Virtual Set 13: Difference between revisions

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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V13-L-captainlandocalrissian.gif|200px|link=Captain Lando Calrissian (Virtual Set 13)]] || [[Captain Lando Calrissian (Virtual Set 13)|Captain Lando Calrissian]] || [[Character|Character]] || C || 3 || Adds 2 to power of anything he pilots. If a battle was just initiated here, may exchange a card in hand with an Interrupt of destiny = 4 from Reserve Deck; reshuffle. Once per game, if you have completed a Kessel Run, may return Lando to hand.
| [[File:V13-L-captainlandocalrissian.gif|200px|link=Captain Lando Calrissian]] || [[Captain Lando Calrissian]] || [[Character|Character]] || C || 3 || Adds 2 to power of anything he pilots. If a battle was just initiated here, may exchange a card in hand with an Interrupt of destiny = 4 from Reserve Deck; reshuffle. Once per game, if you have completed a Kessel Run, may return Lando to hand.
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| [[File:V13-L-chewbacca.gif|200px|link=Chewbacca (V) (Virtual Set 13)]] || [[Chewbacca (V) (Virtual Set 13)|Chewbacca (V)]] || [[Character|Character]] || R2 || 1 || Adds 2 to power of anything he pilots (3 if Falcon). May deploy -1 as a 'react' (-2 to same location as Han). If you have completed a Kessel Run, opponent's Force retrieval is canceled. During battle here (or at a holosite), your dejariks are destiny +2.
| [[File:V13-L-chewbacca.gif|200px|link=Chewbacca (V)]] || [[Chewbacca (V)]] || [[Character|Character]] || R2 || 1 || Adds 2 to power of anything he pilots (3 if Falcon). May deploy -1 as a 'react' (-2 to same location as Han). If you have completed a Kessel Run, opponent's Force retrieval is canceled. During battle here (or at a holosite), your dejariks are destiny +2.
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| [[File:V13-L-hansolo.gif|200px|link=Han... Solo (Virtual Set 13)]] || [[Han... Solo (Virtual Set 13)|Han... Solo]] || [[Character|Character]] || C || 1 || Adds 2 to power and maneuver of anything he pilots or drives. If exactly one 'coaxium' card here, may take it into hand. While piloting Falcon and you have completed a Kessel Run, adds one battle destiny and opponent generates no Force here.
| [[File:V13-L-hansolo.gif|200px|link=Han... Solo]] || [[Han... Solo]] || [[Character|Character]] || C || 1 || Adds 2 to power and maneuver of anything he pilots or drives. If exactly one 'coaxium' card here, may take it into hand. While piloting Falcon and you have completed a Kessel Run, adds one battle destiny and opponent generates no Force here.
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| [[File:V13-L-l337.gif|200px|link=L3-37 (Elthree-Threeseven) (Virtual Set 13)]] || [[L3-37 (Elthree-Threeseven) (Virtual Set 13)|L3-37 (Elthree-Threeseven)]] || [[Character|Character]] || C || 3 || While aboard (or stacked on) a freighter, adds 1 to power, maneuver, and hyperspeed, and when forfeiting L3-37, stack her on that freighter. May lose L3-37 to cancel a non-[Immune to Sense] Interrupt targeting a freighter she is aboard or stacked on.
| [[File:V13-L-l337.gif|200px|link=L3-37 (Elthree-Threeseven)]] || [[L3-37 (Elthree-Threeseven)]] || [[Character|Character]] || C || 3 || While aboard (or stacked on) a freighter, adds 1 to power, maneuver, and hyperspeed, and when forfeiting L3-37, stack her on that freighter. May lose L3-37 to cancel a non-[Immune to Sense] Interrupt targeting a freighter she is aboard or stacked on.
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| [[File:V13-L-qira.gif|200px|link=Qi'ra (Virtual Set 13)]] || [[Qi'ra (Virtual Set 13)|Qi'ra]] || [[Character|Character]] || R1 || 2 || When forfeited at same location as Han or Vos, may satisfy all remaining battle damage against you. If you just initiated a battle or Force drain at same battleground and you have completed a Kessel Run, opponent loses 1 Force. Immune to attrition < 3.
| [[File:V13-L-qira.gif|200px|link=Qi'ra]] || [[Qi'ra]] || [[Character|Character]] || R1 || 2 || When forfeited at same location as Han or Vos, may satisfy all remaining battle damage against you. If you just initiated a battle or Force drain at same battleground and you have completed a Kessel Run, opponent loses 1 Force. Immune to attrition < 3.
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| [[File:V13-L-qira_ai.gif|200px|link=Qi'ra (Holo AI) (Virtual Set 13)]] || [[Qi'ra (Holo AI) (Virtual Set 13)|Qi'ra (Holo AI)]] || [[Character|Character]] || R1 || 2 || When forfeited at same location as Han or Vos, may satisfy all remaining battle damage against you. If you just initiated a battle or Force drain at same battleground and you have completed a Kessel Run, opponent loses 1 Force. Immune to attrition < 3.
| [[File:V13-L-qira_ai.gif|200px|link=Qi'ra (Holo AI)]] || [[Qi'ra (Holo AI)]] || [[Character|Character]] || R1 || 2 || When forfeited at same location as Han or Vos, may satisfy all remaining battle damage against you. If you just initiated a battle or Force drain at same battleground and you have completed a Kessel Run, opponent loses 1 Force. Immune to attrition < 3.
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| [[File:V13-L-quigonjinnserenejedi.gif|200px|link=Qui-Gon Jinn, Serene Jedi (Virtual Set 13)]] || [[Qui-Gon Jinn, Serene Jedi (Virtual Set 13)|Qui-Gon Jinn, Serene Jedi]] || [[Character|Character]] || C || 1 || Once per game, may deploy Meditation on Qui-Gon from Lost Pile. If alone during battle: your total battle destiny is +1 for each weapon destiny draw that was completed while alone this battle, and opponent may not cancel your destiny draws. Immune to attrition.
| [[File:V13-L-quigonjinnserenejedi.gif|200px|link=Qui-Gon Jinn, Serene Jedi]] || [[Qui-Gon Jinn, Serene Jedi]] || [[Character|Character]] || C || 1 || Once per game, may deploy Meditation on Qui-Gon from Lost Pile. If alone during battle: your total battle destiny is +1 for each weapon destiny draw that was completed while alone this battle, and opponent may not cancel your destiny draws. Immune to attrition.
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| [[File:V13-L-riodurant.gif|200px|link=Rio Durant (Virtual Set 13)]] || [[Rio Durant (Virtual Set 13)|Rio Durant]] || [[Character|Character]] || C || 4 || Adds 2 to power of anything he pilots. Once per turn, if you just deployed a smuggler here, may place a card from hand in Used Pile to activate 2 Force. Once per game, if you just won a battle here, may steal a starfighter from opponent's Lost Pile into hand.
| [[File:V13-L-riodurant.gif|200px|link=Rio Durant]] || [[Rio Durant]] || [[Character|Character]] || C || 4 || Adds 2 to power of anything he pilots. Once per turn, if you just deployed a smuggler here, may place a card from hand in Used Pile to activate 2 Force. Once per game, if you just won a battle here, may steal a starfighter from opponent's Lost Pile into hand.
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| [[File:V13-L-tobiasbeckett.gif|200px|link=Tobias Beckett (Virtual Set 13)]] || [[Tobias Beckett (Virtual Set 13)|Tobias Beckett]] || [[Character|Character]] || C || 0 || If Vos or a [Set 13] smuggler on table, destiny +3 when drawn for destiny. Cancels Aurra's game text here. If just lost, may place out of play (for remainder of game, Han adds one battle destiny). If opponent just initiated a battle here, Beckett may fire a blaster.
| [[File:V13-L-tobiasbeckett.gif|200px|link=Tobias Beckett]] || [[Tobias Beckett]] || [[Character|Character]] || C || 0 || If Vos or a [Set 13] smuggler on table, destiny +3 when drawn for destiny. Cancels Aurra's game text here. If just lost, may place out of play (for remainder of game, Han adds one battle destiny). If opponent just initiated a battle here, Beckett may fire a blaster.
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| [[File:V13-L-val.gif|200px|link=Val (Virtual Set 13)]] || [[Val (Virtual Set 13)|Val]] || [[Character|Character]] || C || 2 || May forfeit in place of your 'hit' [Set 13] smuggler here, restoring that smuggler to normal. Permanent weapon is Blaster Pistol (may target a character or creature for free; draw destiny; target hit, and its forfeit = 0, if destiny +1 > defense value).
| [[File:V13-L-val.gif|200px|link=Val]] || [[Val]] || [[Character|Character]] || C || 2 || May forfeit in place of your 'hit' [Set 13] smuggler here, restoring that smuggler to normal. Permanent weapon is Blaster Pistol (may target a character or creature for free; draw destiny; target hit, and its forfeit = 0, if destiny +1 > defense value).
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| [[File:V13-L-yodamasteroftheforce.gif|200px|link=Yoda, Master Of The Force (V) (Virtual Set 13)]] || [[Yoda, Master Of The Force (V) (Virtual Set 13)|Yoda, Master Of The Force (V)]] || [[Character|Character]] || PM || 4 || Power +3 while defending a battle (or while exactly two Jedi on table). Once per game, during your move phase, may relocate to an [Episode I] battleground site as a regular move. Immune to attrition.
| [[File:V13-L-yodamasteroftheforce.gif|200px|link=Yoda, Master Of The Force (V)]] || [[Yoda, Master Of The Force (V)]] || [[Character|Character]] || PM || 4 || Power +3 while defending a battle (or while exactly two Jedi on table). Once per game, during your move phase, may relocate to an [Episode I] battleground site as a regular move. Immune to attrition.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V13-L-kesselrun.gif|200px|link=Kessel Run (V) (Virtual Set 13)]] || [[Kessel Run (V) (Virtual Set 13)|Kessel Run (V)]] || [[Effect|Effect]] || R2 || 5 || Deploy on Kessel; draw 'coaxium' destinies, stacking face up here until total > 12 (cannot deploy otherwise). During each move phase, if your smuggler here, move a 'coaxium' card from here to Used Pile. If no 'coaxium' cards here, retrieve 4 Force; place Effect out of play.
| [[File:V13-L-kesselrun.gif|200px|link=Kessel Run (V)]] || [[Kessel Run (V)]] || [[Effect|Effect]] || R2 || 5 || Deploy on Kessel; draw 'coaxium' destinies, stacking face up here until total > 12 (cannot deploy otherwise). During each move phase, if your smuggler here, move a 'coaxium' card from here to Used Pile. If no 'coaxium' cards here, retrieve 4 Force; place Effect out of play.
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| [[File:V13-L-meditation.gif|200px|link=Meditation (V) (Virtual Set 13)]] || [[Meditation (V) (Virtual Set 13)|Meditation (V)]] || [[Effect|Effect]] || R || 4 || Deploy on your character of ability > 3. Opponent's aliens here are power -1 (and forfeit -2 if a leader, [Maintenance], or [Permanent Weapon] card). During battle at same site, if opponent has more characters participating than you, may add one battle destiny (then lose Effect at end of battle).
| [[File:V13-L-meditation.gif|200px|link=Meditation (V)]] || [[Meditation (V)]] || [[Effect|Effect]] || R || 4 || Deploy on your character of ability > 3. Opponent's aliens here are power -1 (and forfeit -2 if a leader, [Maintenance], or [Permanent Weapon] card). During battle at same site, if opponent has more characters participating than you, may add one battle destiny (then lose Effect at end of battle).
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V13-L-anakinskywalker.gif|200px|link=Anakin Skywalker (V) (Virtual Set 13)]] || [[Anakin Skywalker (V) (Virtual Set 13)|Anakin Skywalker (V)]] || [[Interrupt|Interrupt]] || R || 4 || During any move phase, if I Feel The Conflict on table, take [Endor] Leia or [Dagobah] Luke into hand from Reserve Deck; reshuffle. OR During a battle at a site involving [Death Star II] Luke, choose: Add one destiny to attrition. OR Cancel the game text of a character of ability < 4.
| [[File:V13-L-anakinskywalker.gif|200px|link=Anakin Skywalker (V)]] || [[Anakin Skywalker (V)]] || [[Interrupt|Interrupt]] || R || 4 || During any move phase, if I Feel The Conflict on table, take [Endor] Leia or [Dagobah] Luke into hand from Reserve Deck; reshuffle. OR During a battle at a site involving [Death Star II] Luke, choose: Add one destiny to attrition. OR Cancel the game text of a character of ability < 4.
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| [[File:V13-L-hansdice.gif|200px|link=Han's Dice (V) (Virtual Set 13)]] || [[Han's Dice (V) (Virtual Set 13)|Han's Dice (V)]] || [[Interrupt|Interrupt]] || C2 || 3 || If Han or your gambler is in battle (with no Jedi), draw destiny: (0-2) subtract that amount from opponent's total battle destiny; (3-4) cancel the game text of a character participating in battle (if any); (5+) opponent loses all immunity to attrition (if any) this battle.
| [[File:V13-L-hansdice.gif|200px|link=Han's Dice (V)]] || [[Han's Dice (V)]] || [[Interrupt|Interrupt]] || C2 || 3 || If Han or your gambler is in battle (with no Jedi), draw destiny: (0-2) subtract that amount from opponent's total battle destiny; (3-4) cancel the game text of a character participating in battle (if any); (5+) opponent loses all immunity to attrition (if any) this battle.
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| [[File:V13-L-hesthebestsmuggleraround.gif|200px|link=He's The Best Smuggler Around (Virtual Set 13)]] || [[He's The Best Smuggler Around (Virtual Set 13)|He's The Best Smuggler Around]] || [[Interrupt|Interrupt]] || C || 4 || USED: Take Kessel Run, L3-37, or Lando into hand from Reserve Deck; reshuffle. OR If you just moved a 'coaxium' card to Used Pile, randomly retrieve 1 Force. LOST: Once per game, place a card stacked on [Set D] A Useless Gesture in your Lost Pile.
| [[File:V13-L-hesthebestsmuggleraround.gif|200px|link=He's The Best Smuggler Around]] || [[He's The Best Smuggler Around]] || [[Interrupt|Interrupt]] || C || 4 || USED: Take Kessel Run, L3-37, or Lando into hand from Reserve Deck; reshuffle. OR If you just moved a 'coaxium' card to Used Pile, randomly retrieve 1 Force. LOST: Once per game, place a card stacked on [Set D] A Useless Gesture in your Lost Pile.
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| [[File:V13-L-ivegotareallygoodfeelingaboutthis.gif|200px|link=I've Got A Really Good Feeling About This (Virtual Set 13)]] || [[I've Got A Really Good Feeling About This (Virtual Set 13)|I've Got A Really Good Feeling About This]] || [[Interrupt|Interrupt]] || R || 4 || If you have two smugglers on table, choose one: If opponent has more cards in hand than you, draw one card from Reserve Deck (two if [Set 13] Han on table). OR If there are more [Dark Side] than [Light Side] on table, activate 1 Force (2 if [Set 13] Han on table). OR Re-circulate.
| [[File:V13-L-ivegotareallygoodfeelingaboutthis.gif|200px|link=I've Got A Really Good Feeling About This]] || [[I've Got A Really Good Feeling About This]] || [[Interrupt|Interrupt]] || R || 4 || If you have two smugglers on table, choose one: If opponent has more cards in hand than you, draw one card from Reserve Deck (two if [Set 13] Han on table). OR If there are more [Dark Side] than [Light Side] on table, activate 1 Force (2 if [Set 13] Han on table). OR Re-circulate.
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| [[File:V13-L-savareenstandoff.gif|200px|link=Savareen Standoff (Virtual Set 13)]] || [[Savareen Standoff (Virtual Set 13)|Savareen Standoff]] || [[Interrupt|Interrupt]] || R || 3 || If a battle was just initiated, immediately fire a blaster deployed on your smuggler present. That blaster may fire again this battle. OR Your smuggler armed with a weapon card is defense value +2 for remainder of turn (even if just targeted by an Interrupt or weapon).
| [[File:V13-L-savareenstandoff.gif|200px|link=Savareen Standoff]] || [[Savareen Standoff]] || [[Interrupt|Interrupt]] || R || 3 || If a battle was just initiated, immediately fire a blaster deployed on your smuggler present. That blaster may fire again this battle. OR Your smuggler armed with a weapon card is defense value +2 for remainder of turn (even if just targeted by an Interrupt or weapon).
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V13-L-corellia.gif|200px|link=Corellia (V) (Virtual Set 13)]] || [[Corellia (V) (Virtual Set 13)|Corellia (V)]] || [[Location|Location]] || R1 || 0 || Light: Your Corellians and freighters deploy -1 here. Your starships are hyperspeed +1 when moving to or from here. Dark: If This Place Can Be A Little Rough on table, Force drain -1 here.
| [[File:V13-L-corellia.gif|200px|link=Corellia (V)]] || [[Corellia (V)]] || [[Location|Location]] || R1 || 0 || Light: Your Corellians and freighters deploy -1 here. Your starships are hyperspeed +1 when moving to or from here. Dark: If This Place Can Be A Little Rough on table, Force drain -1 here.
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| [[File:V13-L-deathstariichasmwalkway.gif|200px|link=Death Star II: Chasm Walkway (Virtual Set 13)]] || [[Death Star II: Chasm Walkway (Virtual Set 13)|Death Star II: Chasm Walkway]] || [[Location|Location]] || C || 0 || Light: While Luke alone here, he is power +2. Dark: Your total power here is -1 for each card stacked on I Feel The Conflict.
| [[File:V13-L-deathstariichasmwalkway.gif|200px|link=Death Star II: Chasm Walkway]] || [[Death Star II: Chasm Walkway]] || [[Location|Location]] || C || 0 || Light: While Luke alone here, he is power +2. Dark: Your total power here is -1 for each card stacked on I Feel The Conflict.
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| [[File:V13-L-kessel.gif|200px|link=Kessel (V) (Virtual Set 13)]] || [[Kessel (V) (Virtual Set 13)|Kessel (V)]] || [[Location|Location]] || U2 || 0 || Light: Force drain +1 here. For remainder of game, Kessel Run is immune to Alter and may not be canceled. Dark:
| [[File:V13-L-kessel.gif|200px|link=Kessel (V)]] || [[Kessel (V)]] || [[Location|Location]] || U2 || 0 || Light: Force drain +1 here. For remainder of game, Kessel Run is immune to Alter and may not be canceled. Dark:
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V13-L-leiasresistancetransport.gif|200px|link=Leia's Resistance Transport (Virtual Set 13)]] || [[Leia's Resistance Transport (Virtual Set 13)|Leia's Resistance Transport]] || [[Starship|Starship]] || U || 3 || May add 2 pilots and 5 passengers. Permanent pilot provides ability of 2. Deploys and moves like a starfighter. When deployed, may deploy a female Resistance character aboard (deploy -2 if a leader).
| [[File:V13-L-leiasresistancetransport.gif|200px|link=Leia's Resistance Transport]] || [[Leia's Resistance Transport]] || [[Starship|Starship]] || U || 3 || May add 2 pilots and 5 passengers. Permanent pilot provides ability of 2. Deploys and moves like a starfighter. When deployed, may deploy a female Resistance character aboard (deploy -2 if a leader).
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| [[File:V13-L-leiasresistancetransport_ai.gif|200px|link=Leia's Resistance Transport (AI) (Virtual Set 13)]] || [[Leia's Resistance Transport (AI) (Virtual Set 13)|Leia's Resistance Transport (AI)]] || [[Starship|Starship]] || U || 3 || May add 2 pilots and 5 passengers. Permanent pilot provides ability of 2. Deploys and moves like a starfighter. When deployed, may deploy a female Resistance character aboard (deploy -2 if a leader).
| [[File:V13-L-leiasresistancetransport_ai.gif|200px|link=Leia's Resistance Transport (AI)]] || [[Leia's Resistance Transport (AI)]] || [[Starship|Starship]] || U || 3 || May add 2 pilots and 5 passengers. Permanent pilot provides ability of 2. Deploys and moves like a starfighter. When deployed, may deploy a female Resistance character aboard (deploy -2 if a leader).
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V13-L-rock.gif|200px|link=Rock (Virtual Set 13)]] || [[Rock (Virtual Set 13)|Rock]] || [[Weapon|Weapon]] || C || 5 || Ewok weapon. Deploy on your warrior or Ewok. May 'throw' (place in Used Pile) to target a character. For remainder of turn, target is power -3 (and if Proxima, she cannot battle). If on a Corellian and a battle just initiated at same site, may 'throw' Rock.
| [[File:V13-L-rock.gif|200px|link=Rock]] || [[Rock]] || [[Weapon|Weapon]] || C || 5 || Ewok weapon. Deploy on your warrior or Ewok. May 'throw' (place in Used Pile) to target a character. For remainder of turn, target is power -3 (and if Proxima, she cannot battle). If on a Corellian and a battle just initiated at same site, may 'throw' Rock.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V13-D-admiralozzel.gif|200px|link=Admiral Ozzel (V) (Virtual Set 13)]] || [[Admiral Ozzel (V) (Virtual Set 13)|Admiral Ozzel (V)]] || [[Character|Character]] || R1 || 0 || Adds 2 to power of anything he pilots. Matching pilot for any Death Squadron Star Destroyer and, while piloting one, instead of Force draining here, may draw top card of Reserve Deck or raise your same or related converted location to the top.
| [[File:V13-D-admiralozzel.gif|200px|link=Admiral Ozzel (V)]] || [[Admiral Ozzel (V)]] || [[Character|Character]] || R1 || 0 || Adds 2 to power of anything he pilots. Matching pilot for any Death Squadron Star Destroyer and, while piloting one, instead of Force draining here, may draw top card of Reserve Deck or raise your same or related converted location to the top.
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| [[File:V13-D-aemongremmwithpercussivecannon.gif|200px|link=Aemon Gremm With Percussive Cannon (Dark)]] || [[Aemon Gremm With Percussive Cannon (Dark)|Aemon Gremm With Percussive Cannon]] || [[Character|Character]] || C || 2 || Permanent weapon is Percussive Cannon (may target a character or vehicle for free; draw destiny; if destiny > defense value, target hit and is power and forfeit -2). While with your guard or at an opponent's site, opponent's weapon destiny draws here are -1.
| [[File:V13-D-aemongremmwithpercussivecannon.gif|200px|link=Aemon Gremm With Percussive Cannon]] || [[Aemon Gremm With Percussive Cannon]] || [[Character|Character]] || C || 2 || Permanent weapon is Percussive Cannon (may target a character or vehicle for free; draw destiny; if destiny > defense value, target hit and is power and forfeit -2). While with your guard or at an opponent's site, opponent's weapon destiny draws here are -1.
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| [[File:V13-D-darthtyranus.gif|200px|link=Darth Tyranus (Dark)]] || [[Darth Tyranus (Dark)|Darth Tyranus]] || [[Character|Character]] || C2 || 1 || Deploys -1 to an [Episode I] location. Jedi here are power and immunity to attrition -1. During battle or lightsaber combat involving Dooku, may cancel and redraw an opponent's just drawn destiny. Immune to Sorry About The Mess and attrition < 6.
| [[File:V13-D-darthtyranus.gif|200px|link=Darth Tyranus]] || [[Darth Tyranus]] || [[Character|Character]] || C2 || 1 || Deploys -1 to an [Episode I] location. Jedi here are power and immunity to attrition -1. During battle or lightsaber combat involving Dooku, may cancel and redraw an opponent's just drawn destiny. Immune to Sorry About The Mess and attrition < 6.
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| [[File:V13-D-darthtyranus_ai.gif|200px|link=Darth Tyranus (Holo AI) (Dark)]] || [[Darth Tyranus (Holo AI) (Dark)|Darth Tyranus (Holo AI)]] || [[Character|Character]] || C2 || 1 || Deploys -1 to an [Episode I] location. Jedi here are power and immunity to attrition -1. During battle or lightsaber combat involving Dooku, may cancel and redraw an opponent's just drawn destiny. Immune to Sorry About The Mess and attrition < 6.
| [[File:V13-D-darthtyranus_ai.gif|200px|link=Darth Tyranus (Holo AI)]] || [[Darth Tyranus (Holo AI)]] || [[Character|Character]] || C2 || 1 || Deploys -1 to an [Episode I] location. Jedi here are power and immunity to attrition -1. During battle or lightsaber combat involving Dooku, may cancel and redraw an opponent's just drawn destiny. Immune to Sorry About The Mess and attrition < 6.
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| [[File:V13-D-drydenvos.gif|200px|link=Dryden Vos (Dark)]] || [[Dryden Vos (Dark)|Dryden Vos]] || [[Character|Character]] || C || 1 || When deployed, may deploy a weapon on Vos from Reserve Deck; reshuffle. While armed and present at a site, draws one battle destiny if unable to otherwise and opponent may not 'react' to or from here. Immune to attrition < 5 (<3 if with Qi'ra).
| [[File:V13-D-drydenvos.gif|200px|link=Dryden Vos]] || [[Dryden Vos]] || [[Character|Character]] || C || 1 || When deployed, may deploy a weapon on Vos from Reserve Deck; reshuffle. While armed and present at a site, draws one battle destiny if unable to otherwise and opponent may not 'react' to or from here. Immune to attrition < 5 (<3 if with Qi'ra).
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| [[File:V13-D-eighthbrother.gif|200px|link=Eighth Brother (Dark)]] || [[Eighth Brother (Dark)|Eighth Brother]] || [[Character|Character]] || C || 3 || Adds 2 to power of anything he pilots. May deploy or move as a 'react' to same site as a 'Hatred' card. During your move phase, unless alone, may return one of your Inquisitors here (and all cards on them) to owner's hand.
| [[File:V13-D-eighthbrother.gif|200px|link=Eighth Brother]] || [[Eighth Brother]] || [[Character|Character]] || C || 3 || Adds 2 to power of anything he pilots. May deploy or move as a 'react' to same site as a 'Hatred' card. During your move phase, unless alone, may return one of your Inquisitors here (and all cards on them) to owner's hand.
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| [[File:V13-D-fifthbrother.gif|200px|link=Fifth Brother (Dark)]] || [[Fifth Brother (Dark)|Fifth Brother]] || [[Character|Character]] || C || 2 || Power +3 and defense value -2 while with a Jedi, Padawan, or 'Hatred' card. Characters here may not have their forfeit increased.
| [[File:V13-D-fifthbrother.gif|200px|link=Fifth Brother]] || [[Fifth Brother]] || [[Character|Character]] || C || 2 || Power +3 and defense value -2 while with a Jedi, Padawan, or 'Hatred' card. Characters here may not have their forfeit increased.
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| [[File:V13-D-hylobonenforcer.gif|200px|link=Hylobon Enforcer (Dark)]] || [[Hylobon Enforcer (Dark)|Hylobon Enforcer]] || [[Character|Character]] || C || 3 || Deploy -1 and forfeit +1 at same or related location as Vos or at an opponent's site. Permanent weapon is Percussive Cannon (may target a character using 1 Force; draw destiny; if destiny +1 > defense value, target's game text is canceled for remainder of turn).
| [[File:V13-D-hylobonenforcer.gif|200px|link=Hylobon Enforcer]] || [[Hylobon Enforcer]] || [[Character|Character]] || C || 3 || Deploy -1 and forfeit +1 at same or related location as Vos or at an opponent's site. Permanent weapon is Percussive Cannon (may target a character using 1 Force; draw destiny; if destiny +1 > defense value, target's game text is canceled for remainder of turn).
|-
|-
| [[File:V13-D-id9probedroid.gif|200px|link=ID9 Probe Droid (Dark)]] || [[ID9 Probe Droid (Dark)|ID9 Probe Droid]] || [[Character|Character]] || C || 3 || During your deploy phase, may use 2 Force to relocate an Inquisitor to same site and place this droid in Used Pile. While present with Seventh Sister, opponent may not target Seventh Sister with weapons unless this card 'hit.'
| [[File:V13-D-id9probedroid.gif|200px|link=ID9 Probe Droid]] || [[ID9 Probe Droid]] || [[Character|Character]] || C || 3 || During your deploy phase, may use 2 Force to relocate an Inquisitor to same site and place this droid in Used Pile. While present with Seventh Sister, opponent may not target Seventh Sister with weapons unless this card 'hit.'
|-
|-
| [[File:V13-D-margo.gif|200px|link=Margo (Dark)]] || [[Margo (Dark)|Margo]] || [[Character|Character]] || C || 2 || Once during opponent's deploy phase, may use 1 Force to choose: 'break cover' of opponent's Undercover spy here or draw destiny; if destiny = number of opponent's characters at same site, to initiate battle here this turn requires +1 Force.
| [[File:V13-D-margo.gif|200px|link=Margo]] || [[Margo]] || [[Character|Character]] || C || 2 || Once during opponent's deploy phase, may use 1 Force to choose: 'break cover' of opponent's Undercover spy here or draw destiny; if destiny = number of opponent's characters at same site, to initiate battle here this turn requires +1 Force.
|-
|-
| [[File:V13-D-maul.gif|200px|link=Maul (Dark)]] || [[Maul (Dark)|Maul]] || [[Character|Character]] || U || ½ || Never deploys to a battleground. Once per turn, may add or subtract 1 from a just drawn battle destiny or blaster weapon destiny. Battle destiny draws may not be canceled where you have a non-unique blaster. Immune to attrition < 5.
| [[File:V13-D-maul.gif|200px|link=Maul]] || [[Maul]] || [[Character|Character]] || U || ½ || Never deploys to a battleground. Once per turn, may add or subtract 1 from a just drawn battle destiny or blaster weapon destiny. Battle destiny draws may not be canceled where you have a non-unique blaster. Immune to attrition < 5.
|-
|-
| [[File:V13-D-maul_ai.gif|200px|link=Maul (Holo AI) (Dark)]] || [[Maul (Holo AI) (Dark)|Maul (Holo AI)]] || [[Character|Character]] || U || ½ || Never deploys to a battleground. Once per turn, may add or subtract 1 from a just drawn battle destiny or blaster weapon destiny. Battle destiny draws may not be canceled where you have a non-unique blaster. Immune to attrition < 5.
| [[File:V13-D-maul_ai.gif|200px|link=Maul (Holo AI)]] || [[Maul (Holo AI)]] || [[Character|Character]] || U || ½ || Never deploys to a battleground. Once per turn, may add or subtract 1 from a just drawn battle destiny or blaster weapon destiny. Battle destiny draws may not be canceled where you have a non-unique blaster. Immune to attrition < 5.
|-
|-
| [[File:V13-D-ninthsister.gif|200px|link=Ninth Sister (Dark)]] || [[Ninth Sister (Dark)|Ninth Sister]] || [[Character|Character]] || C || 2 || Defense value -2 while opponent has a weapon present. While at a site, unless opponent's character of ability > 3 here, reset opponent's total battle destiny here to 0.
| [[File:V13-D-ninthsister.gif|200px|link=Ninth Sister]] || [[Ninth Sister]] || [[Character|Character]] || C || 2 || Defense value -2 while opponent has a weapon present. While at a site, unless opponent's character of ability > 3 here, reset opponent's total battle destiny here to 0.
|-
|-
| [[File:V13-D-seventhsister.gif|200px|link=Seventh Sister (Dark)]] || [[Seventh Sister (Dark)|Seventh Sister]] || [[Character|Character]] || C || 2 || Attrition against you is -1 here while with a Jedi, Padawan, probe droid, or 'Hatred' card. Once per turn, may use 1 Force (free if your probe droid here) to draw top card of Reserve Deck. Your Inquisitors and probe droids here are immune to attrition < 4.
| [[File:V13-D-seventhsister.gif|200px|link=Seventh Sister]] || [[Seventh Sister]] || [[Character|Character]] || C || 2 || Attrition against you is -1 here while with a Jedi, Padawan, probe droid, or 'Hatred' card. Once per turn, may use 1 Force (free if your probe droid here) to draw top card of Reserve Deck. Your Inquisitors and probe droids here are immune to attrition < 4.
|}
|}


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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
|-
| [[File:V13-D-planetaryrings.gif|200px|link=Planetary Rings (Dark)]] || [[Planetary Rings (Dark)|Planetary Rings]] || [[Effect|Effect]] || C || 4 || Deploy on a battleground planet system. Adds one [Light Side] icon at your related Big One. If a sector was just drawn for asteroid destiny, cancel and redraw that destiny. Once per turn, may deploy a sector to this system from Reserve Deck; reshuffle. (Immune to Alter.)
| [[File:V13-D-planetaryrings.gif|200px|link=Planetary Rings]] || [[Planetary Rings]] || [[Effect|Effect]] || C || 4 || Deploy on a battleground planet system. Adds one [Light Side] icon at your related Big One. If a sector was just drawn for asteroid destiny, cancel and redraw that destiny. Once per turn, may deploy a sector to this system from Reserve Deck; reshuffle. (Immune to Alter.)
|-
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| [[File:V13-D-therearemanyhuntingyounow.gif|200px|link=There Are Many Hunting You Now (Dark)]] || [[There Are Many Hunting You Now (Dark)|There Are Many Hunting You Now]] || [[Effect|Effect]] || C || 4 || Deploy on table. Once during your turn, may stack top card of Lost Pile face down (as a 'Hatred' card) on an opponent's character with your Inquisitor. Opponent must choose to lose 1 Force or that character's game text is canceled for remainder of turn. (Immune to Alter.)
| [[File:V13-D-therearemanyhuntingyounow.gif|200px|link=There Are Many Hunting You Now]] || [[There Are Many Hunting You Now]] || [[Effect|Effect]] || C || 4 || Deploy on table. Once during your turn, may stack top card of Lost Pile face down (as a 'Hatred' card) on an opponent's character with your Inquisitor. Opponent must choose to lose 1 Force or that character's game text is canceled for remainder of turn. (Immune to Alter.)
|-
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| [[File:V13-D-visageoftheemperor.gif|200px|link=Visage Of The Emperor (V) (Dark)]] || [[Visage Of The Emperor (V) (Dark)|Visage Of The Emperor (V)]] || [[Effect|Effect]] || R || 7 || Lose 2 Force to deploy on Vader's Castle. Your Force generation here may not be limited. Each player loses 1 Force at the end of their own turn. Once per game, may take a lightsaber into hand from Reserve Deck; reshuffle. (Immune to Alter.)
| [[File:V13-D-visageoftheemperor.gif|200px|link=Visage Of The Emperor (V)]] || [[Visage Of The Emperor (V)]] || [[Effect|Effect]] || R || 7 || Lose 2 Force to deploy on Vader's Castle. Your Force generation here may not be limited. Each player loses 1 Force at the end of their own turn. Once per game, may take a lightsaber into hand from Reserve Deck; reshuffle. (Immune to Alter.)
|-
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| [[File:V13-D-workingmuchmoreclosely.gif|200px|link=Working Much More Closely (Dark)]] || [[Working Much More Closely (Dark)|Working Much More Closely]] || [[Effect|Effect]] || U || 7 || Deploy on table. Your non-[Dagobah] holograms are canceled. While present with an opponent's Jedi, Maul is defense value +2 and immune to attrition. Once per game, if [Set 13] Maul on table, may deploy Qi'ra from Reserve Deck; reshuffle. If Maul just lost, place Effect in Used Pile. [Immune to Alter.]
| [[File:V13-D-workingmuchmoreclosely.gif|200px|link=Working Much More Closely]] || [[Working Much More Closely]] || [[Effect|Effect]] || U || 7 || Deploy on table. Your non-[Dagobah] holograms are canceled. While present with an opponent's Jedi, Maul is defense value +2 and immune to attrition. Once per game, if [Set 13] Maul on table, may deploy Qi'ra from Reserve Deck; reshuffle. If Maul just lost, place Effect in Used Pile. [Immune to Alter.]
|}
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
|-
| [[File:V13-D-alawlesstime.gif|200px|link=A Lawless Time (Dark)]] || [[A Lawless Time (Dark)|A Lawless Time]] || [[Interrupt|Interrupt]] || U || 4 || Lose 2 Force to retrieve a Crimson Dawn leader. OR If you just fired a [Set 13] blaster during a battle, add one battle destiny. OR During any control phase, if Maul or Vos at a battleground site, flip Shadow Collective (or You Know Who I Answer To).
| [[File:V13-D-alawlesstime.gif|200px|link=A Lawless Time]] || [[A Lawless Time]] || [[Interrupt|Interrupt]] || U || 4 || Lose 2 Force to retrieve a Crimson Dawn leader. OR If you just fired a [Set 13] blaster during a battle, add one battle destiny. OR During any control phase, if Maul or Vos at a battleground site, flip Shadow Collective (or You Know Who I Answer To).
|-
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| [[File:V13-D-alawlesstime_ai.gif|200px|link=A Lawless Time (AI) (Dark)]] || [[A Lawless Time (AI) (Dark)|A Lawless Time (AI)]] || [[Interrupt|Interrupt]] || U || 4 || Lose 2 Force to retrieve a Crimson Dawn leader. OR If you just fired a [Set 13] blaster during a battle, add one battle destiny. OR During any control phase, if Maul or Vos at a battleground site, flip Shadow Collective (or You Know Who I Answer To).
| [[File:V13-D-alawlesstime_ai.gif|200px|link=A Lawless Time (AI)]] || [[A Lawless Time (AI)]] || [[Interrupt|Interrupt]] || U || 4 || Lose 2 Force to retrieve a Crimson Dawn leader. OR If you just fired a [Set 13] blaster during a battle, add one battle destiny. OR During any control phase, if Maul or Vos at a battleground site, flip Shadow Collective (or You Know Who I Answer To).
|-
|-
| [[File:V13-D-farmorefrighteningthandeath.gif|200px|link=Far More Frightening Than Death (Dark)]] || [[Far More Frightening Than Death (Dark)|Far More Frightening Than Death]] || [[Interrupt|Interrupt]] || R || 4 || USED: Stack top card of Lost Pile face down (as a 'Hatred' card) on opponent's leader (or character of ability > 3) at a battleground. LOST: If your Inquisitor in battle with a Jedi, Padawan, or 'Hatred' card, add one battle destiny (add two if with all three).
| [[File:V13-D-farmorefrighteningthandeath.gif|200px|link=Far More Frightening Than Death]] || [[Far More Frightening Than Death]] || [[Interrupt|Interrupt]] || R || 4 || USED: Stack top card of Lost Pile face down (as a 'Hatred' card) on opponent's leader (or character of ability > 3) at a battleground. LOST: If your Inquisitor in battle with a Jedi, Padawan, or 'Hatred' card, add one battle destiny (add two if with all three).
|-
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| [[File:V13-D-ineveraskforanythingtwice.gif|200px|link=I Never Ask For Anything Twice (Dark)]] || [[I Never Ask For Anything Twice (Dark)|I Never Ask For Anything Twice]] || [[Interrupt|Interrupt]] || R || 4 || USED: Take First Light or Vos into hand from Reserve Deck; reshuffle. OR Place a character from hand in Used Pile to activate 1 Force (2 if Vos on table). LOST: Once per game, exchange two cards in hand with any one card in Lost Pile. [Immune to Sense.]
| [[File:V13-D-ineveraskforanythingtwice.gif|200px|link=I Never Ask For Anything Twice]] || [[I Never Ask For Anything Twice]] || [[Interrupt|Interrupt]] || R || 4 || USED: Take First Light or Vos into hand from Reserve Deck; reshuffle. OR Place a character from hand in Used Pile to activate 1 Force (2 if Vos on table). LOST: Once per game, exchange two cards in hand with any one card in Lost Pile. [Immune to Sense.]
|-
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| [[File:V13-D-imperialcodecylinder.gif|200px|link=Imperial Code Cylinder (V) (Virtual Set 13)]] || [[Imperial Code Cylinder (V) (Virtual Set 13)|Imperial Code Cylinder (V)]] || [[Interrupt|Interrupt]] || C2 || 4 || Take Krennic or a non-spy captain into hand from Reserve Deck; reshuffle. OR Peek at the bottom card of any deck or pile. OR During the power segment of a battle, if your captain in battle with your leader, cancel one destiny just drawn (except a battle destiny).
| [[File:V13-D-imperialcodecylinder.gif|200px|link=Imperial Code Cylinder (V)]] || [[Imperial Code Cylinder (V)]] || [[Interrupt|Interrupt]] || C2 || 4 || Take Krennic or a non-spy captain into hand from Reserve Deck; reshuffle. OR Peek at the bottom card of any deck or pile. OR During the power segment of a battle, if your captain in battle with your leader, cancel one destiny just drawn (except a battle destiny).
|-
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| [[File:V13-D-ivebeensearchingforyouforsometime.gif|200px|link=I've Been Searching For You For Some Time (Dark)]] || [[I've Been Searching For You For Some Time (Dark)|I've Been Searching For You For Some Time]] || [[Interrupt|Interrupt]] || U || 5 || USED: If opponent's character is about to be lost, place all 'Hatred' cards (if any) on that character in owner's Used Pile. LOST: Lose Vader or an Inquisitor from hand to take up to two Inquisitors into hand from Reserve Deck; reshuffle.
| [[File:V13-D-ivebeensearchingforyouforsometime.gif|200px|link=I've Been Searching For You For Some Time]] || [[I've Been Searching For You For Some Time]] || [[Interrupt|Interrupt]] || U || 5 || USED: If opponent's character is about to be lost, place all 'Hatred' cards (if any) on that character in owner's Used Pile. LOST: Lose Vader or an Inquisitor from hand to take up to two Inquisitors into hand from Reserve Deck; reshuffle.
|-
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| [[File:V13-D-ivebeensearchingforyouforsometime_ai.gif|200px|link=I've Been Searching For You For Some Time (AI) (Dark)]] || [[I've Been Searching For You For Some Time (AI) (Dark)|I've Been Searching For You For Some Time (AI)]] || [[Interrupt|Interrupt]] || U || 5 || USED: If opponent's character is about to be lost, place all 'Hatred' cards (if any) on that character in owner's Used Pile. LOST: Lose Vader or an Inquisitor from hand to take up to two Inquisitors into hand from Reserve Deck; reshuffle.
| [[File:V13-D-ivebeensearchingforyouforsometime_ai.gif|200px|link=I've Been Searching For You For Some Time (AI)]] || [[I've Been Searching For You For Some Time (AI)]] || [[Interrupt|Interrupt]] || U || 5 || USED: If opponent's character is about to be lost, place all 'Hatred' cards (if any) on that character in owner's Used Pile. LOST: Lose Vader or an Inquisitor from hand to take up to two Inquisitors into hand from Reserve Deck; reshuffle.
|}
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
|-
| [[File:V13-D-dathomirmaulschambers.gif|200px|link=Dathomir: Maul's Chambers (Dark)]] || [[Dathomir: Maul's Chambers (Dark)|Dathomir: Maul's Chambers]] || [[Location|Location]] || U2 || 0 || Dark: May deploy [Set 13] Maul here from Reserve Deck; reshuffle. Light: Jar Jar and your spies (except Ezra) may not deploy here. Opponent may not Force drain here.
| [[File:V13-D-dathomirmaulschambers.gif|200px|link=Dathomir: Maul's Chambers]] || [[Dathomir: Maul's Chambers]] || [[Location|Location]] || U2 || 0 || Dark: May deploy [Set 13] Maul here from Reserve Deck; reshuffle. Light: Jar Jar and your spies (except Ezra) may not deploy here. Opponent may not Force drain here.
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| [[File:V13-D-dathomirmaulschambers_ai.gif|200px|link=Dathomir: Maul's Chambers (ALT) (Dark)]] || [[Dathomir: Maul's Chambers (ALT) (Dark)|Dathomir: Maul's Chambers (ALT)]] || [[Location|Location]] || U2 || 0 || Dark: May deploy [Set 13] Maul here from Reserve Deck; reshuffle. Light: Jar Jar and your spies (except Ezra) may not deploy here. Opponent may not Force drain here.
| [[File:V13-D-dathomirmaulschambers_ai.gif|200px|link=Dathomir: Maul's Chambers (ALT)]] || [[Dathomir: Maul's Chambers (ALT)]] || [[Location|Location]] || U2 || 0 || Dark: May deploy [Set 13] Maul here from Reserve Deck; reshuffle. Light: Jar Jar and your spies (except Ezra) may not deploy here. Opponent may not Force drain here.
|-
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| [[File:V13-D-executorcontrolstation.gif|200px|link=Executor: Control Station (V) (Dark)]] || [[Executor: Control Station (V) (Dark)|Executor: Control Station (V)]] || [[Location|Location]] || U || 0 || Dark: While your Imperial here, [Dagobah] Executor is deploy -7 (except to Fondor). Light: Force drain -1 here. If you initiate battle here, add one battle destiny.
| [[File:V13-D-executorcontrolstation.gif|200px|link=Executor: Control Station (V)]] || [[Executor: Control Station (V)]] || [[Location|Location]] || U || 0 || Dark: While your Imperial here, [Dagobah] Executor is deploy -7 (except to Fondor). Light: Force drain -1 here. If you initiate battle here, add one battle destiny.
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| [[File:V13-D-firstlightbar.gif|200px|link=First Light: Bar (Dark)]] || [[First Light: Bar (Dark)|First Light: Bar]] || [[Location|Location]] || U2 || 0 || Dark: Once per game, may deploy Margo, Wuher, or a musician here from Reserve Deck; reshuffle. Light: Force drain -1 here (if your musician here, Force drain +1 instead).
| [[File:V13-D-firstlightbar.gif|200px|link=First Light: Bar]] || [[First Light: Bar]] || [[Location|Location]] || U2 || 0 || Dark: Once per game, may deploy Margo, Wuher, or a musician here from Reserve Deck; reshuffle. Light: Force drain -1 here (if your musician here, Force drain +1 instead).
|-
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| [[File:V13-D-firstlightdrydensstudy.gif|200px|link=First Light: Dryden's Study (Dark)]] || [[First Light: Dryden's Study (Dark)|First Light: Dryden's Study]] || [[Location|Location]] || U2 || 0 || Dark: During your move phase, your Crimson Dawn leader may move between here and a site. Light: Add 1 to your blaster weapon destiny draws here. Unless Vos on table, Force drain -1 here.
| [[File:V13-D-firstlightdrydensstudy.gif|200px|link=First Light: Dryden's Study]] || [[First Light: Dryden's Study]] || [[Location|Location]] || U2 || 0 || Dark: During your move phase, your Crimson Dawn leader may move between here and a site. Light: Add 1 to your blaster weapon destiny draws here. Unless Vos on table, Force drain -1 here.
|-
|-
| [[File:V13-D-firstlightreceptionarea.gif|200px|link=First Light: Reception Area (Dark)]] || [[First Light: Reception Area (Dark)|First Light: Reception Area]] || [[Location|Location]] || U2 || 0 || Dark: While your unique (•) alien here, your Force generation is +1 here (+2 if Margo). Light: Force drain -1 here (if your smuggler here, Force drain +1 instead).
| [[File:V13-D-firstlightreceptionarea.gif|200px|link=First Light: Reception Area]] || [[First Light: Reception Area]] || [[Location|Location]] || U2 || 0 || Dark: While your unique (•) alien here, your Force generation is +1 here (+2 if Margo). Light: Force drain -1 here (if your smuggler here, Force drain +1 instead).
|-
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| [[File:V13-D-malachorsithtempleentrance.gif|200px|link=Malachor: Sith Temple Entrance (Dark)]] || [[Malachor: Sith Temple Entrance (Dark)|Malachor: Sith Temple Entrance]] || [[Location|Location]] || U2 || 0 || Dark: You initiate battles here for free. Unless you occupy, Inquisitors deploy -1 here. Light: Once per game, you may deploy a Padawan (except Anakin) here from Reserve Deck; reshuffle.
| [[File:V13-D-malachorsithtempleentrance.gif|200px|link=Malachor: Sith Temple Entrance]] || [[Malachor: Sith Temple Entrance]] || [[Location|Location]] || U2 || 0 || Dark: You initiate battles here for free. Unless you occupy, Inquisitors deploy -1 here. Light: Once per game, you may deploy a Padawan (except Anakin) here from Reserve Deck; reshuffle.
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| [[File:V13-D-malachorsithtempleupperchamber.gif|200px|link=Malachor: Sith Temple Upper Chamber (Dark)]] || [[Malachor: Sith Temple Upper Chamber (Dark)|Malachor: Sith Temple Upper Chamber]] || [[Location|Location]] || U2 || 0 || Dark: Force drain +1 here. While Vader alone here, he is power +2. Light: While Ahsoka alone (or with Ezra) here, she is power +2.
| [[File:V13-D-malachorsithtempleupperchamber.gif|200px|link=Malachor: Sith Temple Upper Chamber]] || [[Malachor: Sith Temple Upper Chamber]] || [[Location|Location]] || U2 || 0 || Dark: Force drain +1 here. While Vader alone here, he is power +2. Light: While Ahsoka alone (or with Ezra) here, she is power +2.
|-
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| [[File:V13-D-wakeelmui.gif|200px|link=Wakeelmui (V) (Dark)]] || [[Wakeelmui (V) (Dark)|Wakeelmui (V)]] || [[Location|Location]] || U || 0 || Dark: Your TIEs may deploy here as a 'react.' Light: While opponent has more starships here than you, your starships here are power -1.
| [[File:V13-D-wakeelmui.gif|200px|link=Wakeelmui (V)]] || [[Wakeelmui (V)]] || [[Location|Location]] || U || 0 || Dark: Your TIEs may deploy here as a 'react.' Light: While opponent has more starships here than you, your starships here are power -1.
|}
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
|-
| [[File:V13-D-blacksunblaster.gif|200px|link=Black Sun Blaster (Dark)]] || [[Black Sun Blaster (Dark)|Black Sun Blaster]] || [[Weapon|Weapon]] || C || 4 || Use 1 Force to deploy on your alien warrior (free if your Black Sun agent leader on table). May target a character or vehicle for free. Draw destiny. If destiny +1 > defense value, target hit and you may activate 1 Force.
| [[File:V13-D-blacksunblaster.gif|200px|link=Black Sun Blaster]] || [[Black Sun Blaster]] || [[Weapon|Weapon]] || C || 4 || Use 1 Force to deploy on your alien warrior (free if your Black Sun agent leader on table). May target a character or vehicle for free. Draw destiny. If destiny +1 > defense value, target hit and you may activate 1 Force.
|-
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| [[File:V13-D-crimsondawnblaster.gif|200px|link=Crimson Dawn Blaster (Dark)]] || [[Crimson Dawn Blaster (Dark)|Crimson Dawn Blaster]] || [[Weapon|Weapon]] || C || 3 || Use 1 Force to deploy on your warrior (free if your Crimson Dawn leader on table). May target a character or vehicle for free. Draw destiny. If destiny +1 > defense value, target hit and may not be used to satisfy attrition.
| [[File:V13-D-crimsondawnblaster.gif|200px|link=Crimson Dawn Blaster]] || [[Crimson Dawn Blaster]] || [[Weapon|Weapon]] || C || 3 || Use 1 Force to deploy on your warrior (free if your Crimson Dawn leader on table). May target a character or vehicle for free. Draw destiny. If destiny +1 > defense value, target hit and may not be used to satisfy attrition.
|}
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
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| [[File:V13-D-huntdownanddestroythejedi.gif|200px|link=Hunt Down And Destroy The Jedi / Their Fire Has Gone Out Of The Universe (V) (Dark)]] || [[Hunt Down And Destroy The Jedi / Their Fire Has Gone Out Of The Universe (V) (Dark)|Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe (V)]] || [[Objective|Objective]] || R || 0 || Deploy Vader's Castle, [Set 13] Visage Of The Emperor, and a [Cloud City] site with exactly one [Dark Side]. {For} remainder of game, you may not deploy characters except bounty hunters, droids, and Imperials. Where you have an Inquisitor, your total battle destiny is +1 (+2 if with a 'Hatred' card). Inquisitors are destiny +1. {While} this side up, once per turn, may deploy a [Cloud City] or Malachor battleground site from Reserve Deck; reshuffle. {Flip} this card if Vader is at a battleground site unless Luke, a Jedi, or a Padawan at a battleground site. Their Fire Has Gone Out Of The Universe: {While} this side up, you lose no Force from Visage Of The Emperor. While Vader armed with a lightsaber, opponent's Force drain bonuses are canceled. {Flip} this card if Vader not on table or if Luke, a Jedi, or a Padawan at a battleground site; once per game, may take Vader and your cards on him into hand from a site you control.
| [[File:V13-D-huntdownanddestroythejedi.gif|200px|link=Hunt Down And Destroy The Jedi / Their Fire Has Gone Out Of The Universe (V)]] || [[Hunt Down And Destroy The Jedi / Their Fire Has Gone Out Of The Universe (V)|Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe (V)]] || [[Objective|Objective]] || R || 0 || Deploy Vader's Castle, [Set 13] Visage Of The Emperor, and a [Cloud City] site with exactly one [Dark Side]. {For} remainder of game, you may not deploy characters except bounty hunters, droids, and Imperials. Where you have an Inquisitor, your total battle destiny is +1 (+2 if with a 'Hatred' card). Inquisitors are destiny +1. {While} this side up, once per turn, may deploy a [Cloud City] or Malachor battleground site from Reserve Deck; reshuffle. {Flip} this card if Vader is at a battleground site unless Luke, a Jedi, or a Padawan at a battleground site. Their Fire Has Gone Out Of The Universe: {While} this side up, you lose no Force from Visage Of The Emperor. While Vader armed with a lightsaber, opponent's Force drain bonuses are canceled. {Flip} this card if Vader not on table or if Luke, a Jedi, or a Padawan at a battleground site; once per game, may take Vader and your cards on him into hand from a site you control.
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| [[File:V13-D-theirfirehasgoneoutoftheuniverse.gif|200px|link=Hunt Down And Destroy The Jedi / Their Fire Has Gone Out Of The Universe (V) (Dark)]] || [[Hunt Down And Destroy The Jedi / Their Fire Has Gone Out Of The Universe (V) (Dark)|Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe (V)]] || [[Objective|Objective]] || R || 7 || Hunt Down And Destroy The Jedi: Deploy Vader's Castle, [Set 13] Visage Of The Emperor, and a [Cloud City] site with exactly one [Dark Side]. {For} remainder of game, you may not deploy characters except bounty hunters, droids, and Imperials. Where you have an Inquisitor, your total battle destiny is +1 (+2 if with a 'Hatred' card). Inquisitors are destiny +1. {While} this side up, once per turn, may deploy a [Cloud City] or Malachor battleground site from Reserve Deck; reshuffle. {Flip} this card if Vader is at a battleground site unless Luke, a Jedi, or a Padawan at a battleground site. Their Fire Has Gone Out Of The Universe: {While} this side up, you lose no Force from Visage Of The Emperor. While Vader armed with a lightsaber, opponent's Force drain bonuses are canceled. {Flip} this card if Vader not on table or if Luke, a Jedi, or a Padawan at a battleground site; once per game, may take Vader and your cards on him into hand from a site you control.
| [[File:V13-D-theirfirehasgoneoutoftheuniverse.gif|200px|link=Hunt Down And Destroy The Jedi / Their Fire Has Gone Out Of The Universe (V)]] || [[Hunt Down And Destroy The Jedi / Their Fire Has Gone Out Of The Universe (V)|Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe (V)]] || [[Objective|Objective]] || R || 7 || Hunt Down And Destroy The Jedi: Deploy Vader's Castle, [Set 13] Visage Of The Emperor, and a [Cloud City] site with exactly one [Dark Side]. {For} remainder of game, you may not deploy characters except bounty hunters, droids, and Imperials. Where you have an Inquisitor, your total battle destiny is +1 (+2 if with a 'Hatred' card). Inquisitors are destiny +1. {While} this side up, once per turn, may deploy a [Cloud City] or Malachor battleground site from Reserve Deck; reshuffle. {Flip} this card if Vader is at a battleground site unless Luke, a Jedi, or a Padawan at a battleground site. Their Fire Has Gone Out Of The Universe: {While} this side up, you lose no Force from Visage Of The Emperor. While Vader armed with a lightsaber, opponent's Force drain bonuses are canceled. {Flip} this card if Vader not on table or if Luke, a Jedi, or a Padawan at a battleground site; once per game, may take Vader and your cards on him into hand from a site you control.
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| [[File:V13-D-shadowcollective.gif|200px|link=Shadow Collective / You Know Who I Answer To (Dark)]] || [[Shadow Collective / You Know Who I Answer To (Dark)|Shadow Collective/You Know Who I Answer To]] || [[Objective|Objective]] || C || 0 || Deploy Maul's Chambers. If Massassi Throne Room on table, may deploy [Set 13] Maul to Maul's Chambers. {For} remainder of game, you may not deploy cards with ability (or [Episode I] droids) except characters with 'Black Sun,' 'Crimson Dawn,' or 'Hutt' in lore, assassins, gangsters, [Episode I] bounty hunters, and [Independent] starships. Once per turn, may deploy a non-unique blaster (or a card with 'First Light' in title) from Reserve Deck; reshuffle. {Flip} this card if you just 'hit' a character (or during your battle phase if your gangsters control two battlegrounds).
| [[File:V13-D-shadowcollective.gif|200px|link=Shadow Collective / You Know Who I Answer To]] || [[Shadow Collective / You Know Who I Answer To|Shadow Collective/You Know Who I Answer To]] || [[Objective|Objective]] || C || 0 || Deploy Maul's Chambers. If Massassi Throne Room on table, may deploy [Set 13] Maul to Maul's Chambers. {For} remainder of game, you may not deploy cards with ability (or [Episode I] droids) except characters with 'Black Sun,' 'Crimson Dawn,' or 'Hutt' in lore, assassins, gangsters, [Episode I] bounty hunters, and [Independent] starships. Once per turn, may deploy a non-unique blaster (or a card with 'First Light' in title) from Reserve Deck; reshuffle. {Flip} this card if you just 'hit' a character (or during your battle phase if your gangsters control two battlegrounds).
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| [[File:V13-D-youknowwhoianswerto.gif|200px|link=Shadow Collective / You Know Who I Answer To (Dark)]] || [[Shadow Collective / You Know Who I Answer To (Dark)|Shadow Collective/You Know Who I Answer To]] || [[Objective|Objective]] || C || 7 || {May immediately} re-circulate and shuffle your Reserve Deck. {While} this side up, if your gangster leader in battle at same site as your non-unique blaster, may add one destiny to total power. During your draw phase, if Maul alone, may peek at the cards in your Force Pile. {Flip} this card at end of turn. If you are about to flip this card and you occupy three battlegrounds, opponent loses 1 Force.
| [[File:V13-D-youknowwhoianswerto.gif|200px|link=Shadow Collective / You Know Who I Answer To]] || [[Shadow Collective / You Know Who I Answer To|Shadow Collective/You Know Who I Answer To]] || [[Objective|Objective]] || C || 7 || {May immediately} re-circulate and shuffle your Reserve Deck. {While} this side up, if your gangster leader in battle at same site as your non-unique blaster, may add one destiny to total power. During your draw phase, if Maul alone, may peek at the cards in your Force Pile. {Flip} this card at end of turn. If you are about to flip this card and you occupy three battlegrounds, opponent loses 1 Force.
|}
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Latest revision as of 13:48, 23 September 2026

Virtual Set 13
Game/Set Star Wars CCG
Expansion Virtual Set 13
Publisher Star Wars CCG Players Committee
Date 9 November 2020
Cards Total 62
Card Size 63x88mm

Virtual Set 13 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 9 November 2020. These are not Decipher cards.

Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Captain Lando Calrissian Character C 3 Adds 2 to power of anything he pilots. If a battle was just initiated here, may exchange a card in hand with an Interrupt of destiny = 4 from Reserve Deck; reshuffle. Once per game, if you have completed a Kessel Run, may return Lando to hand.
Chewbacca (V) Character R2 1 Adds 2 to power of anything he pilots (3 if Falcon). May deploy -1 as a 'react' (-2 to same location as Han). If you have completed a Kessel Run, opponent's Force retrieval is canceled. During battle here (or at a holosite), your dejariks are destiny +2.
Han... Solo Character C 1 Adds 2 to power and maneuver of anything he pilots or drives. If exactly one 'coaxium' card here, may take it into hand. While piloting Falcon and you have completed a Kessel Run, adds one battle destiny and opponent generates no Force here.
L3-37 (Elthree-Threeseven) Character C 3 While aboard (or stacked on) a freighter, adds 1 to power, maneuver, and hyperspeed, and when forfeiting L3-37, stack her on that freighter. May lose L3-37 to cancel a non-[Immune to Sense] Interrupt targeting a freighter she is aboard or stacked on.
Qi'ra Character R1 2 When forfeited at same location as Han or Vos, may satisfy all remaining battle damage against you. If you just initiated a battle or Force drain at same battleground and you have completed a Kessel Run, opponent loses 1 Force. Immune to attrition < 3.
Qi'ra (Holo AI) Character R1 2 When forfeited at same location as Han or Vos, may satisfy all remaining battle damage against you. If you just initiated a battle or Force drain at same battleground and you have completed a Kessel Run, opponent loses 1 Force. Immune to attrition < 3.
Qui-Gon Jinn, Serene Jedi Character C 1 Once per game, may deploy Meditation on Qui-Gon from Lost Pile. If alone during battle: your total battle destiny is +1 for each weapon destiny draw that was completed while alone this battle, and opponent may not cancel your destiny draws. Immune to attrition.
Rio Durant Character C 4 Adds 2 to power of anything he pilots. Once per turn, if you just deployed a smuggler here, may place a card from hand in Used Pile to activate 2 Force. Once per game, if you just won a battle here, may steal a starfighter from opponent's Lost Pile into hand.
Tobias Beckett Character C 0 If Vos or a [Set 13] smuggler on table, destiny +3 when drawn for destiny. Cancels Aurra's game text here. If just lost, may place out of play (for remainder of game, Han adds one battle destiny). If opponent just initiated a battle here, Beckett may fire a blaster.
Val Character C 2 May forfeit in place of your 'hit' [Set 13] smuggler here, restoring that smuggler to normal. Permanent weapon is Blaster Pistol (may target a character or creature for free; draw destiny; target hit, and its forfeit = 0, if destiny +1 > defense value).
Yoda, Master Of The Force (V) Character PM 4 Power +3 while defending a battle (or while exactly two Jedi on table). Once per game, during your move phase, may relocate to an [Episode I] battleground site as a regular move. Immune to attrition.

Effect

Image Card Type Rarity Destiny Game text
Kessel Run (V) Effect R2 5 Deploy on Kessel; draw 'coaxium' destinies, stacking face up here until total > 12 (cannot deploy otherwise). During each move phase, if your smuggler here, move a 'coaxium' card from here to Used Pile. If no 'coaxium' cards here, retrieve 4 Force; place Effect out of play.
Meditation (V) Effect R 4 Deploy on your character of ability > 3. Opponent's aliens here are power -1 (and forfeit -2 if a leader, [Maintenance], or [Permanent Weapon] card). During battle at same site, if opponent has more characters participating than you, may add one battle destiny (then lose Effect at end of battle).

Interrupt

Image Card Type Rarity Destiny Game text
Anakin Skywalker (V) Interrupt R 4 During any move phase, if I Feel The Conflict on table, take [Endor] Leia or [Dagobah] Luke into hand from Reserve Deck; reshuffle. OR During a battle at a site involving [Death Star II] Luke, choose: Add one destiny to attrition. OR Cancel the game text of a character of ability < 4.
Han's Dice (V) Interrupt C2 3 If Han or your gambler is in battle (with no Jedi), draw destiny: (0-2) subtract that amount from opponent's total battle destiny; (3-4) cancel the game text of a character participating in battle (if any); (5+) opponent loses all immunity to attrition (if any) this battle.
He's The Best Smuggler Around Interrupt C 4 USED: Take Kessel Run, L3-37, or Lando into hand from Reserve Deck; reshuffle. OR If you just moved a 'coaxium' card to Used Pile, randomly retrieve 1 Force. LOST: Once per game, place a card stacked on [Set D] A Useless Gesture in your Lost Pile.
I've Got A Really Good Feeling About This Interrupt R 4 If you have two smugglers on table, choose one: If opponent has more cards in hand than you, draw one card from Reserve Deck (two if [Set 13] Han on table). OR If there are more [Dark Side] than [Light Side] on table, activate 1 Force (2 if [Set 13] Han on table). OR Re-circulate.
Savareen Standoff Interrupt R 3 If a battle was just initiated, immediately fire a blaster deployed on your smuggler present. That blaster may fire again this battle. OR Your smuggler armed with a weapon card is defense value +2 for remainder of turn (even if just targeted by an Interrupt or weapon).

Location

Image Card Type Rarity Destiny Game text
Corellia (V) Location R1 0 Light: Your Corellians and freighters deploy -1 here. Your starships are hyperspeed +1 when moving to or from here. Dark: If This Place Can Be A Little Rough on table, Force drain -1 here.
Death Star II: Chasm Walkway Location C 0 Light: While Luke alone here, he is power +2. Dark: Your total power here is -1 for each card stacked on I Feel The Conflict.
Kessel (V) Location U2 0 Light: Force drain +1 here. For remainder of game, Kessel Run is immune to Alter and may not be canceled. Dark:

Starship

Image Card Type Rarity Destiny Game text
Leia's Resistance Transport Starship U 3 May add 2 pilots and 5 passengers. Permanent pilot provides ability of 2. Deploys and moves like a starfighter. When deployed, may deploy a female Resistance character aboard (deploy -2 if a leader).
Leia's Resistance Transport (AI) Starship U 3 May add 2 pilots and 5 passengers. Permanent pilot provides ability of 2. Deploys and moves like a starfighter. When deployed, may deploy a female Resistance character aboard (deploy -2 if a leader).

Weapon

Image Card Type Rarity Destiny Game text
Rock Weapon C 5 Ewok weapon. Deploy on your warrior or Ewok. May 'throw' (place in Used Pile) to target a character. For remainder of turn, target is power -3 (and if Proxima, she cannot battle). If on a Corellian and a battle just initiated at same site, may 'throw' Rock.

Dark Side

Character

Image Card Type Rarity Destiny Game text
Admiral Ozzel (V) Character R1 0 Adds 2 to power of anything he pilots. Matching pilot for any Death Squadron Star Destroyer and, while piloting one, instead of Force draining here, may draw top card of Reserve Deck or raise your same or related converted location to the top.
Aemon Gremm With Percussive Cannon Character C 2 Permanent weapon is Percussive Cannon (may target a character or vehicle for free; draw destiny; if destiny > defense value, target hit and is power and forfeit -2). While with your guard or at an opponent's site, opponent's weapon destiny draws here are -1.
Darth Tyranus Character C2 1 Deploys -1 to an [Episode I] location. Jedi here are power and immunity to attrition -1. During battle or lightsaber combat involving Dooku, may cancel and redraw an opponent's just drawn destiny. Immune to Sorry About The Mess and attrition < 6.
Darth Tyranus (Holo AI) Character C2 1 Deploys -1 to an [Episode I] location. Jedi here are power and immunity to attrition -1. During battle or lightsaber combat involving Dooku, may cancel and redraw an opponent's just drawn destiny. Immune to Sorry About The Mess and attrition < 6.
Dryden Vos Character C 1 When deployed, may deploy a weapon on Vos from Reserve Deck; reshuffle. While armed and present at a site, draws one battle destiny if unable to otherwise and opponent may not 'react' to or from here. Immune to attrition < 5 (<3 if with Qi'ra).
Eighth Brother Character C 3 Adds 2 to power of anything he pilots. May deploy or move as a 'react' to same site as a 'Hatred' card. During your move phase, unless alone, may return one of your Inquisitors here (and all cards on them) to owner's hand.
Fifth Brother Character C 2 Power +3 and defense value -2 while with a Jedi, Padawan, or 'Hatred' card. Characters here may not have their forfeit increased.
Hylobon Enforcer Character C 3 Deploy -1 and forfeit +1 at same or related location as Vos or at an opponent's site. Permanent weapon is Percussive Cannon (may target a character using 1 Force; draw destiny; if destiny +1 > defense value, target's game text is canceled for remainder of turn).
ID9 Probe Droid Character C 3 During your deploy phase, may use 2 Force to relocate an Inquisitor to same site and place this droid in Used Pile. While present with Seventh Sister, opponent may not target Seventh Sister with weapons unless this card 'hit.'
Margo Character C 2 Once during opponent's deploy phase, may use 1 Force to choose: 'break cover' of opponent's Undercover spy here or draw destiny; if destiny = number of opponent's characters at same site, to initiate battle here this turn requires +1 Force.
Maul Character U ½ Never deploys to a battleground. Once per turn, may add or subtract 1 from a just drawn battle destiny or blaster weapon destiny. Battle destiny draws may not be canceled where you have a non-unique blaster. Immune to attrition < 5.
Maul (Holo AI) Character U ½ Never deploys to a battleground. Once per turn, may add or subtract 1 from a just drawn battle destiny or blaster weapon destiny. Battle destiny draws may not be canceled where you have a non-unique blaster. Immune to attrition < 5.
Ninth Sister Character C 2 Defense value -2 while opponent has a weapon present. While at a site, unless opponent's character of ability > 3 here, reset opponent's total battle destiny here to 0.
Seventh Sister Character C 2 Attrition against you is -1 here while with a Jedi, Padawan, probe droid, or 'Hatred' card. Once per turn, may use 1 Force (free if your probe droid here) to draw top card of Reserve Deck. Your Inquisitors and probe droids here are immune to attrition < 4.

Effect

Image Card Type Rarity Destiny Game text
Planetary Rings Effect C 4 Deploy on a battleground planet system. Adds one [Light Side] icon at your related Big One. If a sector was just drawn for asteroid destiny, cancel and redraw that destiny. Once per turn, may deploy a sector to this system from Reserve Deck; reshuffle. (Immune to Alter.)
There Are Many Hunting You Now Effect C 4 Deploy on table. Once during your turn, may stack top card of Lost Pile face down (as a 'Hatred' card) on an opponent's character with your Inquisitor. Opponent must choose to lose 1 Force or that character's game text is canceled for remainder of turn. (Immune to Alter.)
Visage Of The Emperor (V) Effect R 7 Lose 2 Force to deploy on Vader's Castle. Your Force generation here may not be limited. Each player loses 1 Force at the end of their own turn. Once per game, may take a lightsaber into hand from Reserve Deck; reshuffle. (Immune to Alter.)
Working Much More Closely Effect U 7 Deploy on table. Your non-[Dagobah] holograms are canceled. While present with an opponent's Jedi, Maul is defense value +2 and immune to attrition. Once per game, if [Set 13] Maul on table, may deploy Qi'ra from Reserve Deck; reshuffle. If Maul just lost, place Effect in Used Pile. [Immune to Alter.]

Interrupt

Image Card Type Rarity Destiny Game text
A Lawless Time Interrupt U 4 Lose 2 Force to retrieve a Crimson Dawn leader. OR If you just fired a [Set 13] blaster during a battle, add one battle destiny. OR During any control phase, if Maul or Vos at a battleground site, flip Shadow Collective (or You Know Who I Answer To).
A Lawless Time (AI) Interrupt U 4 Lose 2 Force to retrieve a Crimson Dawn leader. OR If you just fired a [Set 13] blaster during a battle, add one battle destiny. OR During any control phase, if Maul or Vos at a battleground site, flip Shadow Collective (or You Know Who I Answer To).
Far More Frightening Than Death Interrupt R 4 USED: Stack top card of Lost Pile face down (as a 'Hatred' card) on opponent's leader (or character of ability > 3) at a battleground. LOST: If your Inquisitor in battle with a Jedi, Padawan, or 'Hatred' card, add one battle destiny (add two if with all three).
I Never Ask For Anything Twice Interrupt R 4 USED: Take First Light or Vos into hand from Reserve Deck; reshuffle. OR Place a character from hand in Used Pile to activate 1 Force (2 if Vos on table). LOST: Once per game, exchange two cards in hand with any one card in Lost Pile. [Immune to Sense.]
Imperial Code Cylinder (V) Interrupt C2 4 Take Krennic or a non-spy captain into hand from Reserve Deck; reshuffle. OR Peek at the bottom card of any deck or pile. OR During the power segment of a battle, if your captain in battle with your leader, cancel one destiny just drawn (except a battle destiny).
I've Been Searching For You For Some Time Interrupt U 5 USED: If opponent's character is about to be lost, place all 'Hatred' cards (if any) on that character in owner's Used Pile. LOST: Lose Vader or an Inquisitor from hand to take up to two Inquisitors into hand from Reserve Deck; reshuffle.
I've Been Searching For You For Some Time (AI) Interrupt U 5 USED: If opponent's character is about to be lost, place all 'Hatred' cards (if any) on that character in owner's Used Pile. LOST: Lose Vader or an Inquisitor from hand to take up to two Inquisitors into hand from Reserve Deck; reshuffle.

Location

Image Card Type Rarity Destiny Game text
Dathomir: Maul's Chambers Location U2 0 Dark: May deploy [Set 13] Maul here from Reserve Deck; reshuffle. Light: Jar Jar and your spies (except Ezra) may not deploy here. Opponent may not Force drain here.
Dathomir: Maul's Chambers (ALT) Location U2 0 Dark: May deploy [Set 13] Maul here from Reserve Deck; reshuffle. Light: Jar Jar and your spies (except Ezra) may not deploy here. Opponent may not Force drain here.
Executor: Control Station (V) Location U 0 Dark: While your Imperial here, [Dagobah] Executor is deploy -7 (except to Fondor). Light: Force drain -1 here. If you initiate battle here, add one battle destiny.
First Light: Bar Location U2 0 Dark: Once per game, may deploy Margo, Wuher, or a musician here from Reserve Deck; reshuffle. Light: Force drain -1 here (if your musician here, Force drain +1 instead).
First Light: Dryden's Study Location U2 0 Dark: During your move phase, your Crimson Dawn leader may move between here and a site. Light: Add 1 to your blaster weapon destiny draws here. Unless Vos on table, Force drain -1 here.
First Light: Reception Area Location U2 0 Dark: While your unique (•) alien here, your Force generation is +1 here (+2 if Margo). Light: Force drain -1 here (if your smuggler here, Force drain +1 instead).
Malachor: Sith Temple Entrance Location U2 0 Dark: You initiate battles here for free. Unless you occupy, Inquisitors deploy -1 here. Light: Once per game, you may deploy a Padawan (except Anakin) here from Reserve Deck; reshuffle.
Malachor: Sith Temple Upper Chamber Location U2 0 Dark: Force drain +1 here. While Vader alone here, he is power +2. Light: While Ahsoka alone (or with Ezra) here, she is power +2.
Wakeelmui (V) Location U 0 Dark: Your TIEs may deploy here as a 'react.' Light: While opponent has more starships here than you, your starships here are power -1.

Weapon

Image Card Type Rarity Destiny Game text
Black Sun Blaster Weapon C 4 Use 1 Force to deploy on your alien warrior (free if your Black Sun agent leader on table). May target a character or vehicle for free. Draw destiny. If destiny +1 > defense value, target hit and you may activate 1 Force.
Crimson Dawn Blaster Weapon C 3 Use 1 Force to deploy on your warrior (free if your Crimson Dawn leader on table). May target a character or vehicle for free. Draw destiny. If destiny +1 > defense value, target hit and may not be used to satisfy attrition.

Objective

Image Card Type Rarity Destiny Game text
Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe (V) Objective R 0 Deploy Vader's Castle, [Set 13] Visage Of The Emperor, and a [Cloud City] site with exactly one [Dark Side]. {For} remainder of game, you may not deploy characters except bounty hunters, droids, and Imperials. Where you have an Inquisitor, your total battle destiny is +1 (+2 if with a 'Hatred' card). Inquisitors are destiny +1. {While} this side up, once per turn, may deploy a [Cloud City] or Malachor battleground site from Reserve Deck; reshuffle. {Flip} this card if Vader is at a battleground site unless Luke, a Jedi, or a Padawan at a battleground site. Their Fire Has Gone Out Of The Universe: {While} this side up, you lose no Force from Visage Of The Emperor. While Vader armed with a lightsaber, opponent's Force drain bonuses are canceled. {Flip} this card if Vader not on table or if Luke, a Jedi, or a Padawan at a battleground site; once per game, may take Vader and your cards on him into hand from a site you control.
Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe (V) Objective R 7 Hunt Down And Destroy The Jedi: Deploy Vader's Castle, [Set 13] Visage Of The Emperor, and a [Cloud City] site with exactly one [Dark Side]. {For} remainder of game, you may not deploy characters except bounty hunters, droids, and Imperials. Where you have an Inquisitor, your total battle destiny is +1 (+2 if with a 'Hatred' card). Inquisitors are destiny +1. {While} this side up, once per turn, may deploy a [Cloud City] or Malachor battleground site from Reserve Deck; reshuffle. {Flip} this card if Vader is at a battleground site unless Luke, a Jedi, or a Padawan at a battleground site. Their Fire Has Gone Out Of The Universe: {While} this side up, you lose no Force from Visage Of The Emperor. While Vader armed with a lightsaber, opponent's Force drain bonuses are canceled. {Flip} this card if Vader not on table or if Luke, a Jedi, or a Padawan at a battleground site; once per game, may take Vader and your cards on him into hand from a site you control.
Shadow Collective/You Know Who I Answer To Objective C 0 Deploy Maul's Chambers. If Massassi Throne Room on table, may deploy [Set 13] Maul to Maul's Chambers. {For} remainder of game, you may not deploy cards with ability (or [Episode I] droids) except characters with 'Black Sun,' 'Crimson Dawn,' or 'Hutt' in lore, assassins, gangsters, [Episode I] bounty hunters, and [Independent] starships. Once per turn, may deploy a non-unique blaster (or a card with 'First Light' in title) from Reserve Deck; reshuffle. {Flip} this card if you just 'hit' a character (or during your battle phase if your gangsters control two battlegrounds).
Shadow Collective/You Know Who I Answer To Objective C 7 {May immediately} re-circulate and shuffle your Reserve Deck. {While} this side up, if your gangster leader in battle at same site as your non-unique blaster, may add one destiny to total power. During your draw phase, if Maul alone, may peek at the cards in your Force Pile. {Flip} this card at end of turn. If you are about to flip this card and you occupy three battlegrounds, opponent loses 1 Force.


Sources