Sean Weigold Corellian Domination

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Sean Weigold Corellian Domination is the Light constructed list Sean Weigold posted on DeckTech.[1]

Deck info

  • Player: Sean Weigold
  • Published: 21 November 2001 (DeckTech)
  • Published title: Corellian Domination
  • Format: Premiere - Reflections III
  • Side: Light
  • Starting Card: Corellia
  • Starting Interrupt: The Signal
  • Starting Effect: Corellian Engineering Corporation
  • GEMP Importable deck: Download
  • Strategy: This deck uses a ton of corvettes and quad laser cannons to totally kick the @#$% of anyone who goes up against me. Don't be too harsh on some of the weird cards in here. It is a third deck made out of all the extra cards I had lying around. Also BTW

Decklist

Weapon

Starship

Location

Effect

Interrupt

Original post

Corellian Domination

  • Author: Sean "einnobevoli" Weigold
  • Published: November 21, 2001
  • Rating: 3.5
  • Description: This deck uses a ton of corvettes and quad laser cannons to totally kick the @#$% of anyone who goes up against me. Don't be too harsh on some of the weird cards in here. It is a third deck made out of all the extra cards I had lying around. Also BTW

Strategy

Ok I start with Corellia and Engineering Corp. I've tried corvettes with Hidden Base but I tend to get stomped in space battles. Anyway I was looking over all those stupid space weapon interrupts and thought "gee I wonder if I could use those." Anyway I pulled out some and saw I had a few quad cannons readily available. So I pulled out my corvs and said what the hell. You might think, well he will never hit anything with his bad destiny, and just a weapon. However the text on Eng corp adds 2 to my destiny draws. Not only that, but they make cannons deploy for free. It also enables me to get around the high deploy of corvettes, letting me get them out for 1 less force. It also helps out their low hyperspeed by giving +1. Anyway back to the weapons. I can shoot down most ships except for maybe executor, and a couple of the SDs. For cap ships I get a destiny draw, and my avg destiny in this deck is exactly 2. So its 2. Add the 2 from engineering. thats 4. Then of course I have steady aim, which can give me either 4 or 2 extra. Anyway the thing better have higher than 8 defence or it goes down. This goes up to 9 if it happens to be a fighter, so bounty hunter ships are no problem at all. Also if I have to I can alway use combined strike to give me an almost guranteed hit. Anyway away from weapons. I draw my 8. In all likelyhood I will get at least one system and one ship more likely to be 2 or 3 each. I activate my force and draw it all. My early game goal is to get traffic control out as soon as possible so I dont have to worry about overdrawing. After I get a few corvs and a weapon or 2, I put them down. I usualy put 3 ships or so at corellia, and stash the rest at heavy draining sites like Kiffex Coruscant, and Kessel. If my opponent is ground-heavy and trys to get in to a draining battle I might spread myself a little thinner to get all the one force drain planets. Usually however, I try to get around 6 or 7 out. Dantooine is an extremely important site to get out because I can deploy corvs there for 1 force a piece. Anyway thats about the extent. I know its not perfect, but like I said most of my priority cards are in other decks.

Original card list

As posted on DeckTech
Starting(3) Correlia The Signal Corellian Engineering Corporation Locations(16) Anoat Hoth Kashyyk Corulag Bespin Tatooine Ord Mantell Roche Coruscant Kiffex Rathal Yavin 4 Dantooine Bothawui Endor Kessel Effects(3) Traffic Control x 2 Weapons Display Starships(19) Corellian Corvette x 13 Medium Bulk Freighter x 5 YT-1300 Transport Weapons(7) Quad Laser Cannon x 7 Interrupts(12) Collision x 2 Power Pivot x 2 Steady Aim x 4 Combined Attack x 2 Hyper Escape Rapid Fire


See also

Sources

References

  1. ↑ Corellian Domination, DeckTech (Sean "einnobevoli" Weigold, 21 November 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.