Zuckuss' Snare Rifle (persona)
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Zuckuss' Snare Rifle is a persona: every card that represents this weapon counts as the same weapon, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 3 card pages of the Zuckuss' Snare Rifle persona fall under 2 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).
Cards
Zuckuss' Snare Rifle
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Zuckuss' Snare Rifle Decipher final (Glossary Version 2.0) |
Dagobah | Weapon | destiny 1 | First card of this persona | Deploy on Zuckuss, or use 1 Force to deploy on any other bounty hunter. May target using 2 Force. Draw destiny. Character may be immediately captured if destiny -1 > ability. Creature immediately lost if destiny +1 > defense value. | |
| Zuckuss' Snare Rifle (Errata) errata (Decipher Glossary Version 2.0) |
Dagobah | Weapon | destiny 1 | Errata: game text differs | Deploy on Zuckuss, or use 1 Force to deploy on any other bounty hunter. May target a character or creature using 2 Force. Draw destiny. Character captured if destiny –1 > defense value. Creature lost if destiny +1 > defense value. |
Zuckuss With Snare Rifle
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Zuckuss With Snare Rifle | Virtual Set 23 | Character | deploy 4, power 2, ability 4, forfeit 4, destiny 1 | New title; game text differs | Adds 2 to power of anything he pilots. Once per game, may peek at top card of any Reserve Deck. Permanent weapon is •Zuckuss' Snare Rifle (may target a character for free; draw destiny; target excluded from battle if destiny +1 > target's power). |
See also
References
- ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive