Trample (Original)

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Printed Decipher archive face. Default: Trample (PC Errata). Bare: Trample.
Info
TitleTrample (Original)
SideDark
TypeInterrupt — Used Interrupt
SetHoth
RarityR1
UniquenessUnrestricted
Destiny4
card_uid3_138o
Versionprinted (Decipher archive)
PrintingsPrinted Decipher face — this page (3_138o)

Trample (PC Errata) — PC AR 2023 Appendix A

Trample — bare/default

Trample (Original) is a Dark Interrupt (Used Interrupt) from Hoth.

Card Text

Target a character, 'crashed' vehicle or unpiloted vehicle with maneuver at same exterior site as one of your piloted AT-ATs or AT-STs. Draw destiny. Character lost if destiny > ability. Vehicle lost if destiny < 7.

Lore

The enormous feet of a walker are designed for mobility on many types of terrain. They also can be used by merciless pilots to crush the Rebellion.

Notes

Strategy

By Brian Kallenbach[1]

Trample is one of the most popular and effective ways of taking out a single character for a Walker deck, and for good reason. Trample can be played at almost any time, giving it a wide range of situations where it is extremely useful. Also, Trample can be used to clear out problem characters, such as Kal Fal'nl C'ndros, before a crucial battle.

Combos:

Trample + Walker Garrison -- Trample is a truly and incredibly effective way to deal with Undercover spies. Most spies have low to no ability, in the greater scheme of things. The likelyhood of Obi-Wan donning Plastoid Armor and coming to Hoth simply to go Undercover is grim, so Trample can rid a site of those pesky spies, allowing the large Force drains from Walker Garrison to walk through unharmed.

Combos

Pulled by

See Also

Sources

References