker site you occupy (2 if you control). If total destiny > 8, Main Power Generators 'blown away.' | ||
|} | |} | ||
Latest revision as of 13:48, 23 September 2026
| Virtual Set 22 | |
|---|---|
| Game/Set | Star Wars CCG |
| Expansion | Virtual Set 22 |
| Publisher | Star Wars CCG Players Committee |
| Date | 2 October 2023 |
| Cards Total | 30 |
| Card Size | 63x88mm |
Virtual Set 22 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 2 October 2023. These are not Decipher cards.
Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.
Card list
Light Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Echo Base Trooper (V) | Character | C3 | 3 | Power +1 on Hoth. Once per turn, may deploy a card with 'Echo' in title (except Echo Base Trooper or a location) from Reserve Deck; reshuffle. Once per turn, if on Hoth (or present with a Scomp link), may reveal the top card of each player's Reserve Deck. | |
| General Poe Dameron | Character | C | 1 | Adds 3 to power of anything he pilots. Draws one battle destiny if unable to otherwise. During battle, if opponent has a greater total number of characters and piloted starships here than you, may add one destiny to attrition. Immune to attrition < 3. | |
| Nien Nunb, Sullustan Smuggler | Character | R | 2 | Adds 2 to power of anything he pilots. While piloting a freighter, it is defense value +2 and opponent's immunity to attrition is limited to < 7 here (< 5 if Lando piloting here). | |
| Young Skywalker | Character | U | 6 | Adds 2 to power of anything he pilots. Deploys -3 to Endor. Power +2 while armed with Luke's Lightsaber. Once per game, may retrieve A Jedi's Focus or A Jedi's Fury into hand. Immune to attrition < 5 (< 6 while armed with Luke's Lightsaber). |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Reflection (V) | Effect | R | 3 | Deploy on Rebel leader Leia. She is defense value and immunity to attrition +1. While at a battleground, Force drain +1 here and, whenever you initiate a battle with a Rebel of ability < 5, retrieve 1 Force (2 if Leia and an Imperial participating). Lost if a Jedi 'communing.' [Immune to Alter]. | |
| Twilight Is Upon Me (V) | Effect | R | 5 | If His Destiny on table, deploy on table. Your personal Force generation = 2. Once per turn, may deploy a mobile docking bay from Reserve Deck; reshuffle. Your total power everywhere is +1 for each [Endor] or [Death Star II] battleground you occupy (limit +2). [Immune to Alter.] |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Attack Pattern Delta (V) | Interrupt | U1 | 3 | USED: Cancel Crash Landing or High-speed Tactics. LOST: Target a T-47. For remainder of turn, target is maneuver +1 and immune to attrition. OR If you occupy three Hoth battlegrounds with T-47s, cancel a non-[Immune to Sense] Interrupt just played. | |
| I'm Ready For Anything | Interrupt | C2 | 5 | USED: For remainder of turn, each player may only fire one weapon at each Cantina or [Reflections II] site. OR If your Mara in battle, add 1 to a just drawn battle destiny (2 if at a [Reflections II] site). LOST: Deploy Mara and a lightsaber simultaneously from hand and/or Reserve Deck; reshuffle. | |
| Lone Rogue (V) | Interrupt | PM | 4 | LOST: If your [Hoth] objective on table, take Dack or Wes into hand from Reserve Deck; reshuffle. STARTING: If a [Hoth] objective on table, deploy Echo Base Garrison and two Effects that deploy for free and are always immune to Alter. Place Interrupt in Lost Pile. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Hoth: Snow Trench (2nd Marker) (V) | Location | C2 | 0 | Light: Your artillery weapons deploy -2 here. Once per game, may deploy an artillery weapon here from Reserve Deck; reshuffle. Dark: Your deploy costs may not be modified here. |
Objective
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| The Empire Knows We're Here/Prepare For Ground Assault | Objective | U | 0 | Deploy Hoth and 1st Marker. For remainder of game, Hoth Energy Shield does not extend beyond 1st Marker. You may not deploy Ice Storm, [Special Edition] Leia, systems, or characters of ability > 4. Echo Base Garrison is immune to Alter. Once per turn, may deploy Echo Command Center or a marker site from Reserve Deck; reshuffle. While this side up, your Force drains are +1 at Hoth system. During your control phase, if you occupy two battleground marker sites, retrieve 1 Force. Flip this card if opponent occupies your Hoth location. | |
| The Empire Knows We're Here/Prepare For Ground Assault | Objective | U | 7 | While this side up, cancels Hoth Sentry, Sunsdown, and the game text of your Admiral's Orders and unique (•) characters (except gunners, pilots, and troopers on table). Cards 'hit' by your artillery or vehicle weapons may not be used to satisfy attrition. If you just initiated battle, may peek at top X cards of your Used Pile, where X = number of Hoth battlegrounds you occupy; take one into hand and shuffle your Used Pile. Flip this card if opponent does not occupy your Hoth location. |
Dark Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Ap'lek | Character | F | 3 | Adds one battle destiny. If opponent initiates battle here, retrieve 1 Force and add its destiny number to Ap'lek's power, or power of Night Buzzard he is piloting. End of your turn: Use 1 Force to maintain OR Place out of play. | |
| Black Krrsantan | Character | U | 2 | Vibro-Ax deploys free on Krrsantan. Power +1 while defending a battle. If a battle was just initiated here, each player who has four or more characters present with Krrsantan must choose one to return to hand. | |
| Boba Fett With Blaster Rifle (V) | Character | PM | 1 | Adds 2 to power of anything he pilots. Permanent weapon is •Boba Fett's Blaster Rifle (may target a character for free; draw destiny; if destiny > defense value, target captured; otherwise, if destiny +2 > defense value, target hit, is forfeit -3, and opponent loses 1 Force; may not be retargeted). | |
| Danz Borin (V) | Character | U2 | 3 | Adds 3 to power of anything h pilots. While a passenger at Nal Hutta or Nar Shaddaa, your battle and weapon destiny draws (and Force drains) are +1 here. During your turn, opponent may use 3 Force to cancel Borin's game text until end of turn. | |
| Kylo, Master Of The Knights Of Ren | Character | U1 | 1 | Adds 3 to power of anything he pilots. While in battle alone: your total power here is +3, battle destiny draws may not be added and, if defending, once per game may take an Interrupt (except Ghhhk) into hand from Reserve Deck; reshuffle. Immune to attrition < 4 (< 5 if alone). | |
| Palpatine, Galactic Emperor | Character | C | 6 | Never deploys or moves (even if carried) to a site opponent occupies. Once per turn, may take The Empire's Back into hand from Reserve Deck; reshuffle. Opponent may not limit your Force generation at your mobile sites. Immune to attrition. | |
| Tonnika Sisters (V) | Character | R1 | 2 | Assassins. Power and forfeit +2 at a cantina or night club. Twice during battle, may double your just drawn battle destiny of 2. Twice per game, if you have exactly two cards in hand, may draw two cards from Reserve Deck. Immune to Kiffex. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Holowan Laboratories | Effect | C2 | 5 | Deploy on table. If your IG-88 or MagnaGuard was just lost, may place it here. Once per turn, may deploy a droid from here to same site as Insidious Prisoner as if from hand. While two MagnaGuards aboard Invisible Hand, Menace Fades is suspended. [Immune to Alter.] | |
| Vader's Machination | Effect | R | 4 | If Vader's Malediction on table, deploy on table. Once per turn, may deploy a Mustafar location or a lightsaber from Reserve Deck; reshuffle. At start of opponent's control phase, Vader may relocate between [Cloud City] Chasm Walkway and opponent's battleground site as a regular move (for free). [Immune to Alter.] |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| A Fine Addition To My Collection | Interrupt | U | 5 | If Grievous just swung a lightsaber, add one battle destiny. OR Cancel an attempt to target Grievous with a lightsaber. OR Deploy any lightsaber from your Lost Pile on Grievous (he may use it until he is no longer carrying it). | |
| Force Push & •Podracer Collision | Interrupt | U | 4 | USED: If you just verified opponent's Reserve Deck, search that Reserve Deck and place one Interrupt (except Houjix) found there out of play. LOST: Once per game, exchange two cards from hand with any one card from Force Pile; reshuffle. Immune to Too Close For Comfort. | |
| Walker Garrison (V) | Interrupt | PM | 4 | If your [Hoth] objective on table, choose: take [Premium] Veers or a [Premium] AT-AT into hand from Reserve Deck; reshuffle. OR Cancel a Force drain at a site if your AT-AT occupies a related battleground site. OR Retrieve an AT-AT Cannon. | |
| Your Powers Are Weak, Old Man (V) | Interrupt | R1 | 5 | USED: During battle, cancel game text of an opponent's hut or Jedi survivor. LOST: Cancel Clash Of Sabers (targeting your character of ability > 3) or Old Ben. OR Target a Jedi. Target is power -2 for remainder of turn. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Hoth: Main Power Generators (1st Marker) | Location | C2 | 0 | Dark: If 'blown away,' Light Side loses 5 Force. Light: 'Hoth Energy Shield Rules' in effect. Your artillery weapons on Hoth are powered. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Night Buzzard | Starship | C | 2 | May add 1 pilot and 3 passengers. Permanent pilot is •Kuruk, who provides ability of 3. Kylo and Knights of Ren deploy -1 to same and related locations. Immune to attrition < 4. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| AT-AT Cannon (V) | Weapon | U1 | 3 | Deploy on your non-[Maintenance] AT-AT. May target a character or vehicle at same or adjacent site using 2 Force. Draw destiny. Add 1 if targeting a vehicle. Target hit if total destiny +1 > defense value. When fired by Target The Main Generator, adds 1 to total. Immune to Sabotage. |
Objective
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| The Shield Will Be Down In Moments/Imperial Troops Have Entered The Base! | Objective | R | 0 | Deploy 5th Marker, [Set 17] 4th Marker, 1st Marker, and [Set 9] Prepare For A Surface Attack. For remainder of game, you may not deploy Rebel Base Occupation, Sunsdown, or Dark Jedi (except Vader). AT-AT cannons may not fire during your control phase. Echo Base Sensors is canceled. While this side up, once per turn, may deploy a Hoth location from Reserve Deck; reshuffle. Opponent loses no more than 1 Force to You May Start Your Landing. Flip this card if Main Power Generators 'blown away.' | |
| The Shield Will Be Down In Moments/Imperial Troops Have Entered The Base! | Objective | R | 7 | While this side up, attrition against opponent is +1 for each Imperial leader in battle. Rebel Leadership and We're Doomed are Lost Interrupts. Once per turn, may deploy a snowtrooper from Reserve Deck; reshuffle. Once during your control phase, may choose: retrieve bottom card of Lost Pile into hand or peek at the top X cards from opponent's Reserve Deck, where X = number of Hoth locations you control; replace in any order. Place out of play if you do not occupy a Hoth site with an AT-AT, Imperial leader, or snowtrooper. | |
| The Shield Will Be Down In Moments/Imperial Troops Have Entered The Base! (AI) | Objective | R | 0 | Deploy 5th Marker, [Set 17] 4th Marker, 1st Marker, and [Set 9] Prepare For A Surface Attack. For remainder of game, you may not deploy Rebel Base Occupation, Sunsdown, or Dark Jedi (except Vader). AT-AT cannons may not fire during your control phase. Echo Base Sensors is canceled. While this side up, once per turn, may deploy a Hoth location from Reserve Deck; reshuffle. Opponent loses no more than 1 Force to You May Start Your Landing. Flip this card if Main Power Generators 'blown away.' Imperial Troops Have Entered The Base!: While this side up, attrition against opponent is +1 for each Imperial leader in battle. Rebel Leadership and We're Doomed are Lost Interrupts. Once per turn, may deploy a snowtrooper from Reserve Deck; reshuffle. Once during your control phase, may choose: retrieve bottom card of Lost Pile into hand or peek at the top X cards from opponent's Reserve Deck, where X = number of Hoth locations you control; replace in any order. Place out of play if you do not occupy a Hoth site with an AT-AT, Imperial leader, or snowtrooper. | |
| The Shield Will Be Down In Moments/Imperial Troops Have Entered The Base! (AI) | Objective | R | 7 | The Shield Will Be Down In Moments: Deploy 5th Marker, [Set 17] 4th Marker, 1st Marker, and [Set 9] Prepare For A Surface Attack. For remainder of game, you may not deploy Rebel Base Occupation, Sunsdown, or Dark Jedi (except Vader). AT-AT cannons may not fire during your control phase. Echo Base Sensors is canceled. While this side up, once per turn, may deploy a Hoth location from Reserve Deck; reshuffle. Opponent loses no more than 1 Force to You May Start Your Landing. Flip this card if Main Power Generators 'blown away.' Imperial Troops Have Entered The Base!: While this side up, attrition against opponent is +1 for each Imperial leader in battle. Rebel Leadership and We're Doomed are Lost Interrupts. Once per turn, may deploy a snowtrooper from Reserve Deck; reshuffle. Once during your control phase, may choose: retrieve bottom card of Lost Pile into hand or peek at the top X cards from opponent's Reserve Deck, where X = number of Hoth locations you control; replace in any order. Place out of play if you do not occupy a Hoth site with an AT-AT, Imperial leader, or snowtrooper. |
Epic Event
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Target The Main Generator (V) | Epic Event | R2 | 0 | Deploy on Ice Plains. Once per turn, a player who controls this site may have this card follow their vehicle moving from here to an adjacent marker site. At the start of your deploy phase, if at 3rd Marker or lower, your AT-AT Cannon here may fire (if within range of Main Power Generators) as follows: Draw destiny. Add 1 for each marker site you occupy (2 if you control). If total destiny > 8, Main Power Generators 'blown away.' |
Sources
- Virtual Set 22 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org