Virtual Set 18

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Virtual Set 18
Game/Set Star Wars CCG
Expansion Virtual Set 18
Publisher Star Wars CCG Players Committee
Date 21 April 2022
Cards Total 34
Card Size 63x88mm

Virtual Set 18 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 21 April 2022. These are not Decipher cards.

Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Fleet Admiral Gial Ackbar Character U 1 Your starships here are power +1. If opponent just initiated battle here with a [First Order] starship, may place Ackbar out of play to cancel that battle. Cancels Lateral Damage (or Overwhelmed) targeting a starship at same system.
Master Luke (V) Character PM 1 While alone at a site, unless opponent's character of ability > 3 here, reset opponent's total battle destiny here to 0. Once per game, may deploy a lightsaber on Luke from Lost Pile. Opponent's aliens deploy +1 to same site. Immune to attrition < 4.
Master Qui-Gon With Lightsaber Character C 1 Permanent weapon is •Qui-Gon Jinn's Lightsaber (may target a character or creature for free; draw two destiny; target hit, and its forfeit = 0, if total destiny > defense value).
Master Windu Character U 1 During battle, Mace may 'swing' one lightsaber twice. Power +1 for each opponent's character of ability < 2 here. Your clones are forfeit +1 here. Immune to attrition < 6.
Master Windu (ALT) Character U 1 During battle, Mace may 'swing' one lightsaber twice. Power +1 for each opponent's character of ability < 2 here. Your clones are forfeit +1 here. Immune to attrition < 6.
Sagwa Character C 3 If drawn for destiny, each of your Wookiees is forfeit +1 for remainder of turn. While Wookiee Homestead here, opponent's spies may not deploy here and, once per turn, when your Wookiee wins a battle, may retrieve a Wookiee.

Effect

Image Card Type Rarity Destiny Game text
Best Starpilot In The Galaxy Effect C2 0 If your [Skywalker] Epic Event on table, deploy on table. May deploy Polis Massa from Reserve Deck; reshuffle. Once per game, may simultaneously deploy an unpiloted Azure Angel, Falcon, or Red 5 and matching non-[Maintenance] pilot from hand and/or Reserve Deck; reshuffle. [Immune to Alter].
I Must Be Allowed To Speak & •Smuggler's Blues Effect R 4 If Watch Your Step on table, deploy on table. Corran is a smuggler. Once per character, when you deploy Corran, Mara, Mirax, or Talon Karrde to a Tatooine location, may take any one card into hand from Used Pile; reshuffle. Once per game, may deploy a [Reflections 2] location from Reserve Deck; reshuffle. Opponent may not cancel or modify Force drains at battlegrounds where you have two smugglers. [Immune to Alter.]
Ounee Ta (V) Effect PM 4 Deploy on a battleground site. When deployed, may take top card of Lost Pile into hand. Opponent may not modify the deploy cost of your characters deploying here. Once per game, may place an Interrupt (except Ghhhk) from opponent's Lost Pile out of play. [Immune to Alter.]

Interrupt

Image Card Type Rarity Destiny Game text
Computer Interface (V) Interrupt C 3 LOST: Retrieve Lobot or a droid. OR Draw top card of Used Pile. STARTING: Deploy a mobile site that has a Scomp link, has exactly one [Light Side], and is related to a site on table. Deploy two Effects that deploy for free and are always immune to Alter. Place Interrupt in Reserve Deck.
Fall Of The Legend (V) Interrupt U 6 If opponent just lost a Dark Jedi or leader, take a card into hand from Used Pile; reshuffle. OR If opponent just retrieved Force, opponent loses 1 Force. OR If lightsaber combat or a duel was just initiated, lose 2 Force (3 if during your move phase) to cancel it.
Local Defense & •Put That Down Interrupt C 4 Take an [Independent] starship into hand from Reserve Deck; reshuffle. OR If your starship (or non-Jedi character) is about to be captured or lost during the weapons segment of a battle, it is hit instead and may not be captured or lost until the damage segment. OR If opponent just played an Interrupt during battle, activate 2 Force.
Rebel Leadership & •Critical Error Revealed Interrupt C 4 Take an admiral or general into hand from Reserve Deck; reshuffle. OR If your admiral is in battle at a system (or your general is in battle at a site), prevent opponent from drawing more than one battle destiny (and if Ackbar or Leia in battle, your total battle destiny is +1). OR Raise your converted location to the top.
Take A Seat, Young Skywalker Interrupt U 4 USED: Reveal a random card from your hand to deploy Jedi Council Chamber from Reserve Deck; reshuffle. LOST: During your move phase, relocate Anakin to Jedi Council Chamber.

Location

Image Card Type Rarity Destiny Game text
Death Star II: Turbolift Walkway Location U 0 Light: If you have more than one character here, you must target one to be lost (cannot be prevented). Dark: If you have more than two characters here, you must target one to be lost (cannot be prevented).
Death Star: Level 6 Core Shaft Corridor (V) Location PM 0 Light: Your stormtroopers here may move to an adjacent site as a 'react.' Dark: If you occupy, opponent's Level 6 Core Shaft Corridor game text is canceled.
Kef Bir: Oceanic Ruins Location C 0 Light: If you occupy with a Jedi, you lose no more than 1 Force to That Thing's Operational. Dark: When deployed, may play a Defensive Shield from under your Starting Effect as if from hand.
Polis Massa Location U2 0 Light: If your Skywalker here, opponent may not draw more than two battle destiny here. Dark: If a [Skywalker] Epic Event on table, Force drain -1 here. To move or deploy your starship to here requires +1 Force.
Tatooine: Mos Eisley (V) Location U2 0 Light: During your move phase, your characters may move between here and Cantina for free. Dark: If opponent controls Cantina with a smuggler, Force drain -1 here.

Starship

Image Card Type Rarity Destiny Game text
Liswarr Starship U 2 May add 1 pilot. Permanent pilot provides ability of 2. While Wookiee Homestead on table: deploy -1, power +2, immune to attrition < 5 and, if Liswarr at Kashyyyk, your total power is +2 at Kashyyyk sites.
Outrider (V) Starship PM 2 May add 2 pilots and 1 passenger. Power, maneuver, and immunity to attrition +1 for each card stacked on A Useless Gesture (limit +3). While Dash or Leebo piloting, immune to attrition < 4.
Outrider (V) (AI) Starship PM 2 May add 2 pilots and 1 passenger. Power, maneuver, and immunity to attrition +1 for each card stacked on A Useless Gesture (limit +3). While Dash or Leebo piloting, immune to attrition < 4.
Tydirium (V) Starship R 3 May add 1 pilot and 3 passengers. Permanent pilot provides ability of 2. Once per game, may retrieve Fly Casual. While alone and piloted by [Endor] Han, immune to attrition and adds one battle destiny.
Tydirium (V) (ALT) Starship R 3 May add 1 pilot and 3 passengers. Permanent pilot provides ability of 2. Once per game, may retrieve Fly Casual. While alone and piloted by [Endor] Han, immune to attrition and adds one battle destiny.

Dark Side

Effect

Image Card Type Rarity Destiny Game text
Crush The Rebellion (V) Effect PM 4 If Shield Gate on table, deploy on table. Once per game, may take Devastator into hand from Reserve Deck; reshuffle. May deploy Comm Chief or Praji to Scarif system from Reserve Deck; reshuffle. Vader is power +2 and his game text may not be canceled. If opponent just lost a battle, they lose 1 Force. Death Star moves for free. [Immune to Alter.]
Ni Chuba Na?? (V) Effect C 4 Deploy on table. Once per game, may deploy Sebulba from Reserve Deck; reshuffle. Once per turn, may deploy Malastare or Podrace Arena from Reserve Deck; reshuffle. While present with Sebulba, Jar Jar's game text is canceled. [Immune to Alter.]

Interrupt

Image Card Type Rarity Destiny Game text
A Dark Time For The Rebellion & •Tarkin's Orders Interrupt C1 5 For remainder of turn, opponent may not cancel your battle destiny draws or character weapon destiny draws. OR If you have two battlegrounds on table (and opponent does not), for remainder of turn, your total power in battles is +1 for each opponent's non-battleground location on table. OR Cancel It Could Be Worse or Nabrun Leids. OR If opponent does not occupy a battleground site (or if Menace Fades on table), cancel Projection Of A Skywalker.
He's No Good To Me Dead Interrupt U 4 For remainder of turn, your Fetts add 1 to their weapon destiny draws and targets they `hit' are forfeit = 0. OR Once per game, cancel a battle just initiated where a Fett is escorting a captive; opponent's cards there move for free this turn. [Immune to Sense.]
I Have You Now (V) Interrupt R2 5 If Revenge Of The Sith on table, choose: If a Dark Jedi is in battle with an opponent's character of ability > 3, add one battle destiny. OR During your move phase, use 2 Force to relocate your apprentice from an [Episode I] site to another site.
Imperial Command & •In Range Interrupt C 4 Take an admiral or general into hand from Reserve Deck; reshuffle. OR If your admiral is in battle at a system (or your general is in battle at a site), prevent opponent from drawing more than one battle destiny (and if a moff in battle, your total battle destiny is +1). OR Raise your converted location to the top.
Seal Off The Bridge Interrupt U 5 Use 3 Force to take a Neimoidian or an Effect of any kind into hand from Reserve Deck; reshuffle. OR Deploy Blockade Flagship: Bridge from Reserve Deck; reshuffle.

Location

Image Card Type Rarity Destiny Game text
Hosnian Prime Location U1 0 Dark: While your [Episode VII] objective on table and your First Order leader here, Menace Fades is suspended. Light: If Starkiller Base on table, your Force generation is -1 here.
Malastare (V) Location U 0 Dark: If you control Podrace Arena, Force drain +1 here. Light: If opponent controls Podrace Arena, Force drain -1 here.

Starship

Image Card Type Rarity Destiny Game text
Alpha 1 Starship F 2 May add 1 pilot. While Stele piloting: immune to attrition < 5, game text of Fighters Coming In may not be canceled, and the power of your TIE Defenders here may not be reduced.


Sources