Sunsdown (V) (Virtual Set 2: Our Most Desperate Hour)

From SWCCG Wiki
Jump to navigation Jump to search

Players Committee / Virtual — not a Decipher card.













Info
TitleSunsdown (V)
SideDark
TypeEffect — None
SetVirtual Set 2: Our Most Desperate Hour
PublisherPlayers Committee
EraVirtual Original
UniquenessUnrestricted
Destiny3
GEMP ID1102_46
VersionsDecipher — Sunsdown (1_230)
Virtual Original — this page (1102_46)
Virtual Legacy — Sunsdown (V) (1210_50)
For the Decipher card this slip modifies, see Sunsdown. Code OVS2 · GEMP id 1102_46.

Sunsdown (V) is a Dark Effect (None) from Virtual Set 2: Our Most Desperate Hour.

Card Text

Deploy on table. Dark Hours is canceled. Once per game, may target a system. At related sites, ‘nighttime conditions’ are in effect and spies are deploy -2. (Immune to Alter.)

Lore

When the twin suns of Tatooine set, “Sand People, or worse” become a threat, and battles are more dangerous. On Hoth, temperatures drop to deadly extremes.


Sources

  • VirtualCards2.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 4 December 2006; slip 46. Slip image and game text from this sheet.
  • Lore and art: the printed Decipher card, Sunsdown.
  • Full-card remaster: Virtual Set 2: Our Most Desperate Hour (fan reconstruction, 2026).