Zuckuss' Snare Rifle (persona)

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Zuckuss' Snare Rifle is a persona: every card that represents this weapon counts as the same weapon, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 3 card pages of the Zuckuss' Snare Rifle persona fall under 2 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).

Cards

Zuckuss' Snare Rifle

Image Card Set Type Stats Changes Game text
Zuckuss' Snare Rifle
Decipher final (Glossary Version 2.0)
Dagobah Weapon destiny 1 First card of this persona Deploy on Zuckuss, or use 1 Force to deploy on any other bounty hunter. May target using 2 Force. Draw destiny. Character may be immediately captured if destiny -1 > ability. Creature immediately lost if destiny +1 > defense value.
Zuckuss' Snare Rifle (Errata)
errata (Decipher Glossary Version 2.0)
Dagobah Weapon destiny 1 Errata: game text differs Deploy on Zuckuss, or use 1 Force to deploy on any other bounty hunter. May target a character or creature using 2 Force. Draw destiny. Character captured if destiny –1 > defense value. Creature lost if destiny +1 > defense value.

Zuckuss With Snare Rifle

Image Card Set Type Stats Changes Game text
Zuckuss With Snare Rifle Virtual Set 23 Character deploy 4, power 2, ability 4, forfeit 4, destiny 1 New title; game text differs Adds 2 to power of anything he pilots. Once per game, may peek at top card of any Reserve Deck. Permanent weapon is •Zuckuss' Snare Rifle (may target a character for free; draw destiny; target excluded from battle if destiny +1 > target's power).

See also

References

  1. ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive