Shewski Moisture Farming Madness (AITC)
Shewski Moisture Farming Madness (AITC) is a Light constructed list published on Game Players Network.
Deck info
- Player: Shewski
- Published: 10 March 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS3
- Side: Light
- Starting Card: Agents In The Court
- Strategy: Agents In The Court
- GEMP Importable deck: Download (omits Luke Skywalker (V) (Virtual Set 1: Legacy), Leia (V) (Virtual Set 3), Sai'torr Kal Fas (V) (Virtual Set 1: Legacy), Rycar Ryjerd (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP) (leaves out Tatooine: Desert Heart: Dark card in a Light list, as posted)
Introduction
This deck aims to win through massive drains on Tatooine using the influence of the Moisture Famers of Tatooine (local 253).
Decklist
|
Objective Character
Device
Weapon Starship |
Location
Effect
Interrupt |
Notes
- Prepared Defenses is the Dark starting Interrupt; this Light list is linked to its Light counterpart, Heading For The Medical Frigate.
Strategy
This is my attempt to create a halfway decent deck using that crazy union rep Ardon "Vapor" Crell.
You want to set up Bo Shuda at the AC early on, and then use the ever handy You will Take Me To Jabba Now to get some aliens. You want to have Vapor, Geezum, Kabe, and Tessek there.
Geezum will pull sites (he needs to move to the Desert Heart, so give him some backup), and the rest of the aliens above are rep-types, who give bonuses to other cards while at the AC.
You then need to use NSWC's to pull non uniques, like Moisture Farmers and Chadra-Fans. The MFs will pull the devices needed to get up your drains.
Other choices:
Rycar (V) pulls my LS Profs, which can help bring the hurt on the DS, through the power bonus or the drain bonus.
Leia (V) is my favorite Leia- she can really put the hurt on DS leaders.
Since we are playing Tatooine, old Ben K is ideal.
Ep1 Obi- If you get him out, he can be the flying avenger and help defend all of Tatooine.
Plus, both versions of Obi will deploy for less at his Hut.
Padme- gets Obi and Qui out.
Chadra-Fans: They are high destiny (4), and are power 3 forfeit 4 with Kabe at the AC. Plus their GT is fun, it may give you an idea of what your opponent has in store for you. Basically helpful for battling and soaking up attrition.
Bacta Tank- since battling is not my forte, this can save some of the mains for another round.
Underworld Contacts helps with Activation and makes your Force drains un -cancellable/modiable on Tatooine where you have 2 aliens- easy enough in this deck.
Tauntaun Bones- Worrt can help protect your people!
Jundland Wastes- FD +1, +2 with a vaporator. Can get as high as 5 a hydroponics station and Vapor at the AC.
(Activation by myself is 11 with all locations out)
As you can see, this may not get close to winning any tournaments, but I'm looking forward to the look on my opponent's face when I bust it out on him. Please let me know where I can improve and thanks for looking!
EDIT- Thanks for the review, Karrde! Yeah, I should probably amend the above to read "this WILL not get close", but you get the idea. I'm looking forward to saying "I drain you for 5 at the Jundland Wastes". =)
See also
Sources
- Moisture Farming Madness (AITC) (Wayback, 20051102154456)
- GPN Star Wars Decks page 34 (Wayback, 20050430203312)