Sunsdown (V) (Virtual Set 2: Our Most Desperate Hour)
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Players Committee / Virtual — not a Decipher card.
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| Title | Sunsdown (V) |
|---|---|
| Side | Dark |
| Type | Effect — None |
| Set | Virtual Set 2: Our Most Desperate Hour |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unrestricted |
| Destiny | 3 |
| GEMP ID | 1102_46 |
| Versions | Decipher — Sunsdown (1_230)Virtual Original — this page ( 1102_46)Virtual Legacy — Sunsdown (V) ( 1210_50) |
For the Decipher card this slip modifies, see Sunsdown. Code OVS2 · GEMP id 1102_46.
Sunsdown (V) is a Dark Effect (None) from Virtual Set 2: Our Most Desperate Hour.
Card Text
Deploy on table. Dark Hours is canceled. Once per game, may target a system. At related sites, ‘nighttime conditions’ are in effect and spies are deploy -2. (Immune to Alter.)
Lore
When the twin suns of Tatooine set, “Sand People, or worse” become a threat, and battles are more dangerous. On Hoth, temperatures drop to deadly extremes.
Sources
- VirtualCards2.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 4 December 2006; slip 46. Slip image and game text from this sheet.
- Lore and art: the printed Decipher card, Sunsdown.
- Full-card remaster: Virtual Set 2: Our Most Desperate Hour (fan reconstruction, 2026).