Escape Pod: Difference between revisions
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* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | * [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Escape Pod, Premiere, U2 | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Escape Pod, Premiere, U2 | ||
|strategy=By [mailto:Red.13@psu.edu Ryan Werntz], Red 13<ref name="decipher-strategy">https://web.archive.org/web/20010628231622/http://www.decipher.com/starwars/cardlists/premiere/light/small/escapepod.html</ref> | |||
Imagine the following situation. The [[Redemption]] is hovering over [[Tatooine]] while battles ensue below on the planet's surface. Both sides have been taking losses and it looks like [[Tatooine]] may soon be uninhabited. The Light Side player has been wise and there are quite a few [[Bacta Tank]] patients recovering on the [[Redemption]]. | |||
The Dark Side player realizes that if the [[Redemption]] isn't taken out, pretty soon there will be no chance of winning. The Dark Side player decides that its time to bring in the big guns and deploys the [[Death Star Assault Squadron]] to [[Tatooine]]. | |||
Bad luck for the Light Side, huh? Not really. If the Light Side player has learned anything from the wise [[Yoda]], they would have been holding an [[Escape Pod]] in hand so characters aboard the lost [[Redemption]] can travel back down to the surface to do more battle. | |||
Although it appears the original intent of [[Escape Pod]] is to avoid a potential loss, it gives the Light Side yet another way to surprise the Dark Side. Also, keep in mind that [[Escape Pod]] has a destiny of 6 and is a Used Interrupt. | |||
Combos: [[Escape Pod]] + [[Bacta Tank]] + [[Redemption]] to give the Dark Side a big surprise! | |||
|rulings=* May not relocate opponent's cards.<ref name="scomp">https://scomp.starwarsccg.org/?s=Escape%20Pod</ref> | |||
* May not relocate weapons and devices deployed directly upon a starship or vehicle (e.g. [[Rectenna]] or [[Heavy Turbolaser Battery]]). | |||
|underlying_card_for=* [[Escape Pod (V)]] | |||
|has_refs=1 | |||
}} | }} | ||
Latest revision as of 07:22, 22 September 2026
| Title | Escape Pod |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Premiere Limited |
| Rarity | U2 |
| Uniqueness | Unrestricted |
| Destiny | 6 |
| Icons | Interrupt |
| card_uid | 1_79 |
| Version | printed |
| Printings | Premiere Limited (1995, black border) — this page Premiere Unlimited (1995/96, white border) — same art and text Japanese Takara Premiere |
Escape Pod is a Light Interrupt (Used Interrupt) from Premiere Limited.
Card Text
If your capital starship is about to be lost, relocate your characters aboard to any one planet site.
Lore
Capital starships have emergency escape pods. Equipped with food, water, flares, medpacs, hunting blaster and tracking beacon (R2-D2 deactivated this one's beacon).
Strategy
By Ryan Werntz, Red 13[1]
Imagine the following situation. The Redemption is hovering over Tatooine while battles ensue below on the planet's surface. Both sides have been taking losses and it looks like Tatooine may soon be uninhabited. The Light Side player has been wise and there are quite a few Bacta Tank patients recovering on the Redemption.
The Dark Side player realizes that if the Redemption isn't taken out, pretty soon there will be no chance of winning. The Dark Side player decides that its time to bring in the big guns and deploys the Death Star Assault Squadron to Tatooine.
Bad luck for the Light Side, huh? Not really. If the Light Side player has learned anything from the wise Yoda, they would have been holding an Escape Pod in hand so characters aboard the lost Redemption can travel back down to the surface to do more battle.
Although it appears the original intent of Escape Pod is to avoid a potential loss, it gives the Light Side yet another way to surprise the Dark Side. Also, keep in mind that Escape Pod has a destiny of 6 and is a Used Interrupt.
Combos: Escape Pod + Bacta Tank + Redemption to give the Dark Side a big surprise!
Rulings
- May not relocate opponent's cards.[2]
- May not relocate weapons and devices deployed directly upon a starship or vehicle (e.g. Rectenna or Heavy Turbolaser Battery).
Underlying card for
See Also
Sources
- Premiere Light Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Escape Pod, Premiere, U2