Swcironecg Haven On Echo Base (v2) (EBO)

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swcironecg Haven On Echo Base (v2) (EBO) is a Light constructed list published on Game Players Network.

Deck info

Introduction

Thanks to everyone for their imput. I've made some changes based on suggestions and my a few of my own ideas.

The published list has 62 cards.

Decklist

Character

Weapon

Starship

Location

Effect

Interrupt

Strategy

A basic Echo Base Operations deck. Use A New Secrect Base to pull all sites and systems, pilots to control Echo Base and get EBO on table. Once its out, deploy starships like mad, using Organized Attack to pull three fighters or one squadron. The ‘squad’ fighters have good ability and power, the premire versions have cheep deploy costs so you can get the squadrons out quickly. Corvettes have good deploy/forfeit ratio. Projection Of A Skywalker can limit some of the damage you take from drains. Deploy Haven at Yavin 4 to add a battle destiny and deploy most of your starships for free (corvettes will still cost one force). Pilots are cheep to deploy so you can quickly occupy three Echo sites and get EBO on table. Put them on starships to add power and forfeit (one reason why I left the y-wings in). All are Red or Rouge pilots, so anyone of them with Wedge can cancel a battle destiny. Ice Storms help protect Echo Base. Traffic Control for destiny stacking and reducing cards in your hand. X-wing Laser Cannon to deal with bounty hunter ships. Once EBO is on table this deck moves fast and drains big. Thanks for checking it out and please let me know what you think.

  • Note to tyranus: I just read your review of my first deck right before I went to post this version. That is an awesome starting plan, but I lack some of the key cards to make it work (Madine and lots of EP mains). I might add Insurrection though, because it would boost the forfeit of all my pilots by 2.

See also

Sources


References