Trade Federation Tactics (V) (Virtual Set 14)

From SWCCG Wiki
Jump to navigation Jump to search

Players Committee / Virtual — not a Decipher card.

Info
TitleTrade Federation Tactics (V)
SideDark
TypeUsed Or Lost Interrupt
SetVirtual Set 14 (Original)
Rarity[[Rarity|]]
UniquenessUnique
Destiny
card_uidvs14o
Versionvirtual
PrintingsVirtual Set 14 (Original) (slip 31) — this page
Decipher printing: Trade Federation Tactics. Modern / Block-era Virtual packaging may differ; this page is the Original-era slip from Virtual Set 14.

Trade Federation Tactics (V) is a Dark Used Or Lost Interrupt from Virtual Set 14 (Original).

Card Text

USED: For remainder of turn, if your starship is about to be hit (or lost), that action may instead affect your character aboard that starship. LOST: If your Episode I character is about to be hit (or lost), that action instead affects your other Episode I character present.Game text transcribed from VirtualCards14.pdf slip (CDN legacyblocks; IA Resources crawl has no application/pdf binary). Official text as of December 22, 2007. Triangles (A/C/S/X ICON KEY letters) expanded per cover ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle). Uniqueness bullet shown as (*). Other slip icons named when clear (Episode I, Independent, Imperial, Cloud City, Light Side, permanent pilot, ship-docking).

Lore

Notes

Virtual Original-era printable slip (Virtual Set 14 / Armed & Operational). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.

See Also

Sources