Shewski DBO Denial

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Shewski DBO Denial is a Light constructed list published on Game Players Network.

Deck info

Introduction

This deck aims to win though heavy force drains at select systems while denying the opponent drains of their own and deploying their characters.

Decklist

Objective

Character

Creature

Starship

Location

Effect

Interrupt

Strategy

Set-up:

Pull Riekkan/McQ before you activate. Use DBO to pull the Swamp. Pull a Nudj. Deploy Rieekan, and pull the Farm. Now, to battle Riekkan there, the opponent will have to have a spy (who if an Imp will deploy +2), and then use +3 force to start a fight.

Next turn, pull the Forest. Get a Squadron to Dantooine using TOD. Use Riekkan to pull Tigran. Get your other Nudj if you want to. Deploy Tigran to one site, McQ to the other. Flip! Then consolidate to the Swamp.

Bring the space pain! Get Lock aboard one of you Y Wing squadrons, and pull Coruscant. When you control, Imps cost an additional +2 and their starships are +2 to all places besides Coruscant. Be prepared to defend this system.

Next turn, pull Kessel and get a squadron there. You now have two systems where you can drain for 4! If you use Strikeforce, the drains are unmodifiable/uncancellable. To minimize damage, use the combination of Menace Fades and the flipped Objective to nullify most drains. Direct damage can be handled by HotJ. YISYW can pull the above 3 effects as needed.

Card Choices:

Tank/D&R;/Resilience- this deck has the potential to activate 15 Force on its own, so you can keep those ships/characters alive.

Goo Nee Tay- Icing on the Denial cake. You don't give much Force until you deploy the systems. With this (and all the other deploy adders) out, you can add 7 to the deploy cost of some characters when trying to invade Dantooine. Deploying Lord Vader to the Swamp? That will be 15 force, and you want to battle? That will be another 4. Of course, aliens, droids, and republicans can invade with greater ease, so be prepared.

McQ- I simply wanted another General I could pull with Strike Planning. McQ is cheap, and has the added bonus of being able to be pulled with Rieekan, in case he goes to used pile because of Uncertain is the Future or other manipulations.

Squadrons were chosen simply based on what I had. I would like to swap in another X Wing Squad for the B Wing, simply b/c Organized Attack will make those two classes immune to attrition, and Out of Nowhere can target the X Wings. Life Debt can be Tunneled to make the Falcon extra deadly.

I have a limited SAC. I did the original versions since I like their ability to cancel each other (and to cancel reacts).

Thanks for reading and checking out the deck!

EDIT

Hoth, thanks for the review! Yes, I do realize that Strikeforce requires a unique fighter or Mon Cal. I'm hoping that Liberty/Home One/HCF can do the trick on Kessel and Coruscant. Those are the only drains I am concerned about.

Ricky, thanks for the review! The reason I included yoda was mainly for Activation purposes. If you get the JCC out, you basically get him as well. Also, his GT is nice to pull a Control/Tunnel Vision, to get that *one* card that I need to make a beatdown happen.

EBT, thanks for the review! If I had a Speak, I surely would include it. As it stands now, I basically rely on Tunnel Vision to dig it out. In a game I played last night, I was unable to dig it out, but did ok otherwise. I also don't have more EPP dudes, so I decided to go space heavy. This deck style could easily become a TRM-type beatdown deck if you have multiple EPPs- think of it: every dantooine site is basically a twix (with a nudj).

BH6, thanks for the review! Be sure to re-read the GT on They're On Dantooine V. It makes my Dantooine sites Immune to No Escape- very cool! Therefore, my denial will still work.

Catman, thanks for the review! You are definitely right about spies and droids. The worst are Probe Droids! When playing against my friend (he was doing IO) he said he was once force away from being able to drop a probe droid and Veers/Bliz 1 on me at the swamp, but the +3 to battle saved me. I was able to put pressure on him elsewhere to win, thankfully.

Chief, thanks for the review! Personally, I'm not so sure about Resistance's effectiveness. With the enhanced deploy costs, it makes it harder for the opponent to get stuff out to hold their three battlegrounds. Plus, even if I am reduced to a drain of 2 at each system I run, that's still 4 a turn. The opponent will not be draining for much with Menace and the flip of the objective, so I should win a protracted drain race.

Slim, thanks for the review! Great call on normal YISYW. Gen Jar Jar is a good idea, but I need a Rebel to control the Dantooine sites to flip, so he stays out for now. It's him or Dodonna, I think. Strikeforce is pretty important, IMO. IO (V) is pretty popular around me, and they get Decree running quickly. Yeah, I don't own a Speak, but I should have at least added one as a dream deck. I added one now. I'm not too worried about Yoda at the JCC, I guess I've never been beaten down there.

See also

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References