Twilight Of The Republic (Virtual Block 9)

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Twilight Of The Republic
Game/Set Star Wars CCG
Block Virtual Block 9
Release 9.2
Publisher Star Wars CCG Players Committee
Official text as of 14 July 2014[1]
Cards 11
Previous Republic At War

Twilight Of The Republic is the second of two releases of Virtual Block 9, a legacy virtual expansion. Its text is official as of 14 July 2014.[1] The release has 11 cards: 5 Dark Side and 6 Light Side.[1]

Discrepancies

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Boushh (V) Character PM 1 May deploy as an Undercover spy to Coruscant, Tatooine, or same site as a gangster. Power +2 while alone or with a scoundrel. During battle, may peek at top card of a Reserve Deck; may place that card under that deck. Immune to attrition < 3.
Commander Cody Character C 3 Deploys -1 to same site as Obi-Wan. [Separatist] cards are power and defense value -1 here. When in battle at a site with Rex (or two of your clones), may cancel one just drawn battle destiny.
Jan Ors With Blaster Pistol Character C2 2 Adds 2 to power of anything she pilots (3 if Moldy Crow). Permanent weapon is Blaster Pistol (may target a character for free; draw destiny; target hit and forfeit -3, if destiny +1 > defense value). Your characters here are immune to Trample and You Are Beaten.
Major Haash'n (V) Character U 3 Adds 2 to power of anything he pilots. Your Force drains and Force drain bonuses may not be canceled at same system.
Dexter Jettster Character R 3 Deploys -1 to Coruscant or to same location as Obi-Wan. Adds one battle destiny with Jango. Dring your move phase, may use X Force to "break cover" of opponent's Undercover spy at same site, where X = spy's printed deploy cost -2.

Interrupt

Image Card Type Rarity Destiny Game text
Mandalorian Mishap & •Jedi Mind Trick Interrupt U 4 USED: Use 1 Force to suspend [Virtual Block 3] Hutt Bounty or Scum And Villainy for remainder of turn. OR Target a planet site you occupy (even at the beginning of a turn). For remainder of turn, add one [Light Side Force] icon to that site. LOST: If your character of ability > 4 is with opponent's character of lesser ability (except Jabba or Watto), reveal opponent's hand. Select a card there; if opponent does not use or lose 2 Force, it is lost.

Dark Side

Character

Image Card Type Rarity Destiny Game text
Droideka Character C 2 Permanent weapon is Twinc Blaster Cannons (may target a character or vehicle; draw destiny; add 2 if targeting a vehicle; if total destiny > defense value, target hit and you may activate 1 Force). While with another [Presence] droid at a site, adds one battle destiny.
Toonbuck Toora (V) Character U 3 While at Separatist Council Room, Jar Jar may not deploy here and opponent's non-[Immune to Alter] Efefcts deployed on that site are suspended.

Interrupt

Image Card Type Rarity Destiny Game text
I Have You Now (V) Interrupt R2 5 If Vader is in battle with an opponent's character of ability > 2, add one battle estiny (if with Anakin or Luke, all of your destiny draws are +1 for remainder of battle).

Location

Image Card Type Rarity Destiny Game text
Executor: Meditation Chamber (V) Location R 0 Dark Side: -
Light Side: If Vader controls a battleground site, Force loss from [Dagobah] holograms may not be reduced.

Starship

Image Card Type Rarity Destiny Game text
Durge's NovaSword Fighter Starship F 3 May add 2 pilots or passengers. Durge deploys -1 aboard. Adds one destiny to power if your [Separatist] card aboard (or one battle destiny if Durge aboard). Immune to attrition < 4 (< 6 if Durge aboard).

References

  1. ↑ 1.0 1.1 1.2 1.3 Virtual Block 9: Twilight Of The Republic (PDF), res.starwarsccg.org. Cover: "Official text as of July 14, 2014". Preserved copy: Internet Archive.