Electrobinoculars: Difference between revisions

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Scomp rulings; Decipher strategy if starred
Scomp sections; Decipher strategy; wiki-link card names
 
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* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Device: Electrobinoculars, Premiere, C2
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Device: Electrobinoculars, Premiere, C2
|strategy=''Decipher card strategy'' (starred on the Premiere Light card list).
|strategy=By Tom Lischke<ref name="decipher-strategy">https://web.archive.org/web/20010628230532/http://www.decipher.com/starwars/cardlists/premiere/light/small/electrobinoculars.html</ref>


Electrobinoculars (EB) is one of the most versatile cards in SW:CCG.
[[Electrobinoculars]] (EB) is one of the most versatile cards in SW:CCG. It would be difficult to imagine a deck where this card is not useful. Any type of strategy, be it high battle destiny, weapons, or an interrupt laden philosophy, can benefit from the presence of EB. One of the often overlooked advantages of EB is that the only way to counter the effect is to eliminate the character carrying the device. The ability to control destiny draws can make a decisive difference in many games. There are a vast number of combos which utilize the destiny control ability of EB. Be warned that the limited version of EB is a misprint and should read one to deploy, two to use.
It would be difficult to imagine a deck where this card is not useful.
Any type of strategy, be it high battle destiny, weapons, or an interrupt
laden philosophy, can benefit from the presence of EB. One of the often overlooked
advantages of EB is that the only way to counter the effect is to eliminate the character
carrying the device. The ability to control destiny draws can make a decisive difference
in many games. There are a vast number of combos which utilize the destiny control ability of
EB. Be warned that the limited version of EB is a misprint and should read one to deploy,
two to use.


Combos:
Combos:


EB + Spys + any of Double Agent or I'm Here to Rescue You or Sabotage. Use your
EB + Spys + any of [[Double Agent]] or I'm Here to Rescue You or [[Sabotage]]. Use your spys to the fullest when you know the draws will succeed. [[Double Agent]] to destroy DS spys(even [[Undercover]]). Free the captives on the [[Death Star]] with I'm Here to Rescue You. Finally, use EB to make sure there are no 0 destinies waiting, and [[Sabotage]] [[Vader's Lightsaber]].
spys to the fullest when you know the draws will succeed. Double Agent to destroy
DS spys(even Undercover). Free the captives on the Death Star with I'm Here to
Rescue You. Finally, use EB to make sure there are no 0 destinies waiting, and
Sabotage Vader's Lightsaber.


EB + Timer Mine. Insure the destruction of a large DS taskforce by using EB to
EB + [[Timer Mine]]. Insure the destruction of a large DS taskforce by using EB to find a 5 or 6 for the [[Timer Mine]] destiny draw.
find a 5 or 6 for the Timer Mine destiny draw.


EB + Kabe or Wioslea. Thieves and gamblers like to have the inside information
EB + [[Kabe]] or [[Wioslea]]. Thieves and gamblers like to have the inside information when they work. Use EB to insure you can get that droid [[Wioslea]] had his eye on or that shiny new [[Dark Jedi Lightsaber]] [[Kabe]] was looking at. [[Wioslea]] can also use EB to get the most for the droid he sells when using [[Spaceport Speeders]].
when they work. Use EB to insure you can get that droid Wioslea had his eye on or
that shiny new Dark Jedi Lightsaber Kabe was looking at. Wioslea can also use EB
to get the most for the droid he sells when using Spaceport Speeders.


EB + Surprise Assault. Sting the DS player by Surprise Assaulting that Imperial
EB + [[Surprise Assault]]. Sting the DS player by [[Surprise]] Assaulting that [[Imperial Trooper Guard]] and then flipping over the 6 destiny card you found with EB.
Trooper Guard and then flipping over the 6 destiny card you found with EB.


EB + Panic. Use the EB to bring Obi or Luke to the top of the reserve deck. When
EB + [[Panic]]. Use the EB to bring Obi or [[Luke Skywalker{{!}}Luke]] to the top of the reserve deck. When the DS launches an attack at any site, give your defense a little more punch. Or maybe a lot more punch.
the DS launches an attack at any site, give your defense a little more punch. Or
maybe a lot more punch.


EB + weapons or destiny adders. The most basic use of EB is to find a high
EB + weapons or destiny adders. The most basic use of EB is to find a high destiny card to power a weapon or destiny draw. While basic, this is still extremely powerful. The DS gets pretty annoyed when a [[Rebel Trooper]] with a [[Blaster Rifle]] takes out [[Darth Vader{{!}}Vader]].
destiny card to power a weapon or destiny draw. While basic, this is still
extremely powerful. The DS gets pretty annoyed when a Rebel Trooper with a
Blaster Rifle takes out Vader.


EB + Death Star Plans or On The Edge. Insure the maximum return for DS Plans by
EB + [[Death Star Plans]] or [[On The Edge]]. Insure the maximum return for DS Plans by finding a nice destiny for the first card. EB takes a lot of the worry out of using [[On The Edge]] to regenerate force. EB can also help [[Figrin D'an]] stack the cards.
finding a nice destiny for the first card. EB takes a lot of the worry out of
using On The Edge to regenerate force. EB can also help Figrin D'an stack the
cards.


EB + Sense or Alter. If you can't get Obi or Luke out, use EB to insure the
EB + [[Sense]] or [[Alter]]. If you can't get Obi or [[Luke Skywalker{{!}}Luke]] out, use EB to insure the success of your [[Sense]] or [[Alter]] by finding a low destiny value.
success of your Sense or Alter by finding a low destiny value.


EB + Collision. Another EB use for the low destiny draw can even out the odds a
EB + Collision. Another EB use for the low destiny draw can even out the odds a bit in a [[Death Star]] fight. Play a couple of Collisions and watch as those TIEs and Imperial Star Destroyers go careening into one another.
bit in a Death Star fight. Play a couple of Collisions and watch as those TIEs
and Imperial Star Destroyers go careening into one another.


Just plain fun Combo:
Just plain fun Combo:


EB + Cantina Brawl. Won't the Emperor be annoyed when he hears that Vader was
EB + [[Cantina Brawl]]. Won't the Emperor be annoyed when he hears that [[Darth Vader{{!}}Vader]] was taken out by a flying [[Juri Juice]] mug in the [[Tatooine: Cantina{{!}}Cantina]] after you use the EB to find a 6 destiny!
taken out by a flying Juri Juice mug in the Cantina after you use the EB to find a 6 destiny!
|pulled_by=* [[Corporal Beezer]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Electrobinoculars</ref>
 
* [[Portable Scanner]]
Source: [https://web.archive.org/web/20020611184117/http://www.decipher.com/starwars/cardlists/premiere/light/small/electrobinoculars.html Electrobinoculars strategy] at Decipher.com (archive)
|underlying_card_for=* [[Maz Kanata]]
|rulings=
|has_refs=1
}}
}}

Latest revision as of 07:21, 22 September 2026

Info
TitleElectrobinoculars
SideLight
TypeDevice
SetPremiere Limited
RarityC2
UniquenessUnrestricted
Destiny3
IconsDevice
card_uid1_35
Versionprinted
PrintingsPremiere Limited (1995, black border) — this page
Premiere Unlimited (1995/96, white border) — same art and text
Japanese Takara Premiere

Electrobinoculars is a Light Device from Premiere Limited.

Card Text

Use 1 Force to deploy on any warrior. At any time, you may peek at the top card of your Reserve Deck by using 2 Force. You may choose to move that card to the top of your Force Pile.

Lore

Enhances distant targets using a computer-assisted zoom technology. Provides range information. Works in low-light. Rugged case protects the internal systems.

Strategy

By Tom Lischke[1]

Electrobinoculars (EB) is one of the most versatile cards in SW:CCG. It would be difficult to imagine a deck where this card is not useful. Any type of strategy, be it high battle destiny, weapons, or an interrupt laden philosophy, can benefit from the presence of EB. One of the often overlooked advantages of EB is that the only way to counter the effect is to eliminate the character carrying the device. The ability to control destiny draws can make a decisive difference in many games. There are a vast number of combos which utilize the destiny control ability of EB. Be warned that the limited version of EB is a misprint and should read one to deploy, two to use.

Combos:

EB + Spys + any of Double Agent or I'm Here to Rescue You or Sabotage. Use your spys to the fullest when you know the draws will succeed. Double Agent to destroy DS spys(even Undercover). Free the captives on the Death Star with I'm Here to Rescue You. Finally, use EB to make sure there are no 0 destinies waiting, and Sabotage Vader's Lightsaber.

EB + Timer Mine. Insure the destruction of a large DS taskforce by using EB to find a 5 or 6 for the Timer Mine destiny draw.

EB + Kabe or Wioslea. Thieves and gamblers like to have the inside information when they work. Use EB to insure you can get that droid Wioslea had his eye on or that shiny new Dark Jedi Lightsaber Kabe was looking at. Wioslea can also use EB to get the most for the droid he sells when using Spaceport Speeders.

EB + Surprise Assault. Sting the DS player by Surprise Assaulting that Imperial Trooper Guard and then flipping over the 6 destiny card you found with EB.

EB + Panic. Use the EB to bring Obi or Luke to the top of the reserve deck. When the DS launches an attack at any site, give your defense a little more punch. Or maybe a lot more punch.

EB + weapons or destiny adders. The most basic use of EB is to find a high destiny card to power a weapon or destiny draw. While basic, this is still extremely powerful. The DS gets pretty annoyed when a Rebel Trooper with a Blaster Rifle takes out Vader.

EB + Death Star Plans or On The Edge. Insure the maximum return for DS Plans by finding a nice destiny for the first card. EB takes a lot of the worry out of using On The Edge to regenerate force. EB can also help Figrin D'an stack the cards.

EB + Sense or Alter. If you can't get Obi or Luke out, use EB to insure the success of your Sense or Alter by finding a low destiny value.

EB + Collision. Another EB use for the low destiny draw can even out the odds a bit in a Death Star fight. Play a couple of Collisions and watch as those TIEs and Imperial Star Destroyers go careening into one another.

Just plain fun Combo:

EB + Cantina Brawl. Won't the Emperor be annoyed when he hears that Vader was taken out by a flying Juri Juice mug in the Cantina after you use the EB to find a 6 destiny!

Pulled by

Underlying card for

See Also

Sources

References