Zach Cute Profit mains

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Zach Cute Profit mains is the Light constructed list Zach Cute posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Device

Weapon

Starship

Location

Effect

Interrupt

Original post

Profit mains

  • Author: Zach "spirajira" Cute
  • Published: June 8, 2001
  • Rating: 4.0
  • Description: a mains deck using profit as a platform for the activation, retriaval, and direct damage.

Strategy

This is my first attempt at a profit, and ive never even played aggainst a profit, so i have absolutly no idea what im doing P. i need some constructive reviews to help this out cause i have a upcoming tournament.

Strategy

your starting cards in this deck are

profit

han solo-a retrival of 10 rather then 5 because it might take some battling to free him.

tatooniejabbas palace

jabbas palaceAC

HFTMF

insurrection-get tatoonie sites out(ex. tat and <> d/b)

staging areas-get activation

3rd effect*-aggainst any big drain deck use ultimatum, aggainst a scum if they still exist use the camp, aggainst a podracer or ties use aim high. anything else i use aim high cause u get the power +5 bonus alot.

to start with, deploy a d/b, only deploy somone if u feel its safe, otherwise draw for characters and interrupts or save force to storm the AC. gather your force outside and move in with numbers to scare them out of the AC and free han, or fight them and retieve your losses when u free him.

now spread out the main characters that give them direct damage 1 to a site, and keep in mind that your fallen portals work at every site cept the AC, even jabbas palace. they should keep u pretty safe since yur destinies rnt too bad. remember to make them take the direct damage during your control phase for the obj.

continue draining, dealing DD(direct damage), and retrieving force by tracking a 5 or so and playing off the edge at the cc d/b; its not huge retieval but it helps. i am working on raising the desinty but i need help with card choices. anywase, dealing that type of damage and beating the heck out of the ground, and stopping most other drains should end the game on a posativfe note to say the least ;).

so, i need some help with what i should add and take out and help with things like whether i should play 3 js,jk's or master lukes, and how many qui-gons to play, and if i should play a few bousshes. i think it needs help and i have no experience with profit so i need some input. and for the love of god dont give me lame 1-3 word reviews that dont help, they do nothing, go get 3 tech points somewhere else.

thanks for the help, and if u have any questions or comments please d-mail me,

spirajira.

Original card list

As posted on DeckTech
objective(1) you can either profit by this/or be destroyed locations(5) tatoonie jabbas palace tatoonie docking bay jabas palace audience chamber cloud city platform 327(docking bay) spaceport docking bay characters(22) qui-gon jinn x2 EPP han x2 han solo LS,JK EPP leia x2 JPSD lando x2 ben kenobi x3 R2&3PO x2 ECC chewie x2 wedge antilles corran horn master luke x2 padme naberrie starships(2) millenium falcon x2 interrupts(20) fallen portal x3 off the edge x3 gift of the mentor x2 tunnel vision i've got a bad feeling about this x2 life debt skywalkers dont get @#$%y weapon levitation i know HFTMF how did we get into this mess sorry about the mess%blaster prof. artoo, i have a bad feeling about this effects(6) ultimatum goo nee tay staging areas insurrection the camp aim high green(4) anakins lightsaber obi-wans lightsaber qui-gons lightsaber landing claw


See also

Sources

References

  1. ↑ Profit mains, DeckTech (Zach "spirajira" Cute, 8 June 2001). Preservation copies: Stephen Skilton; GitHub Pages.