Ryan Beckham MWYHL- Save me it can

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Ryan Beckham MWYHL- Save me it can is the Light constructed list Ryan Beckham posted on DeckTech.[1]

Deck info

  • Player: Ryan Beckham
  • Published: 15 October 2000 (DeckTech)
  • Published title: MWYHL- Save me it can
  • Format: Premiere - Death Star II
  • Side: Light
  • Starting Card: Mind What You Have Learned
  • GEMP Importable deck: Download
  • Strategy: This is my first attempt at a MWYHL deck. I need alot of help I think but it has been pretty steady at local tournies. Uses all 6 tests with Leia and uses docking bays and air for beatdown.

Decklist

Objective

Character

Device

Weapon

Starship

Location

Effect

Interrupt

Jedi Test


Original post

MWYHL- Save me it can

  • Author: Ryan "TheNatural14" Beckham
  • Published: October 15, 2000
  • Rating: 4.0
  • Description: This is my first attempt at a MWYHL deck. I need alot of help I think but it has been pretty steady at local tournies. Uses all 6 tests with Leia and uses docking bays and air for beatdown.

Strategy

Well this deck does fairly well and is fairly fast. You can get to test three within your first four or fives turns, which is a must to get it down right. Start with Wise Adivise and for sure The Way of things. The third effect needs to be insurrection for the docking bay support but can change. I found it hard to make a good and workable Jedi Test deck because it is so effect and interrupt intensive, but I think I got enough in there. I used docking bays so that I can use heavy hitters like Ben, Luke and Han to run around and make a mess of the opponent while Leia stays back and helps you out. The air is powerful and effective and can really get the job done with a small amount of support.

Changes*******************8

Take out Elom and put in another Ben. Had a brain fart.

Take out Nien, Lando and Gold Squad 1 for Lando in Ship and a fallen portal and sorry about the mess

Hyper Escape for A few Manuevers

Possible Changes

More Interrupts and Effects, Han with Blaster for General Han, More LSJK [if I can even get one, that one is a dream ;-) ], Chewie with Gun for CoK, Take out Nien Lando and Gold Squad 1 for Lando in Ship and two interrupts or effects

Reasons for cards

Two of mains- Make sure I get one, they are vital to getting the beatdown I need

Luke Mix- Dont have any LSJK, so I am wishing for one at least and putting in my ones with Saber to make sure I get one out

General Solo

Great guy. His game text is helpful too. May get taken out though for another Han with blaster. LMK what you think

CoK- I am really going to put in the ECP Chewie once I get them but for now I am using good old CoK.

Obi Mix- Just in case I lose the Tatooine D-Bay I have another Obi two run with

Tawss Khaa- With these guys you know who will win

Docking Bay Mix- The most popular areas to play and plus you get lower deploy at endor and ben can only deploy to Tatooine

Starship Mix- Heavy hitters. Can't say much else. These guys can seriously do damage to the playing field and win more than their fair share of battles

The Sabers- I really don't see how this deck can be played without them. Luke and his saber kick but beyond comprehension. Obi and his saber kill easily and the added force drain and Leia needs one two for when she must confront Vader

Other Weapons- Used for their great destiny. Need to track these and make sure they come up for destiny draws and to stack on the jedi test.

Yoda's Hope and Reflections- Well Duh, every point counts

Traffic Control- To dump duplicates of characters if you want to and to dump extra weapons.

Battle Plan- Get your ships out and prevent some force drains from the other side. Get you people to annihalate space or ground and they lose their ability to force drain.

Goo Nee Tay- Add to the deploy and prevent loss of ALL of you characters besides Leia and Tawss

Fallen Portal- Kill those pesky small imperials who wander onto your docking bays.

Transmission Terminated- Visage makes my upset. Cancel it before I get mad

Hyper Escape/Out of Nowhere- High destiny and added protection for your Ships

Matchups

VS TIE

Your ships can destroy them easily. If they get too powerful your Jedi Tests will really hurt them and make them easier kill. Force drain on Ground

VS BHBM

Well Vader will come looking for Luke. I would let him have him and dual him while Leia trains. This will help out alot. You will beatdown on him so fast that he won't even have a chance to win battles and add to his draws.

VS Hunt Down

This could hurt but you have the destiny on your side. Track that destiny well and keep from having those Epic Duals destroy you. Terminate Visage too cause that will really begin to hurt. Watch out for GMT and Mara they will help do the damage but they too can die

VS RallOps

No army can have the power your small task force has. Go there and flip the objective back over. They will have spaceport docking bay too to help you out.

VS Endor Ops

Same as RallOps You can easily whipe them away with Mains and toys.

VS Court

They have to capture a main with a toy. That is funny. Even if they do, deploy more mains and get your guy back. Do bounty hunters really havea chance against the alliances best people?

VS Carbon Freeze

Who plays carbon freeze now anyways?

VS Dark Deal

Never really played a dark deal so dont know much about it. I would just move over to CC and kill them. Doesnt sound that hard. No darkside character besides Vader can really wreak any havok on your guys

Original card list

As posted on DeckTech
Objectives (1) MWYHL/SYIC Jedi Tests (6) Great Warrior A Jedi's Strength Domain of Evil Throught The Force It is the Future You See You Must Confront Vader Locations (9) Dagobah Dagobah Yoda's Hut Dagobah Swamp Dagobah Training Area Dagobah Jungle Kessel Cloud City Docking Bay Endor Landing Platform Tatooine Docking Bay 94 Characters (15) Daughter of Skywalker Yoda Luke Skywalker, Jedi Knight Luke with Lightsaber x 2 Obi-Wan Kenobi Ben Kenobi Han with Heavy Blaster Pistol General Solo Chewbacca of Kashyyk x 2 Tawss Khaa General Calrission Nien Numb Elom Ships (6) Spiral Tantive IV Gold Squadron 1 Home One Red Leader in Red 1 R2 in Red 5 Weapons/Devices (7) Anikan's Lightsaber Obi-Wan's Lightsaber Luke's Lightsaber Luke's Backpack Intruder Missle x 2 Ewok Catapult Effects (10) Yoda's Hope The Way of Things Insurrection Reflection Wise Advise Honor of the Jedi Battle Plan Traffic Control Your Insight Serves You Well Goo Nee Tay Interrupts (6) Heading for the Medical Frigate The Signal Transmission Terminated Rebel Barrier A Few Manuevers Out of Nowhere


See also

Sources

References

  1. ↑ MWYHL- Save me it can, DeckTech (Ryan "TheNatural14" Beckham, 15 October 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.