| Twilight Of The Republic
|
|
| Game/Set
|
Star Wars CCG
|
| Block
|
Virtual Block 9
|
| Release
|
9.2
|
| Publisher
|
Star Wars CCG Players Committee
|
| Official text as of
|
14 July 2014[1]
|
| Cards
|
11
|
| Previous
|
Republic At War
|
Twilight Of The Republic is the second of two releases of Virtual Block 9, a legacy virtual expansion. Its text is official as of 14 July 2014.[1] The release has 11 cards: 5 Dark Side and 6 Light Side.[1]
Discrepancies
Card list
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Boushh (V) |
Character |
PM |
1 |
May deploy as an Undercover spy to Coruscant, Tatooine, or same site as a gangster. Power +2 while alone or with a scoundrel. During battle, may peek at top card of a Reserve Deck; may place that card under that deck. Immune to attrition < 3.
|
 |
Commander Cody |
Character |
C |
3 |
Deploys -1 to same site as Obi-Wan. [Separatist] cards are power and defense value -1 here. When in battle at a site with Rex (or two of your clones), may cancel one just drawn battle destiny.
|
 |
Jan Ors With Blaster Pistol |
Character |
C2 |
2 |
Adds 2 to power of anything she pilots (3 if Moldy Crow). Permanent weapon is Blaster Pistol (may target a character for free; draw destiny; target hit and forfeit -3, if destiny +1 > defense value). Your characters here are immune to Trample and You Are Beaten.
|
 |
Major Haash'n (V) |
Character |
U |
3 |
Adds 2 to power of anything he pilots. Your Force drains and Force drain bonuses may not be canceled at same system.
|
 |
Dexter Jettster |
Character |
R |
3 |
Deploys -1 to Coruscant or to same location as Obi-Wan. Adds one battle destiny with Jango. Dring your move phase, may use X Force to "break cover" of opponent's Undercover spy at same site, where X = spy's printed deploy cost -2.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Mandalorian Mishap & •Jedi Mind Trick |
Interrupt |
U |
4 |
USED: Use 1 Force to suspend [Virtual Block 3] Hutt Bounty or Scum And Villainy for remainder of turn. OR Target a planet site you occupy (even at the beginning of a turn). For remainder of turn, add one [Light Side Force] icon to that site. LOST: If your character of ability > 4 is with opponent's character of lesser ability (except Jabba or Watto), reveal opponent's hand. Select a card there; if opponent does not use or lose 2 Force, it is lost.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Droideka |
Character |
C |
2 |
Permanent weapon is Twinc Blaster Cannons (may target a character or vehicle; draw destiny; add 2 if targeting a vehicle; if total destiny > defense value, target hit and you may activate 1 Force). While with another [Presence] droid at a site, adds one battle destiny.
|
 |
Toonbuck Toora (V) |
Character |
U |
3 |
While at Separatist Council Room, Jar Jar may not deploy here and opponent's non-[Immune to Alter] Efefcts deployed on that site are suspended.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
I Have You Now (V) |
Interrupt |
R2 |
5 |
If Vader is in battle with an opponent's character of ability > 2, add one battle estiny (if with Anakin or Luke, all of your destiny draws are +1 for remainder of battle).
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Executor: Meditation Chamber (V) |
Location |
R |
0 |
Dark Side: - Light Side: If Vader controls a battleground site, Force loss from [Dagobah] holograms may not be reduced.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Durge's NovaSword Fighter |
Starship |
F |
3 |
May add 2 pilots or passengers. Durge deploys -1 aboard. Adds one destiny to power if your [Separatist] card aboard (or one battle destiny if Durge aboard). Immune to attrition < 4 (< 6 if Durge aboard).
|
References